Method and apparatus for monitoring user attention with a computer-generated virtual environment
a computer-generated virtual environment and user-perception technology, applied in the field of objects and virtual environment design, can solve the problems of ineffective other advertisements or, worse, offensive to particular demographics, user/customer may not necessarily understand their own reactions to the advertisement/product, and each of the methodologies has certain drawbacks, so as to achieve accurate results.
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[0021]The following detailed description sets forth numerous specific details to provide a thorough understanding of the invention. However, those skilled in the art will appreciate that the invention may be practiced without these specific details. In other instances, well-known methods, procedures, components, protocols, algorithms, and circuits have not been described in detail so as not to obscure the invention.
[0022]Virtual environments simulate actual or fantasy 3-D environments, and allow for many participants to interact with each other and with constructs in the environment via remotely-located clients. In a virtual environment, an actual or fantasy universe is simulated within a computer processor / memory. Multiple people may participate in the virtual environment through a computer network, such as a local area network or a wide area network such as the Internet. Each player selects an “Avatar” which is often a three-dimensional representation of a person or other object t...
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