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Method and device for interaction in motion

A sports and athlete's technology, applied in the field of human-computer interaction, can solve the problem of low sports interest of the athlete

Active Publication Date: 2021-06-01
KEEPBEIJING CALORIE TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The embodiment of the present invention provides a method and device for interacting in sports to at least solve the technical problem that it is difficult for most people who cannot participate in the competition to have the experience of participating in the competition, which leads to the low sports interest of the athletes

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  • Method and device for interaction in motion
  • Method and device for interaction in motion

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Embodiment Construction

[0022] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0023] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate ...

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Abstract

The invention discloses a method and a device for interaction in motion. Wherein, the method includes: collecting motion parameters of athletes performing sports according to a predetermined motion plan, wherein, the predetermined motion plan matches a standard event, and the standard event includes one or more scene points, and the scene points correspond to The interactive scene where the sports participants interact; when the collected motion parameters meet the conditions of the scene point, the interactive scene of the scene point corresponding to the scene point condition is played. The invention solves the technical problem that it is difficult for most people who cannot participate in the competition to have the competition experience in the related technology, which leads to the low sports interest of the athletes.

Description

technical field [0001] The present invention relates to the field of human-computer interaction, in particular, to a method and device for interaction in motion. Background technique [0002] In the age of Internet information, many offline sports activities or events are often limited to the place where they take place, and only a small number of participants are allowed to participate. Most people often have no time to sign up, or due to geographical space factors, it is difficult to participate in person. In order to enable athletes to have the experience of participating in sports activities or events, and to increase the athletes' interest in sports and improve the fun of sports, there is a lack of a method that allows athletes to participate in the sports activities or events in the virtual world. [0003] For the above problems, no effective solution has been proposed yet. Contents of the invention [0004] The embodiment of the present invention provides a method ...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/35A63F13/52A63F13/816A63F13/85
CPCA63F2300/53A63F2300/57A63F2300/8005A63F13/35A63F13/52A63F13/816A63F13/85
Inventor 胡泽盛张瑜夏薇
Owner KEEPBEIJING CALORIE TECH CO LTD
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