Method for playing content by recognizing information of surrounding people through WiFi probe based on big data
A technology of crowd information and content playback, which is applied in the field of advertising machines, can solve problems such as the inability to achieve accurate delivery of playback content, and achieve the effect of precise delivery of playback content and precise sales
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[0016] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.
[0017] see figure 1 As shown, the present invention provides a technical solution: a method for playing information content based on big data using WiFi probes to identify surrounding crowd information, wherein the playing method includes the following steps:
[0018] Step a: Install the WiFi probe in a crowded place, and turn on the power;
[0019] Step b: The WiFi probe works to identify mobile terminals that are connected to WiFi signals within a certain r...
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