Processing method, rendering method and device for static components in game scene

A game scene, static technology, applied in the field of games, can solve the problems of many static components, occupy a lot of memory, large scenes, etc., to achieve the effect of relieving the pressure of memory and rendering

Active Publication Date: 2019-03-08
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] However, due to the huge scene and many static components of this type of game, after being subdivided into sub-components, the number of corresponding sub-models is very large, and all models occupy a large amount of memory. Game terminals with small memory (especially mobile devices) are often difficult to bear
Even if the memory is sufficient, so many trivial subdivision models will put a lot of pressure on the terminal in terms of data processing and graphics rendering

Method used

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  • Processing method, rendering method and device for static components in game scene
  • Processing method, rendering method and device for static components in game scene
  • Processing method, rendering method and device for static components in game scene

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Embodiment Construction

[0036] It should be noted that, in the case of no conflict, the embodiments in the present application and the features in the embodiments can be combined with each other. The present invention will be described in detail below with reference to the accompanying drawings and examples.

[0037] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0038] It should be noted that the terms "fir...

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Abstract

The present disclosure provides a processing method, a rendering method, and a rendering device for a static component in a game scene. The rendering method includes: loading a parent model corresponding to the static component, and the parent model is composed of the two or more children More than two sub-models corresponding to the components are merged to form, the information of the sub-model is recorded in the model file of the parent model; the scene global identifier of the sub-model marked as hidden in the parent model is determined, so The scene global identification includes the identification information of the sub-model in the game scene; the part of the parent model that is not marked as hidden is rendered in a preset way, so that on the one hand, the rendering effect of the static component being partially hidden can be achieved On the other hand, it effectively relieves the pressure on memory and rendering caused by the large number of models.

Description

technical field [0001] The present disclosure relates to the technical field of games, and in particular to a processing method, rendering method and device for static components in a game scene. Background technique [0002] Under the tide of the Internet, the continuous development and evolution of hardware and software technology has promoted the emergence of smart devices and software. At the same time, a large number of games with different themes have emerged to meet the needs of users. [0003] There are currently many different themes and gameplay types in game applications running on terminals. Combining multiple different gameplays to improve game playability is the current development direction in this field. For example: combining shooting type games with building type games, combining strategy type games with parkour type games, etc. [0004] For game types that combine shooting games and construction games, in order to realize the gameplay where players contr...

Claims

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Application Information

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Patent Type & AuthorityPatents(China)
IPC IPC(8): A63F13/52A63F13/355
CPCA63F13/355A63F13/52A63F2300/6653A63F2300/538A63F13/837A63F13/577A63F13/69G06T15/00G06T2210/21G06T2210/36A63F13/35A63F13/60
Inventor吴东东黄锦武杜志荣
OwnerNETEASE (HANGZHOU) NETWORK CO LTD