Method and device for determining virtual resource acquisition probability in games, storage medium, and electronic device

A virtual resource and probability technology, applied in the Internet field, can solve the problem of single game operation mode

Active Publication Date: 2019-07-02
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0007] The embodiment of the present invention provides a method and device for determining the acquisition probability of virtual resources in a game, a storage medium, and an electronic device, so as to at least solve the technical problem of the single operation mode of the game in the related art

Method used

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  • Method and device for determining virtual resource acquisition probability in games, storage medium, and electronic device
  • Method and device for determining virtual resource acquisition probability in games, storage medium, and electronic device
  • Method and device for determining virtual resource acquisition probability in games, storage medium, and electronic device

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Embodiment Construction

[0024] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0025] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate ...

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Abstract

A method and an apparatus for determining a resource acquisition probability, a storage medium and an electronic device. The method comprises: in response to an acquired first instruction of a first account in an application, displaying identification information on a client of the application, the identification information being used for identifying a probability addition of a first character in acquiring a virtual resource in a virtual scene of the application when a target operation is performed at a sub-period in a target time period; when a second instruction of the first account is acquired, instructing the first character to perform a target operation indicated by the first instruction, and searching for a target probability addition corresponding to the target sub-period during which the target operation is performed in the target time period; and determining, on the basis of at least the target probability addition, the probability of the first character in acquiring the virtual resource in the virtual scene of the application by performing the target operation.

Description

technical field [0001] The present invention relates to the field of the Internet, in particular to a method and device, a storage medium, and an electronic device for determining the probability of acquiring virtual resources in a game. Background technique [0002] With the development of multimedia technology and the popularization of wireless networks, people's entertainment activities have become more and more abundant, such as playing games through the Internet through handheld media devices, playing stand-alone or networked games through computers, and there are various types of games, such as barrage Shooting games, adventure games, simulation games, role-playing games, casual games and other games, etc. [0003] Most types of games can be networked, and multiple people can play online at the same time. For example, in basketball games, users can perform operations such as shooting, stealing, blocking, layups, and dunks through touch operations, button operations, a...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/56A63F13/812
CPCA63F13/56A63F13/812A63F2300/8005A63F2300/8011
Inventor 刘赢征陈亚骏
Owner TENCENT TECH (SHENZHEN) CO LTD
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