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A sports simulation device

A technology of motion simulation and equipment, applied in the field of virtual reality, can solve problems such as poor experience, inability to integrate into the scene, incomplete application of tactile perception and motion perception, etc.

Inactive Publication Date: 2021-03-30
黄忠
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] But at present, the use of virtual reality technology in the domestic market is still mostly based on visual perception and auditory perception, that is, to simply display the sense of the picture, while the application of tactile perception and motion perception is not comprehensive, and the experience is not good. In addition to the picture presented in front of the user, the user cannot cooperate with the movement of the body and the real-time change of the spatial position to integrate into the scene

Method used

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  • A sports simulation device
  • A sports simulation device
  • A sports simulation device

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Embodiment Construction

[0040] In order to make the above objects, features and advantages of the present invention more obvious and comprehensible, specific implementations of the present invention will be described in detail below in conjunction with the accompanying drawings.

[0041]In the following description, a lot of specific details are set forth in order to fully understand the present invention, but the present invention can also be implemented in other ways different from those described here, and those skilled in the art can do it without departing from the meaning of the present invention. By analogy, the present invention is therefore not limited to the specific examples disclosed below.

[0042] Second, "one embodiment" or "an embodiment" referred to herein refers to a specific feature, structure or characteristic that may be included in at least one implementation of the present invention. "In one embodiment" appearing in different places in this specification does not all refer to t...

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Abstract

The invention discloses a motion simulator. The motion simulator comprises a first motion unit, the first motion unit comprises a support component, a first power component and first rotating shafts,wherein the first rotating shaft is mounted on the support component, and the support component is symmetrically arranged at both ends of the first rotating shaft, the first power component is arranged on the outer side of the support component and is connected to one end of the first rotating shaft; and, the motion simulator comprises a second motion unit, the second motion unit includes a docking component, a second power component and a second rotating shaft, wherein the second motion unit is fixed on the first rotating shaft through the docking component, wherein the second power componentis fixed on the docking component, and is connected with one end of the second rotating shaft. Through the combination and operation of the first motion unit, the second motion unit and a third motion unit, the motion simulator controls the space position and the space state of a capacitive component, so that the capacitive component has a plurality of controllable degrees of freedom.

Description

technical field [0001] The invention relates to the technical field of virtual reality, in particular to a motion simulation device. Background technique [0002] With the development and maturity of various technologies such as computer graphics, photoelectric imaging technology, sensing technology, and computer simulation, virtual reality technology components have entered the public's field of vision. Virtual reality technology, namely VR (Virtual Reality, referred to as VR), was proposed by Jaron Lanier, the founder of the American VPL company, in the early 1980s. Its specific connotation is: the comprehensive utilization of computer graphics system and various interface devices such as reality and control to provide immersive technology in an interactive three-dimensional environment generated on the computer. Among them, the computer-generated and interactive three-dimensional environment is called a virtual environment. Virtual reality technology is a technology tha...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63B71/06
CPCA63B71/06A63B71/0619A63B2071/0655A63B2220/70
Inventor 黄忠
Owner 黄忠
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