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Skill release method and device for virtual object, equipment and medium

A virtual object and skill release technology, applied in the field of human-computer interaction, can solve problems such as complex operation, low efficiency, and slow speed of target virtual creatures, and achieve the effects of reducing operation difficulty, increasing aiming speed, and improving the efficiency of human-computer interaction

Active Publication Date: 2021-07-16
TENCENT TECH (SHENZHEN) CO LTD
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  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] In the related technology, if the user wants to control the virtual fighter to attack the target virtual creature outside the current fixed direction, the virtual fighter needs to be moved so that the target virtual creature is in the fixed direction of the changed virtual fighter. Controlling virtual fighters to target virtual creatures is slow and inefficient

Method used

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  • Skill release method and device for virtual object, equipment and medium
  • Skill release method and device for virtual object, equipment and medium
  • Skill release method and device for virtual object, equipment and medium

Examples

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Embodiment Construction

[0029] Reference will now be made in detail to the exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, the same numerals in different drawings refer to the same or similar elements unless otherwise indicated. The implementations described in the following exemplary embodiments do not represent all implementations consistent with this application. Rather, they are merely examples of apparatuses and methods consistent with aspects of the present application as recited in the appended claims.

[0030] It should be understood that "several" mentioned herein refers to one or more, and "multiple" refers to two or more. "And / or" describes the association relationship of associated objects, indicating that there may be three types of relationships, for example, A and / or B may indicate: A exists alone, A and B exist simultaneously, and B exists independently. The character " / " gener...

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PUM

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Abstract

The invention discloses a skill release method and device for a virtual object, equipment and a storage medium, and belongs to the field of human-computer interaction. The method comprises the steps that a horizontal version virtual environment picture is displayed, the horizontal version virtual environment picture displays a first virtual object and at least one second virtual object, and the first virtual object has a first skill; in response to a first target locking operation of the first skill, a locking indicator of the first skill is displayed on the horizontal virtual environment picture, and the locking indicator is used for locking n second virtual objects located in a release area of the first skill; in response to a first release operation of the first skill, m virtual flyers released by the first virtual object at the same time are controlled to reduce the attribute values of n second virtual objects in an automatic tracking mode, and m and n are both integers not smaller than 2. According to the method, the aiming speed of simultaneously attacking a plurality of virtual objects by a plurality of virtual props is increased, and the man-machine interaction efficiency of a user is improved.

Description

technical field [0001] The embodiments of the present application relate to the field of human-computer interaction, and in particular to a method, device, device and medium for releasing skills of virtual objects. Background technique [0002] In side-scrolling games, users often need to control multiple virtual props to attack multiple virtual objects at the same time. In the related technology, a user controls a virtual fighter plane to attack multiple virtual creatures, and the virtual fighter plane simultaneously launches virtual missiles along multiple fixed directions, and the virtual creatures located in the fixed directions will be attacked by the virtual missiles. [0003] In the related technology, if the user wants to control the virtual fighter to attack the target virtual creature outside the current fixed direction, the virtual fighter needs to be moved so that the target virtual creature is in the fixed direction of the changed virtual fighter. Controlling a...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/52A63F13/537A63F13/58
CPCA63F13/52A63F13/537A63F13/58G06F3/04842A63F13/426A63F13/5372G06F3/0484G06T19/006
Inventor 潘科宇
Owner TENCENT TECH (SHENZHEN) CO LTD
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