Electromagnetic damping game pedal

By using electromagnetic damping technology in the game pedal, using magnets and energized coils to generate magnetic fields, the problem of the inability to adjust the damping force in the prior art is solved, and the effect of flexible adjustment of the damping force is achieved, simplifying operation and reducing costs.

CN222286361UActive Publication Date: 2025-01-03I STAR ELECTRONICS CO LTD
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Patent Information

Application Number
CN202420870795.0
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2024-04-25
Publication Date
2025-01-03
Estimated Expiration
2034-04-25

AI Technical Summary

Technical Problem

The damping structure of the existing game control device mainly relies on mechanical friction, and the damping force cannot be adjusted according to the needs of different players, and the mechanism is complex and costly.

Method used

The electromagnetic damping game pedal is used. By setting a magnet and a power-on coil at the bottom of the pedal mechanism, a magnetic pole repulsion is formed after power-on to generate a damping feeling. The magnetic field strength is changed by adjusting the current of the power-on coil, thereby adjusting the damping force.

Benefits of technology

The function of adjusting the damping force according to the needs of different players is realized. The operation is simple and the cost is low. Players can adjust the damping force by themselves.

✦ Generated by Eureka AI based on patent content.

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    Figure CN222286361U_ABST
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Abstract

The utility model discloses an electromagnetic damping game pedal which comprises a pedal mechanism, a magnet is arranged at the bottom of the pedal mechanism, an electrified coil is arranged below the magnet, and after the electrified coil is electrified, a magnetic pole formed at the upper end of the electrified coil is the same as a magnetic pole formed at the lower end of the magnet. Compared with the prior art, the utility model has the advantages that the intensity of the damping force can be changed by controlling the current of the electrified coil and changing the intensity of the magnetic field of the electrified coil or the electromagnet, the damping force can be correspondingly adjusted according to different damping forces required by different players, the adjusting operation is convenient and simple, and the players can adjust the damping force by themselves.
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Description

Technical Field

[0001] The utility model relates to a game control device, in particular to an electromagnetic damping game pedal. Background Art

[0002] At present, most of the existing game control devices (such as game steering wheels, game pedals, etc.) do not have a damping structure. Even if some game pedals are equipped with a damping structure, the damping effect is achieved through mechanical friction. For example, similar products with existing damping structures also generate a damping feeling through mechanical friction. The damping force of this method is fixed, and the damping force cannot be adjusted according to the needs of different game players. For example, the damping force generating structure disclosed in the utility model patent with the Chinese patent announcement number CN 210390772 U and the name "A structure for generating damping force of an electronic throttle pedal" is to set damping plates on both sides of the pedal, and set a damping friction surface matching the damping plate on the inner side of the fixed seat. The damping plate contacts the damping friction surface to generate a damping effect. Another example is the utility model patent with Chinese patent announcement number CN 203515824 U and the name of "An electronic throttle with a damping structure". The damping structure disclosed includes a damping block and a torsion spring; the sleeve is fixed on the sensor shaft, the torsion spring fixing part is arranged between the two roller baffles, one end of the damping block is in contact with the foot pedal, and the other end is connected to the sleeve, the torsion spring is sleeved on the other end of the damping block, one end of the damping block torsion spring is fixed on the torsion spring fixing part, and the other end is in contact with the foot pedal. This structure can still be achieved by mechanical friction, and the mechanism is complex and the cost is high. Therefore, the development of an electromagnetic damping game pedal has become a problem to be solved urgently by those skilled in the art. Utility Model Content

[0003] The utility model provides an electromagnetic damping game pedal in order to solve the above-mentioned drawbacks.

[0004] The above-mentioned purpose of the utility model is achieved by the following technical solution: an electromagnetic damping game pedal, comprising a pedal mechanism, a magnet is provided at the bottom of the pedal mechanism, and a power-on coil is provided below the magnet. When the power-on coil is energized, the magnetic pole formed at the upper end thereof is the same as the magnetic pole at the lower end of the magnet.

[0005] Furthermore, the energized coil is connected to and arranged on a PCB board, and a knob switch or a key switch for adjusting the current of the energized coil is provided on the PCB board.

[0006] Furthermore, the pedal mechanism includes a pedal and a swing arm, wherein the pedal and one end of the swing arm are rotatably connected, and the other end of the swing arm is provided with a shaft portion, and the shaft portion is connected to the pedal function potentiometer.

[0007] During the actual application of the utility model, the energized coil can also be replaced by an electromagnet.

[0008] The advantages of the utility model compared with the prior art are: the utility model can change the strength of the magnetic field of the energized coil or the electromagnet by controlling the current of the energized coil, thereby changing the strength of the damping force, and can be adjusted accordingly according to the different damping forces required by different players. The adjustment operation is convenient and simple, and the player can adjust it by himself. BRIEF DESCRIPTION OF THE DRAWINGS

[0009] Figure 1 It is a structural schematic diagram of the utility model.

[0010] Figure 2 It is a three-dimensional structural schematic diagram of the utility model applied to a finished game pedal.

[0011] Figure 3 It is a front structural schematic diagram of the utility model applied to a finished game pedal.

[0012] Figure 4 yes Figure 3 Cross-sectional view at AA in the middle. DETAILED DESCRIPTION

[0013] The utility model is further described in detail below in conjunction with the accompanying drawings.

[0014] Example 1: Figures 1 to 4 As shown, an electromagnetic damping game pedal includes a pedal mechanism, the pedal mechanism includes a pedal 1 and a swing arm 2, the pedal 1 and one end of the swing arm 2 are rotatably connected, the other end of the swing arm 2 is provided with a shaft 5, the shaft 5 is connected to the pedal function potentiometer (not shown in the figure), the bottom of the pedal 1 and the swing arm 2 is provided with a magnet 3, and a power-on coil 4 is provided below the magnet 3. After the power-on coil 4 is energized, the magnetic pole formed at the upper end thereof is the same as the magnetic pole at the lower end of the magnet 3, the power-on coil 4 is connected and arranged on a PCB board 6, the PCB board 6 is installed in a housing 7, and a knob switch or a key switch for adjusting the current size of the power-on coil 4 is provided on the PCB board.

[0015] The working principle of the utility model is as follows: when the energized coil 4 or the electromagnet 3 is energized, a magnetic field is generated, so that the energized coil 4 or the electromagnet 3 forms a magnetic pole that repels the magnet 3 at the bottom of the pedal mechanism, thereby generating a repulsive force, so that the player feels a damping sensation when stepping on the pedal 1. When the damping magnitude needs to be adjusted, it is only necessary to change the current magnitude of the energized coil 4 through a knob switch or a key switch, thereby changing the strength of the magnetic field of the energized coil 4 or the electromagnet 3, and then changing the magnitude of the repulsive force, that is, changing the damping strength when stepping on the pedal 1.

[0016] Embodiment 2: The energized coil 4 in Embodiment 1 is replaced by an electromagnet 3, and the remaining structure is the same as that of Embodiment 1.

[0017] The above description is only an embodiment of the present invention, and does not limit the patent scope of the present invention. Any equivalent structure or equivalent process transformation made by using the contents of the specification and drawings of the present invention, or directly or indirectly applied in other related technical fields, are also included in the patent protection scope of the present invention.

Claims

1. An electromagnetic damping game pedal, comprising a pedal mechanism, characterized in that: A magnet is arranged at the bottom of the pedal mechanism, and a power-carrying coil is arranged below the magnet. When the power-carrying coil is energized, the magnetic pole formed at the upper end thereof is the same as the magnetic pole at the lower end of the magnet.

2. The electromagnetic damping game pedal according to claim 1, characterized in that: The energized coil is connected to and arranged on a PCB board, and a knob switch or a key switch for adjusting the current of the energized coil is arranged on the PCB board.

3. The electromagnetic damping game pedal according to claim 1, characterized in that: The pedal mechanism comprises a pedal and a swing arm. The pedal is rotatably connected to one end of the swing arm, and a shaft is provided at the other end of the swing arm. The shaft is connected to a pedal function potentiometer.

4. An electromagnetic damping game pedal, comprising a pedal mechanism, characterized in that: A magnet is arranged at the bottom of the pedal mechanism, and an electromagnet is arranged below the magnet. When the electromagnet is energized, the magnetic pole formed at the upper end of the electromagnet is the same as the magnetic pole at the lower end of the magnet.