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Typing game apparatus

a game and game technology, applied in the field of game apparatus, can solve the problems of not being able to contribute fully to an improvement in game playability, reducing the willingness of players to play the game, and revealing the type of game apparatus, so as to achieve the effect of improving game playability

Inactive Publication Date: 2006-07-20
UNIVERSAL ENTERTAINMENT CORP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0010] The invention has been made to solve the aforementioned existing problems, and an object of the invention is to provide a typing game apparatus which controls, based on a player's operation, the accuracy determination function of the CPU (Central Processing Unit) for determining whether or not a character string input from an input device matches a predetermined character string, whereby game playability can be improved and even a novice player or a player who is poor at typing can fully enjoy a game.
[0012] Since the typing game apparatus of the aspect of the invention controls the function of the accuracy determination function of the CPU based on a player's operation, the player can intervene the function of an accuracy determination other than simply typing during a typing game, which therefore prevents the game from becoming monotonous, thus improving game playability.

Problems solved by technology

Thus, the typing game apparatus disclosed in Japanese Unexamined Patent Publication No. 2002-268534 cannot be said to fully contribute to an improvement in game playability.
However, if the player is thus allowed to progress to the next stage only when he / she has acquired the fixed score or higher, then a novice player or a player who is poor at typing will not be able to progress to the next stage no matter how many times such a player may challenge the game, which reduces the player's willingness to play the game.
The reason is that such a player can input easy text, but when presented with difficult text having a large number of characters, is unable to input the text within a predetermined time or mistypes more often.

Method used

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Embodiment Construction

[0036] According to a first aspect of the invention, there is provided a typing game apparatus (e.g., a typing game machine 1) of this embodiment comprising: an image display (e.g., a first liquid crystal display 3, a second liquid crystal display 4) which displays a predetermined image related to a game; an input device (e.g., a keyboard 6) having arranged thereon a plurality of keys corresponding to a plurality of characters; a display controller of the CPU (e.g., a CPU 51, a display control circuit 60) which controls the image display; an accuracy determination function of the CPU (e.g., the CPU 51, S29) which determines whether or not a character string input from the input device matches a predetermined character string (e.g., the lyrics of a song to be reproduced); a determination result memory (first memory) (e.g., a RAM54) which stores a determination result of the accuracy determination function of the CPU; a game control function of the CPU (e.g., the CPU 51) which control...

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Abstract

A typing game apparatus includes: an image display which displays a predetermined image related to a game; an input device having arranged thereon a plurality of keys corresponding to a plurality of characters; a CPU which controls the image display and determines whether or not a character string input from the input device matches a predetermined character string; a determination result memory which stores a determination result of the CPU; the CPU which controls the game based on the determination result stored in the determination result memory and controls an accuracy determination based on a player's operation.

Description

RELATED APPLICATION [0001] This application is based upon and claims the priorities from a prior Japanese patent application No. 2005-013123, filed on Jan. 20, 2005, in Japan and a prior Japanese patent application No. 2005-013124, filed on Jan. 20, 2005, in Japan, entire contents of which are incorporated herein by reference. BACKGROUND OF THE INVENTION [0002] 1. Technical Field [0003] The present invention relates to a typing game apparatus which controls a game based on the accuracy determination of a character string input by a key operation. [0004] 2. Related Art [0005] In a typing game which has heretofore been performed to practice a typing input from the keyboard of a word processor or the like, a player types to input a character string displayed on a display or the like from the keyboard within a predetermined time, and thereby memorizes the key arrangement of the keyboard to learn effective typing. As the apparatus for performing such a typing game, a cabinet-type typing ...

Claims

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Application Information

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IPC IPC(8): A63F9/24
CPCG07F17/32G07F17/3209G09B13/04H01H13/84H01H2217/038H01H2219/014H01H2219/039H01H2221/07A63F13/80A63F13/45
Inventor KOGO, JUNICHI
Owner UNIVERSAL ENTERTAINMENT CORP