Supply-demand-relationship-based mobile crowd sensing excitation method with budget
A mobile group intelligence and relational technology, applied in the intersection of mobile Internet and algorithmic game theory
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[0048] Preferred embodiments of the present invention will be described in detail below in conjunction with the accompanying drawings.
[0049] The execution flow of the interaction method between the platform and smartphone users is as follows: figure 1 As shown, the steps are as follows:
[0050] Step 201: The platform publishes a task set T={1, 2, ..., m}, and each task has a minimum resource requirement B k ,k∈T, the budget of all tasks is defined as vector B=(B 1 , B 2 ,...,B m ). Each task needs to be completed in a specific location;
[0051] Step 202: Set the set of smartphone users as U={1,2,...,n}, for each task k, each user i submits a finite perceivable time to the platform The perceived time submitted by all users constitutes an n×m matrix AT;
[0052] Step 203: The platform selects a subset of all users As a candidate, calculate the perception time of each candidate i for task k and the reward each candidate gets for task k The platform will notify th...
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