Multi-touch object inertial simulation
A multi-touch, object technology, applied in the direction of instruments, computing, electrical digital data processing, etc.
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[0014] The inertial system provides a common platform and API for applications to extend the input received from various multi-touch hardware devices to simulate the real-world behavior of objects. For example, when a user stops pushing real-world objects, those objects usually don't immediately stop moving, but instead exhibit some kind of inertia and keep moving until friction slows them down, finally stopping. In some embodiments, touch input first undergoes a process of interpreting the movement of one or more contacts as a manipulation. Manipulation maps to user intent more directly than single touch input and adds support for basic transformations of objects using multiple touch contacts. Applications can use manipulation to support rotation, scaling, and translation of multiple objects (eg, photos) simultaneously. A manipulation can be described as a two-dimensional (2D) affine transformation that includes rotation, scaling (zooming in or out), and translation (eg, tra...
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