Sound effect setting method and device
By providing sound effect setting methods and devices in the game, allowing users to customize the sound effects of game characters, the problem that sound effects in the existing technology cannot meet personalized needs and enhance the fun of the game experience.
Patent Information
- Application Number
- CN202411485305.6
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-10-23
- Publication Date
- 2025-02-07
AI Technical Summary
The existing game sound effects cannot meet users' personalized needs, and users cannot independently select and set the sound effects of game characters.
It provides a sound effect setting method and device, which displays the game character selection interface and the sound effect material selection interface by receiving user input, allowing users to customize the sound effects of the game character and replace the original sound effects in the game.
It realizes the personalized settings of game sound effects by users, and improves the fun and user stickiness of the game experience.
Smart Images

Figure CN119386465A_ABST
Abstract
Description
Technical Field
[0001] The present application belongs to the technical field of electronic equipment, and specifically relates to a method and device for setting sound effects. Background Art
[0002] With the continuous development of the electronic game industry, more and more electronic games have begun to focus on the design and injection of social elements to enhance the fun of the game and increase user stickiness. Current game manufacturers have provided many sound effects to enhance the user's gaming experience. For example, in the case of Multiplayer Online Battle Arena (MOBA), game manufacturers design a set of voices for game characters and play them in appropriate scenarios; provide quick communication operations, one-click typing and voice playback to remind teammates; and provide voice dialogue functions, which can communicate via microphones, etc.
[0003] However, the above sound effects are generally preset by game manufacturers, or are the voices of game teammates, and are not freely selected by users. Therefore, they cannot meet the user's personalized needs for game sound effects. Summary of the invention
[0004] The purpose of the embodiments of the present application is to provide a sound effect setting method and device that can meet the user's personalized needs for game sound effects.
[0005] In a first aspect, an embodiment of the present application provides a method for setting a sound effect, the method comprising:
[0006] receiving a first input to a first gaming application;
[0007] In response to the first input, displaying a game character selection interface; wherein the game character selection interface includes a character identification of at least one game character in the first game application;
[0008] Receiving a second input of the character identification in the game character selection interface;
[0009] In response to the second input, displaying a sound effect material selection interface; wherein the sound effect material selection interface includes sound effect identifiers of at least two sound effect materials, and the at least two sound effect materials are from a sound effect material library;
[0010] receiving a third input of the sound effect identifier in the sound effect material selection interface;
[0011] In response to the third input, the sound effect of the sound effect material corresponding to the sound effect identifier selected by the third input is set as the sound effect of the game character corresponding to the character identifier selected by the second input.
[0012] In a second aspect, an embodiment of the present application provides a device for setting a sound effect, the device comprising:
[0013] A first receiving module, configured to receive a first input to a first game application;
[0014] A first display module, configured to display a game character selection interface in response to the first input; wherein the game character selection interface includes a character identification of at least one game character in the first game application;
[0015] A second receiving module, used for receiving a second input of the character identification in the game character selection interface;
[0016] a second display module, configured to display a sound effect material selection interface in response to the second input; wherein the sound effect material selection interface includes sound effect identifiers of at least two sound effect materials, and the at least two sound effect materials are from a sound effect material library;
[0017] A third receiving module, configured to receive a third input of the sound effect identifier in the sound effect material selection interface;
[0018] The first setting module is used to respond to the third input and set the sound effect of the sound effect material corresponding to the sound effect identifier selected by the third input as the sound effect of the game character corresponding to the character identifier selected by the second input.
[0019] In a third aspect, an embodiment of the present application provides an electronic device, which includes a processor and a memory, wherein the memory stores programs or instructions that can be run on the processor, and when the program or instructions are executed by the processor, the steps of the method described in the first aspect are implemented.
[0020] In a fourth aspect, an embodiment of the present application provides a readable storage medium, on which a program or instruction is stored, and when the program or instruction is executed by a processor, the steps of the method described in the first aspect are implemented.
[0021] In a fifth aspect, an embodiment of the present application provides a chip, comprising a processor and a communication interface, wherein the communication interface is coupled to the processor, and the processor is used to run a program or instruction to implement the method described in the first aspect.
[0022] In a sixth aspect, an embodiment of the present application provides a computer program product, which is stored in a storage medium and is executed by at least one processor to implement the method described in the first aspect.
[0023] In an embodiment of the present application, a first input to a first game application is received; in response to the first input, a game character selection interface is displayed; wherein the game character selection interface includes a character identification of at least one game character in the first game application; a second input to the character identification in the game character selection interface is received; in response to the second input, a sound effect material selection interface is displayed; wherein the sound effect material selection interface includes sound effect identifications of at least two sound effect materials, and at least two sound effect materials are derived from a sound effect material library; a third input to the sound effect identification in the sound effect material selection interface is received; in response to the third input, the sound effect of the sound effect material corresponding to the sound effect identification selected by the third input is set as the sound effect of the game character corresponding to the character identification selected by the second input, thereby enabling the user to customize the sound effect of any game character in the first game application to replace the original sound effect in the game, thereby meeting the user's personalized needs for game sound effects and enhancing the fun of the game process. BRIEF DESCRIPTION OF THE DRAWINGS
[0024] Figure 1 is a flow chart of a sound effect setting method provided in an embodiment of the present application;
[0025] Figure 2 This is one of the example diagrams of the sound effect setting related interface provided in the embodiment of the present application;
[0026] Figure 3 This is the second example diagram of the sound effect setting related interface provided in the embodiment of the present application;
[0027] Figure 4 This is the third example diagram of the sound effect setting related interface provided in the embodiment of the present application;
[0028] Figure 5 This is the fourth example diagram of the sound effect setting related interface provided in the embodiment of the present application;
[0029] Figure 6 This is the fifth example diagram of the sound effect setting related interface provided in the embodiment of the present application;
[0030] Figure 7 This is the sixth example diagram of the sound effect setting related interface provided in the embodiment of the present application;
[0031] Figure 8 This is the seventh example diagram of the sound effect setting related interface provided in the embodiment of the present application;
[0032] Fig. 9 This is an example of an interface related to sound effect settings provided in an embodiment of the present application;
[0033] Fig.10 This is a ninth example of an interface for setting sound effects provided in an embodiment of the present application;
[0034] Fig.11 This is the tenth example of the sound effect setting related interface provided in the embodiment of the present application;
[0035] Fig.12 This is the eleventh example of the sound effect setting related interface provided in the embodiment of the present application;
[0036] Fig.13 It is a structural block diagram of a sound effect setting device provided in an embodiment of the present application;
[0037] Fig.14 It is a structural schematic diagram of an electronic device provided in an embodiment of the present application;
[0038] Fig.15 It is a schematic diagram of the hardware structure of an electronic device implementing various embodiments of the present application. DETAILED DESCRIPTION
[0039] The following will be combined with the drawings in the embodiments of the present application to clearly describe the technical solutions in the embodiments of the present application. Obviously, the described embodiments are part of the embodiments of the present application, rather than all of the embodiments. Based on the embodiments in the present application, all other embodiments obtained by ordinary technicians in this field belong to the scope of protection of this application.
[0040] The terms "first", "second", etc. in the specification and claims of the present application are used to distinguish similar objects, and are not used to describe a specific order or sequence. It should be understood that the terms used in this way are interchangeable where appropriate, so that the embodiments of the present application can be implemented in an order other than those illustrated or described herein, and the objects distinguished by "first", "second", etc. are generally of one type, and the number of objects is not limited. For example, the first object can be one or more. In addition, "and / or" in the specification and claims represents at least one of the connected objects, and the character " / " generally indicates that the objects associated with each other are in an "or" relationship.
[0041] For ease of understanding, the sound effect setting method provided in the embodiment of the present application is described in detail below in conjunction with the accompanying drawings.
[0042] It should be noted that the sound effect setting method provided in the embodiment of the present application is applicable to electronic devices. In practical applications, the electronic devices may include: mobile terminals such as smart phones, tablet computers, personal digital assistants, etc., and the embodiment of the present application does not limit this.
[0043] Figure 1 is a flow chart of a method for setting sound effects provided in an embodiment of the present application. Figure 1 As shown, the method may include the following steps: step 101, step 102, step 103, step 104, step 105 and step 106;
[0044] In step 101, a first input to a first game application is received.
[0045] In the embodiment of the present application, the first game application can be any game application, for example, a MOBA game application.
[0046] In the embodiment of the present application, the first game application may include one game character or multiple game characters.
[0047] In the embodiment of the present application, the first input is used to trigger the electronic device to display a game character selection interface of the first game application.
[0048] For example, the first input may be: during the operation of the first game application, the user uses a knuckle to double-click on the current display interface of the first game application. Alternatively, the first input may be: during the operation of the first game application, there is a floating handle control on the left side of the current display interface, and the user slides the floating handle control to the right. Alternatively, the first input may be: voice input, for example, the user inputs the following voice content "Please display the game character selection interface".
[0049] It should be noted that the "input" in the embodiments of the present application, such as the first input, the second input, the third input, the fourth input, the fifth input, the sixth input, the seventh input, etc., includes but is not limited to: the user's touch input of the controls on the screen or the screen area through a touch device such as the knuckles, fingertips or a stylus, or a voice command input by the user, or a specific gesture input by the user, or other feasible input, which can be determined according to actual usage requirements; among them, the specific gesture includes but is not limited to any one of a single-click gesture, a sliding gesture, a drag gesture, a pressure recognition gesture, a long press gesture, an area change gesture, a double-press gesture, and a double-click gesture; the click input is but not limited to a single-click input, a double-click input or any number of click inputs, a long press input or a short press input, which is not limited in the embodiments of the present application.
[0050] In step 102, in response to a first input, a game character selection interface is displayed; wherein the game character selection interface includes a character identification of at least one game character in a first game application.
[0051] For example, Figure 2 As shown, a game interface 21 of a first game application is displayed on the screen of an electronic device 20. The game interface 21 includes a game screen. A floating handle control 22 is provided on the left side of the game interface 21. If a user slides the floating handle control 22 to the right, the following will be displayed: Figure 3 The game character selection interface 23 is shown.
[0052] In the embodiment of the present application, the game character selection interface may include the character identifications of all game characters in the first game application, or the game character selection interface may include the character identification of each game character in the current game interface in the first game application.
[0053] Exemplarily, the first game application includes 20 game characters in total, and the game character selection interface may include character identifiers of the 20 game characters in the first game application.
[0054] For example, the first game application includes 20 game characters in total, but the current game interface of the first game application includes 5 game characters, then the game character selection interface may include the character identifiers of the 5 game characters in the current game interface of the first game application.
[0055] In the embodiment of the present application, the character identification in the game character selection interface can be an avatar, name, etc. of the game character.
[0056] In the embodiment of the present application, the role identifications in the game role selection interface can be displayed in a random arrangement or a role relationship arrangement.
[0057] For example, Figure 3 As shown, the character identifiers in the game character selection interface 23 are displayed in a random arrangement, namely game character 1, game character 2, game character 3, game character 4, game character 5, game character 6, game character 7, game character 8, and game character 9.
[0058] For example, Figure 4 As shown, the role identifiers in the game role selection interface 24 are displayed in a manner arranged according to the role relationship. The first row in the game role selection interface 24 displays 1 role identifier, which represents the local user; the second row displays 4 role identifiers, which correspond to the teammates of the local user; and the third row displays 5 role identifiers, which correspond to the opponents of the local user. For example, game character 1 is the local user, game characters 4, 5, and 6 are the friends of the local user, and game characters 2, 3, 7, 8, and 9 are the opponents of the local user.
[0059] In some embodiments, the above step 102 may include the following steps: step 1021;
[0060] In step 1021, in response to the first input, a game character selection interface is superimposed and displayed on the current display interface of the first game application.
[0061] In an embodiment of the present application, for electronic devices with small screens or non-folding screens, since the duration of the sound effects set by the user for the game characters is usually not too long, the game character selection interface can be superimposed on the current display interface of the first game application.
[0062] Exemplarily, the current display interface of the first game application is a game interface, such as Figure 3 As shown, a game character selection interface 24 is superimposed and displayed on the game interface 21 .
[0063] In some embodiments, the above step 102 may include the following steps: step 1022;
[0064] In step 1022, in response to the first input, the current display interface and the game character selection interface of the first game application are displayed in split screens.
[0065] In an embodiment of the present application, for large-screen electronic devices or folding-screen electronic devices, since their screen sizes are relatively large, in order to reduce the impact on the user's game operation, the user can set the sound effects of the game character while operating the game, so the current display interface of the first game application and the game character selection interface can be displayed in split screens.
[0066] Exemplarily, for an electronic device with a large screen, the current display interface of the first game application may be displayed in the upper half of the screen of the electronic device, and the game character selection interface may be displayed in the lower half of the screen.
[0067] Exemplarily, the current display interface of the first game application is a game interface, such as Figure 5 As shown, the folding screen device 50 is displayed in split screen, with a game interface 51 displayed on one split screen and a game character selection interface 52 displayed on another split screen.
[0068] In some embodiments, for split-screen display, the user may be supported to set the size of the game character selection interface, for example, Figure 6 As shown, the screen of the foldable screen device 60 displays a game interface 61 of the first game application. There is a floating handle control 62 on the left side of the game interface 61. If the user's finger moves the floating handle control 62 downward and then slides to the right, the split screen will display as follows Figure 7 The game interface 61 and the game character selection interface 63 shown in FIG. Figure 5 The game interface 51 shown has the same size as the game character selection interface 52. Figure 7 The size of the game interface 61 shown is larger than the size of the game character selection interface 63. By reducing the display size of the game character selection interface, the impact on the game operation can be further reduced.
[0069] In the embodiment of the present application, the display mode of the game character selection interface can be customized by the user, or can be automatically set by the electronic device according to its own screen size and function, and the embodiment of the present application is not limited to this.
[0070] It can be seen that in the embodiments of the present application, the game character selection interface can be displayed in a variety of ways to adapt to electronic devices with different screen sizes and functions, which has high flexibility and a wide range of applicable scenarios.
[0071] In step 103, a second input of a character identifier in the game character selection interface is received.
[0072] In the embodiment of the present application, the second input is used to select a character identifier in the game character selection interface, and use the game character corresponding to the character identifier as the game character for which personalized sound effects are to be set; wherein the second input can select one character identifier or multiple character identifiers.
[0073] Exemplarily, the second input may be: the user clicks on a character logo in the game character selection interface.
[0074] In the embodiment of the present application, the game character corresponding to the character identification selected by the second input can be any game character in the first game application.
[0075] In step 104, in response to the second input, a sound effect material selection interface is displayed; wherein the sound effect material selection interface includes sound effect identifiers of at least two sound effect materials, and at least two sound effect materials are derived from a sound effect material library.
[0076] In the embodiment of the present application, the sound effect material library may be a local material library, or the sound effect material library may be an online material library.
[0077] In the embodiment of the present application, the sound effect material library may include at least two different sound effect materials, and different sound effect materials correspond to different sound effects.
[0078] In the embodiment of the present application, the sound effect materials in the sound effect material library include but are not limited to: animal calls such as the calls of different animals such as cats, dogs, birds, wolves, etc., natural sounds such as rain, wind, thunder, waves and other sounds of different natural environments, machine sounds such as computer startup, keyboard typing, printer operation, cars, airplanes, etc., human voice materials such as human speaking, shouting, breathing, laughter, various types of male voices, various types of female voices, various types of children's voices, etc.
[0079] In the embodiment of the present application, the sound effect identifier included in the sound effect material selection interface may be the name of the sound effect, a character portrait corresponding to the sound effect, and the like.
[0080] In an embodiment of the present application, the sound effect material selection interface may include sound effect identifications of all sound effect materials in the sound effect material library, or the sound effect material selection interface may include sound effect identifications of sound effect materials in the sound effect material library that are automatically recommended based on the game characters in the current game interface.
[0081] In an embodiment of the present application, the display method of the sound effect material selection interface is similar to the display of the game character selection interface. For example, the sound effect material selection interface can be superimposed on the game interface, or the game interface and the sound effect material selection interface can be displayed in a split screen. It will not be repeated here.
[0082] For example, Figure 8 As shown, the sound effect material selection interface includes sound effect material 1, sound effect material 2, sound effect material 3, ..., sound effect material N, where N is an integer greater than 3.
[0083] In step 105, a third input of a sound effect identifier in the sound effect material selection interface is received.
[0084] In an embodiment of the present application, the third input is used to select a sound effect identifier in the sound effect material selection interface, and use the sound effect of the sound effect material corresponding to the sound effect identifier as the sound effect of the game character for which personalized sound effects are desired; wherein the third input can select one sound effect identifier or multiple sound effect identifiers.
[0085] Exemplarily, the third input may be: the user clicks on a sound effect logo in the sound effect material selection interface.
[0086] In step 106, in response to the third input, the sound effect of the sound effect material corresponding to the sound effect identifier selected by the third input is set as the sound effect of the game character corresponding to the character identifier selected by the second input.
[0087] In the embodiment of the present application, after the sound effect is set, the game character for which the sound effect is set makes a sound according to the set sound effect.
[0088] Exemplarily, the first input is used to select Figure 4 The third input is used to select the game character 1 in the game character selection interface 24. Figure 8 If sound effect material 1 is selected in the sound effect material selection interface, the sound effect corresponding to sound effect material 1 is set as the sound effect of game character 1. After the setting is completed, game character 1 makes a sound according to the sound effect corresponding to sound effect material 1.
[0089] Exemplarily, the first input is used to select Figure 4 In the game character selection interface 24, select game character 1, and then select Figure 4 The third input is used to select the game character 2 in the game character selection interface 24; Figure 8Select Sound Effect Material 1 in the Sound Effect Material Selection Interface, and then select Figure 8 2 in the sound effect material selection interface. After the selection is completed, the sound effect corresponding to sound effect material 1 is set as the sound effect of game character 1, and the sound effect corresponding to sound effect material 2 is set as the sound effect of game character 2. After the setting is completed, game character 1 makes a sound according to the sound effect corresponding to sound effect material 1, and game character 2 makes a sound according to the sound effect corresponding to sound effect material 2.
[0090] As can be seen from the above embodiments, in this embodiment, a first input to a first game application is received; in response to the first input, a game character selection interface is displayed; wherein the game character selection interface includes a character identification of at least one game character in the first game application; a second input to the character identification in the game character selection interface is received; in response to the second input, a sound effect material selection interface is displayed; wherein the sound effect material selection interface includes sound effect identifications of at least two sound effect materials, and at least two sound effect materials are derived from a sound effect material library; a third input to the sound effect identification in the sound effect material selection interface is received; in response to the third input, the sound effect of the sound effect material corresponding to the sound effect identification selected by the third input is set as the sound effect of the game character corresponding to the character identification selected by the second input, thereby enabling users to customize the sound effects of any game character in the first game application to replace the original sound effects in the game, thereby meeting the user's personalized needs for game sound effects and enhancing the fun of the game process.
[0091] In another embodiment provided in the present application, the sound effect setting method provided is as follows: Figure 1 Based on the embodiment shown, the following steps may also be included: step 107 and step 108;
[0092] In step 107, a fourth input of at least two character identifiers in the game character selection interface is received.
[0093] In the embodiment of the present application, in addition to setting sound effects for each game character individually as described in steps 103 to 106 above, sound effects can also be set for multiple game characters in batches.
[0094] In the embodiment of the present application, the fourth input is used to select at least two character identifiers in the game character selection interface, and the game characters corresponding to the at least two character identifiers are used as the game characters for which personalized sound effects are to be set.
[0095] Exemplarily, the fourth input may be: the user clicks on at least two character identifiers in the game character selection interface in sequence.
[0096] In the embodiment of the present application, the game characters corresponding to the character identifications selected by the fourth input may be any at least two game characters in the first game application.
[0097] In step 108, in response to the fourth input, the sound effects of the sound effect materials in the sound effect material library are randomly assigned to the game characters corresponding to the at least two character identifiers selected by the fourth input.
[0098] In some embodiments, Fig. 9 As shown, the game character selection interface may include two controls, "Select" and "Random", in addition to the character identification. After the user clicks the "Select" control, the game character selection state is entered. In this state, the specified game character can be selected. For example, when the game character you want to select is clicked, the game character is displayed as selected, and the unselected game characters are displayed as unselected. Afterwards, the user can click the "Random" control to randomly assign the preset sound effects to the selected game characters.
[0099] It can be seen that in the embodiments of the present application, it is possible to support setting sound effects for multiple game characters in batches, thereby realizing quick setting of personalized sound effects.
[0100] In another embodiment provided in the present application, in order to improve the convenience and fun of the sound effect adjustment process, the game character selection interface includes at least one adjustment control, each adjustment control corresponds to a game character in the first game application, each adjustment control is provided with a slider, and each slider displays a character identification of a game character in the first game application; the material identification in the sound effect material selection interface is displayed in a circular arrangement.
[0101] For example, Fig.10 As shown, the game character selection interface includes four rectangular elongated adjustment controls, each of which corresponds to a game character in the first game application. Each adjustment control is provided with a slider, and each slider displays the character identification of a game character in the first game application, which are game character 1, game character 2, game character 3, and game character 4 respectively.
[0102] For example, if a user long presses Fig.10 The slider on the adjustment control corresponding to "Game Character 1" in the game will trigger the display as shown below. Fig.11 The sound effect material selection interface shown in the figure shows that the material identifiers in the sound effect material selection interface are displayed in a circular arrangement, "1" represents the material identifier of sound effect material 1, "2" represents the material identifier of sound effect material 2, and "3" represents the material identifier of sound effect material 3. Users can slide in the circular area to view and click on a sound effect identifier to complete the personalized sound effect setting. In addition, if a game character has set a sound effect, when entering the sound effect material selection interface, the corresponding sound effect identifier can be highlighted and displayed on the top.
[0103] Among them, sliding the slider on the adjustment control up and down can adjust the volume of the game character corresponding to the adjustment control. For example, sliding the slider up turns up the volume, and sliding the slider down turns down the volume.
[0104] It is understandable that if the size of the game character selection interface is reduced, the height of each adjustment control in the game character selection interface will also be shortened accordingly, thereby reducing the impact on the game operation.
[0105] In an embodiment of the present application, if a user is interested in the sound effects of a certain game character during the game process, the voice content of the game character can be recorded for personalized sound effect generation.
[0106] For example, the user can slide up the slider on the adjustment control corresponding to the game character of interest. When sliding to the top, there will be a damping feeling. If the user continues to slide, the length of the adjustment control will be extended and adsorbed to the top of the sound effect material selection interface, which means that the user wants to record the voice content of the game character. After the game is over, you can view it in the sound effect material selection interface. At this time, a personalized sound effect material will be added to the interface, and the training sample comes from the above voice content.
[0107] It can be seen that in the embodiments of the present application, the convenience and fun of the sound effect adjustment process can be improved by comprehensively adjusting the control, the slider on the control, and the ring display.
[0108] In another embodiment provided in the present application, the sound effect setting method provided is as follows: Figure 1 On the basis of the embodiment shown, the following steps may also be included: step 109, step 110, step 111, step 112, step 113 and step 114;
[0109] In step 109 , a fifth input to the sound effect library is received.
[0110] In the embodiment of the present application, the fifth input is used to trigger the display of the sound effect material editing interface corresponding to the sound effect material library, so as to enable editing and processing of the sound effect materials in the sound effect material library.
[0111] Exemplarily, the fifth input may be: the user clicks on an icon of the sound effect library.
[0112] In step 110 , in response to the fifth input, a sound effect material editing interface is displayed; wherein the sound effect material editing interface includes a material identifier of each sound effect material in the sound effect material library.
[0113] In the embodiment of the present application, by displaying the sound effect material editing interface, the user can conveniently view existing sound effect materials, edit existing sound effect materials, or add new sound effect materials.
[0114] In step 111, a sixth input of a material identifier in the sound effect material editing interface is received.
[0115] In the embodiment of the present application, the sixth input is used to select a material identifier in the sound effect material editing interface, and the sound effect material corresponding to the material identifier is used as the sound effect material to be edited.
[0116] Exemplarily, the sixth input may be: a user clicks on a material identifier in the sound effect material editing interface.
[0117] In step 112, in response to the sixth input, a sound effect editing control is displayed, wherein the sound effect editing control includes at least one of the following: a sound effect audition control, a sound effect supplement control, and a sound effect addition control.
[0118] In the embodiment of the present application, the sound effect audition control can be used to play randomly generated text or user-input text according to the sound effect of the sound effect material corresponding to the material identifier selected by the sixth input.
[0119] In the embodiment of the present application, the sound effect supplement control can be used to supplement the sound effect material corresponding to the material identifier selected by the sixth input according to the text or audio input by the user.
[0120] In the embodiment of the present application, the sound effect addition control can be used to add the sound effect material input by the user to the sound effect material library.
[0121] For example, Fig.12 As shown, after the sixth input in step 111 selects the identifier of the sound effect material 1, the sound effect editing controls corresponding to the sound effect material 1 are displayed, namely the "sound effect audition" control, the "sound effect supplement" control and the "sound effect addition" control.
[0122] For example, when a user clicks the "Sound Effect Preview" control, a piece of text can be randomly generated, or the user can input a piece of text by himself and the text will be read aloud by the sound effect of sound effect material 1.
[0123] For example, when a user clicks on the "Sound Effect Supplement" control, the user can upload a conversation text, such as a chat record of an instant messaging application, to improve the character background of the sound effect material so that when the audio is broadcast, the text content will be replaced with content that is more in line with the character; or, the user can upload an audio file and AI will further adjust the sound effect material.
[0124] For example, when a user clicks the "Add Sound Effect" control, the user can upload a new sound effect material.
[0125] In step 113, a seventh input to the sound effect editing control is received.
[0126] In the embodiment of the present application, the seventh input is used to operate the sound effect editing control.
[0127] Exemplarily, the seventh input may be: the user clicks on the sound effect editing control.
[0128] In step 114, in response to the seventh input, the sound effect material corresponding to the material identifier selected by the sixth input is processed.
[0129] It can be seen that in the embodiment of the present application, users can be supported to view, edit and add sound effect materials in the sound effect material library, thereby enriching the materials of the sound effect material library and improving the diversity of sound effect settings.
[0130] The sound effect setting method provided in the embodiment of the present application can be executed by a sound effect setting device. In the embodiment of the present application, the sound effect setting device executing the sound effect setting method is taken as an example to illustrate the sound effect setting device provided in the embodiment of the present application.
[0131] Fig.13 is a structural block diagram of a sound effect setting device provided in an embodiment of the present application, such as Fig.13 As shown, the sound effect setting device 1300 may include: a first receiving module 1301, a first display module 1302, a second receiving module 1303, a second display module 1304, a third receiving module 1305 and a first setting module 1306;
[0132] The first receiving module 1301 is used to receive a first input to a first game application;
[0133] The first display module 1302 is used to display a game character selection interface in response to the first input; wherein the game character selection interface includes a character identification of at least one game character in the first game application;
[0134] The second receiving module 1303 is used to receive a second input of the character identification in the game character selection interface;
[0135] The second display module 1304 is used to display a sound effect material selection interface in response to the second input; wherein the sound effect material selection interface includes sound effect identifiers of at least two sound effect materials, and the at least two sound effect materials are from a sound effect material library;
[0136] The third receiving module 1305 is used to receive a third input of the sound effect identifier in the sound effect material selection interface;
[0137] The first setting module 1306 is used to respond to the third input and set the sound effect of the sound effect material corresponding to the sound effect identifier selected by the third input as the sound effect of the game character corresponding to the character identifier selected by the second input.
[0138] As can be seen from the above embodiments, in this embodiment, a first input to a first game application is received; in response to the first input, a game character selection interface is displayed; wherein the game character selection interface includes a character identification of at least one game character in the first game application; a second input to the character identification in the game character selection interface is received; in response to the second input, a sound effect material selection interface is displayed; wherein the sound effect material selection interface includes sound effect identifications of at least two sound effect materials, and at least two sound effect materials are derived from a sound effect material library; a third input to the sound effect identification in the sound effect material selection interface is received; in response to the third input, the sound effect of the sound effect material corresponding to the sound effect identification selected by the third input is set as the sound effect of the game character corresponding to the character identification selected by the second input, thereby enabling users to customize the sound effects of any game character in the first game application to replace the original sound effects in the game, thereby meeting the user's personalized needs for game sound effects and enhancing the fun of the game process.
[0139] Optionally, as an embodiment, the sound effect setting device 1300 may further include:
[0140] A fourth receiving module, used for receiving a fourth input of at least two of the character identifiers in the game character selection interface;
[0141] The second setting module is used to randomly assign the sound effects of the sound effect material in the sound effect material library to the game characters corresponding to at least two of the character identifiers selected by the fourth input in response to the fourth input.
[0142] Optionally, as an embodiment, the first display module 1301 may include:
[0143] A first display submodule is configured to, in response to the first input, overlay a game character selection interface on a current display interface of the first game application; or,
[0144] The second display submodule is used to display the current display interface of the first game application and the game character selection interface in split screen in response to the first input.
[0145] Optionally, as an embodiment, the game character selection interface includes at least one adjustment control, each of the adjustment controls corresponds to one of the game characters in the first game application, each of the adjustment controls is provided with a slider, and each of the sliders displays the character identification of one of the game characters in the first game application; the material identification in the sound effect material selection interface is displayed in a circular arrangement.
[0146] Optionally, as an embodiment, the sound effect setting device 1300 may further include:
[0147] A fifth receiving module, used for receiving a fifth input to the sound effect material library;
[0148] a third display module, configured to display a sound effect material editing interface in response to the fifth input; wherein the sound effect material editing interface includes a material identifier of each sound effect material in the sound effect material library;
[0149] A sixth receiving module, configured to receive a sixth input of a material identifier in the sound effect material editing interface;
[0150] a fourth display module, for displaying a sound effect editing control in response to the sixth input, wherein the sound effect editing control comprises at least one of the following: a sound effect audition control, a sound effect supplement control, and a sound effect addition control;
[0151] a seventh receiving module, configured to receive a seventh input to the sound effect editing control;
[0152] The processing module is used to process the sound effect material corresponding to the material identifier selected by the sixth input in response to the seventh input.
[0153] The sound effect setting device in the embodiment of the present application can be an electronic device, or a component in the electronic device, such as an integrated circuit or a chip. The electronic device can be a terminal, or it can be other devices other than the terminal. Exemplarily, the electronic device can be a mobile phone, a tablet computer, a laptop computer, a PDA, a vehicle-mounted electronic device, a mobile Internet device (Mobile Internet Device, MID), an augmented reality (Augmented Reality, AR) / virtual reality (Virtual Reality, VR) device, a robot, a wearable device, an ultra-mobile personal computer (Ultra-Mobile Personal Computer, UMPC), a netbook, or a personal digital assistant (Personal Digital Assistant, PDA), etc., and can also be a server, a network attached storage (Network Attached Storage, NAS), a personal computer (Personal Computer, PC), a television (Television, TV), a teller machine or a self-service machine, etc., which is not specifically limited in the embodiment of the present application.
[0154] The sound effect setting device in the embodiment of the present application may be a device having an operating system. The operating system may be an Android operating system, an IOS operating system, or other possible operating systems, which are not specifically limited in the embodiment of the present application.
[0155] The sound effect setting device provided in the embodiment of the present application can implement each process implemented in the above method embodiment. To avoid repetition, it will not be repeated here.
[0156] Alternatively, if Fig.14 As shown, an embodiment of the present application further provides an electronic device 1400, including a processor 1401 and a memory 1402, wherein the memory 1402 stores a program or instruction that can be executed on the processor 1401, and when the program or instruction is executed by the processor 1401, the various steps of the above-mentioned sound effect setting method embodiment are implemented, and the same technical effect can be achieved. To avoid repetition, it will not be repeated here.
[0157] It should be noted that the electronic devices in the embodiments of the present application include the mobile electronic devices and non-mobile electronic devices mentioned above.
[0158] Fig.15 It is a schematic diagram of the hardware structure of an electronic device implementing various embodiments of the present application.
[0159] The electronic device 1500 includes but is not limited to: a radio frequency unit 1501, a network module 1502, an audio output unit 1503, an input unit 1504, a sensor 1505, a display unit 1506, a user input unit 1507, an interface unit 1508, a memory 1509 and a processor 1510 and other components.
[0160] Those skilled in the art will appreciate that the electronic device 1500 may also include a power source (such as a battery) for supplying power to each component, and the power source may be logically connected to the processor 1510 through a power management system, thereby implementing functions such as managing charging, discharging, and power consumption management through the power management system. Fig.15 The electronic device structure shown in the figure does not constitute a limitation on the electronic device. The electronic device may include more or fewer components than shown in the figure, or combine certain components, or arrange the components differently, which will not be described in detail here.
[0161] The user input unit 1507 is used to receive a first input to the first game application;
[0162] A display unit 1506 is configured to display a game character selection interface in response to the first input; wherein the game character selection interface includes a character identifier of at least one game character in the first game application;
[0163] The user input unit 1507 is further used to receive a second input of the character identification in the game character selection interface;
[0164] The display unit 1506 is further configured to display a sound effect material selection interface in response to the second input; wherein the sound effect material selection interface includes sound effect identifiers of at least two sound effect materials, and the at least two sound effect materials are from a sound effect material library;
[0165] The user input unit 1507 is further configured to receive a third input of the sound effect identifier in the sound effect material selection interface;
[0166] The processor 1510 is configured to, in response to the third input, set the sound effect of the sound effect material corresponding to the sound effect identifier selected by the third input as the sound effect of the game character corresponding to the character identifier selected by the second input.
[0167] It can be seen that in the embodiment of the present application, the user can customize the sound effects of any game character in the first game application to replace the original sound effects in the game, thereby meeting the user's personalized needs for game sound effects and improving the fun of the game process.
[0168] Optionally, as an embodiment, the user input unit 1507 is further configured to receive a fourth input of at least two of the character identifiers in the game character selection interface;
[0169] The processor 1510 is further configured to randomly assign the sound effects of the sound effect material in the sound effect material library to the game characters corresponding to at least two of the character identifiers selected by the fourth input in response to the fourth input.
[0170] Optionally, as an embodiment, the display unit 1506 is specifically used to superimpose a game character selection interface on the current display interface of the first game application in response to the first input; or, in response to the first input, display the current display interface of the first game application and the game character selection interface in a split screen.
[0171] Optionally, as an embodiment, the game character selection interface includes at least one adjustment control, each of the adjustment controls corresponds to one of the game characters in the first game application, each of the adjustment controls is provided with a slider, and each of the sliders displays the character identification of one of the game characters in the first game application; the material identification in the sound effect material selection interface is displayed in a circular arrangement.
[0172] Optionally, as an embodiment, the user input unit 1507 is further configured to receive a fifth input to the sound effect material library;
[0173] The display unit 1506 is further configured to display a sound effect material editing interface in response to the fifth input; wherein the sound effect material editing interface includes a material identifier of each sound effect material in the sound effect material library;
[0174] The user input unit 1507 is further used to receive a sixth input of a material identifier in the sound effect material editing interface;
[0175] The display unit 1506 is further configured to display a sound effect editing control in response to the sixth input, wherein the sound effect editing control includes at least one of the following: a sound effect audition control, a sound effect supplement control, and a sound effect addition control;
[0176] The user input unit 1507 is further used to receive a seventh input to the sound effect editing control;
[0177] The processor 1510 is further configured to process the sound effect material corresponding to the material identifier selected by the sixth input in response to the seventh input.
[0178] It should be understood that in the embodiment of the present application, the input unit 1504 may include a graphics processor (Graphics Processing Unit, GPU) 15041 and a microphone 15042, and the graphics processor 15041 processes the image data of the static picture or video obtained by the image capture device (such as a camera) in the video capture mode or the image capture mode. The display unit 1506 may include a display panel 15061, and the display panel 15061 may be configured in the form of a liquid crystal display, an organic light emitting diode, etc. The user input unit 1507 includes a touch panel 15071 and at least one of other input devices 15072. The touch panel 15071 is also called a touch screen. The touch panel 15071 may include two parts: a touch detection device and a touch controller. Other input devices 15072 may include, but are not limited to, a physical keyboard, function keys (such as volume control keys, switch keys, etc.), a trackball, a mouse, and a joystick, which will not be repeated here.
[0179] The memory 1509 can be used to store software programs and various data. The memory 1509 may mainly include a first storage area for storing programs or instructions and a second storage area for storing data, wherein the first storage area may store an operating system, an application program or instructions required for at least one function (such as a sound playback function, an image playback function, etc.), etc. In addition, the memory 1509 may include a volatile memory or a non-volatile memory, or the memory 1509 may include both volatile and non-volatile memories. Among them, the non-volatile memory may be a read-only memory (ROM), a programmable read-only memory (PROM), an erasable programmable read-only memory (EPROM), an electrically erasable programmable read-only memory (EEPROM), or a flash memory. The volatile memory may be a random access memory (RAM), a static random access memory (SRAM), a dynamic random access memory (DRAM), a synchronous dynamic random access memory (SDRAM), a double data rate synchronous dynamic random access memory (DDRSDRAM), an enhanced synchronous dynamic random access memory (ESDRAM), a synchronous link dynamic random access memory (SLDRAM) and a direct memory bus random access memory (DRRAM). The memory 1509 in the embodiment of the present application includes but is not limited to these and any other suitable types of memory.
[0180] The processor 1510 may include one or more processing units; optionally, the processor 1510 integrates an application processor and a modem processor, wherein the application processor mainly processes operations related to an operating system, a user interface, and application programs, and the modem processor mainly processes wireless communication signals, such as a baseband processor. It is understandable that the modem processor may not be integrated into the processor 1510.
[0181] An embodiment of the present application also provides a readable storage medium, on which a program or instruction is stored. When the program or instruction is executed by a processor, the various processes of the above-mentioned sound effect setting method embodiment are implemented, and the same technical effect can be achieved. To avoid repetition, it will not be repeated here.
[0182] The processor is the processor in the electronic device described in the above embodiment. The readable storage medium includes a computer readable storage medium, such as a computer read-only memory ROM, a random access memory RAM, a magnetic disk or an optical disk.
[0183] An embodiment of the present application also provides a chip, which includes a processor and a communication interface, wherein the communication interface is coupled to the processor, and the processor is used to run programs or instructions to implement the various processes of the above-mentioned sound effect setting method embodiment, and can achieve the same technical effect. To avoid repetition, it will not be repeated here.
[0184] It should be understood that the chip mentioned in the embodiments of the present application can also be called a system-level chip, a system chip, a chip system or a system-on-chip chip, etc.
[0185] An embodiment of the present application also provides a computer program product, which is stored in a storage medium. The program product is executed by at least one processor to implement the various processes of the above-mentioned sound effect setting method embodiment and can achieve the same technical effect. To avoid repetition, it will not be repeated here.
[0186] It should be noted that, in this article, the terms "comprise", "include" or any other variant thereof are intended to cover non-exclusive inclusion, so that the process, method, article or device including a series of elements includes not only those elements, but also includes other elements not explicitly listed, or also includes elements inherent to such process, method, article or device. In the absence of further restrictions, the elements defined by the sentence "comprise one..." do not exclude the presence of other identical elements in the process, method, article or device including the element. In addition, it should be pointed out that the scope of the methods and devices in the embodiments of the present application is not limited to performing functions in the order shown or discussed, and may also include performing functions in a substantially simultaneous manner or in reverse order according to the functions involved, for example, the described method may be performed in an order different from that described, and various steps may also be added, omitted, or combined. In addition, the features described with reference to certain examples may be combined in other examples.
[0187] Through the description of the above implementation methods, those skilled in the art can clearly understand that the above-mentioned embodiment methods can be implemented by means of software plus a necessary general hardware platform, and of course by hardware, but in many cases the former is a better implementation method. Based on such an understanding, the technical solution of the present application, or the part that contributes to the prior art, can be embodied in the form of a computer software product, which is stored in a storage medium (such as ROM / RAM, a disk, or an optical disk), and includes a number of instructions for enabling a terminal (such as a mobile phone, a computer, a server, or a network device, etc.) to execute the methods described in each embodiment of the present application.
[0188] The embodiments of the present application are described above in conjunction with the accompanying drawings, but the present application is not limited to the above-mentioned specific implementation methods. The above-mentioned specific implementation methods are merely illustrative and not restrictive. Under the guidance of the present application, ordinary technicians in this field can also make many forms without departing from the purpose of the present application and the scope of protection of the claims, all of which are within the protection of the present application.
Claims
1. A method for setting sound effects, characterized in that: The method comprises: receiving a first input to a first gaming application; In response to the first input, displaying a game character selection interface; wherein the game character selection interface includes a character identification of at least one game character in the first game application; Receiving a second input of the character identifier in the game character selection interface; In response to the second input, displaying a sound effect material selection interface; wherein the sound effect material selection interface includes sound effect identifiers of at least two sound effect materials, and the at least two sound effect materials are from a sound effect material library; receiving a third input of the sound effect identifier in the sound effect material selection interface; In response to the third input, the sound effect of the sound effect material corresponding to the sound effect identifier selected by the third input is set as the sound effect of the game character corresponding to the character identifier selected by the second input.
2. The method according to claim 1, characterized in that The method further comprises: Receiving a fourth input of at least two of the character identifiers in the game character selection interface; In response to the fourth input, the sound effects of the sound effect material in the sound effect material library are randomly assigned to the game characters corresponding to at least two of the character identifiers selected by the fourth input.
3. The method according to claim 1, characterized in that The step of displaying a game character selection interface in response to the first input includes: In response to the first input, displaying a game character selection interface overlaid on a current display interface of the first game application; Alternatively, in response to the first input, the current display interface of the first game application and the game character selection interface are displayed in split screens.
4. The method according to claim 1, characterized in that: The game character selection interface includes at least one adjustment control, each of the adjustment controls corresponds to one of the game characters in the first game application, each of the adjustment controls is provided with a slider, and each of the sliders displays the character identification of one of the game characters in the first game application; the material identifications in the sound effect material selection interface are displayed in a circular arrangement.
5. The method according to claim 1, characterized in that The method further comprises: Receiving a fifth input to the sound effect library; In response to the fifth input, displaying a sound effect material editing interface; wherein the sound effect material editing interface includes a material identifier of each sound effect material in the sound effect material library; receiving a sixth input of a material identifier in the sound effect material editing interface; In response to the sixth input, displaying a sound effect editing control, wherein the sound effect editing control includes at least one of the following: a sound effect audition control, a sound effect supplement control, and a sound effect addition control; receiving a seventh input to the sound effect editing control; In response to the seventh input, the sound effect material corresponding to the material identifier selected by the sixth input is processed.
6. A sound effect setting device, characterized in that: The device comprises: A first receiving module, configured to receive a first input to a first game application; A first display module, configured to display a game character selection interface in response to the first input; wherein the game character selection interface includes a character identification of at least one game character in the first game application; A second receiving module, used for receiving a second input of the character identification in the game character selection interface; a second display module, configured to display a sound effect material selection interface in response to the second input; wherein the sound effect material selection interface includes sound effect identifiers of at least two sound effect materials, and the at least two sound effect materials are from a sound effect material library; A third receiving module, configured to receive a third input of the sound effect identifier in the sound effect material selection interface; The first setting module is used to respond to the third input and set the sound effect of the sound effect material corresponding to the sound effect identifier selected by the third input as the sound effect of the game character corresponding to the character identifier selected by the second input.
7. The device according to claim 6, characterized in that The device also includes: A fourth receiving module, used for receiving a fourth input of at least two of the character identifiers in the game character selection interface; The second setting module is used to randomly assign the sound effects of the sound effect material in the sound effect material library to the game characters corresponding to at least two of the character identifiers selected by the fourth input in response to the fourth input.
8. The device according to claim 6, characterized in that The first display module comprises: A first display submodule is configured to, in response to the first input, overlay a game character selection interface on a current display interface of the first game application; or, The second display submodule is used to display the current display interface of the first game application and the game character selection interface in split screen in response to the first input.
9. The device according to claim 6, characterized in that The game character selection interface includes at least one adjustment control, each of the adjustment controls corresponds to one of the game characters in the first game application, each of the adjustment controls is provided with a slider, and each of the sliders displays the character identification of one of the game characters in the first game application; the material identifications in the sound effect material selection interface are displayed in a circular arrangement.
10. The device according to claim 6, characterized in that The device also includes: A fifth receiving module, used for receiving a fifth input to the sound effect material library; a third display module, configured to display a sound effect material editing interface in response to the fifth input; wherein the sound effect material editing interface includes a material identifier of each sound effect material in the sound effect material library; A sixth receiving module, configured to receive a sixth input of a material identifier in the sound effect material editing interface; a fourth display module, for displaying a sound effect editing control in response to the sixth input, wherein the sound effect editing control comprises at least one of the following: a sound effect audition control, a sound effect supplement control, and a sound effect addition control; a seventh receiving module, configured to receive a seventh input to the sound effect editing control; The processing module is used to process the sound effect material corresponding to the material identifier selected by the sixth input in response to the seventh input.