Display control method, device, storage medium, processor and terminal in game

A display control method and processor technology, applied in the computer field, can solve problems such as lack of adaptability and scalability, single operation mode, and inability to meet the game experience needs of game players

Active Publication Date: 2020-02-21
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0007] At least some embodiments of the present invention provide a display control method, device, storage medium, processor, and terminal in a game, to at least solve the single operation mode and lack of a good way to adjust the virtual camera in the game provided in the related art. Adaptability and scalability, and technical issues that cannot meet the game experience needs of gamers at different levels

Method used

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  • Display control method, device, storage medium, processor and terminal in game
  • Display control method, device, storage medium, processor and terminal in game
  • Display control method, device, storage medium, processor and terminal in game

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Embodiment Construction

[0041] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0042] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate ...

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Abstract

The invention discloses a display control method, device, storage medium, processor and terminal in a game. The method includes: configuring a touch area on the graphical user interface; responding to the first touch operation acting on the touch area, controlling the first virtual character to move in the game scene according to the first touch operation; The first position in the scene updates the scene display area; detects whether there is a second virtual character that satisfies the preset condition within the preset range of the first position; if so, obtains the second position of the second virtual character; according to the first position and The second location updates the scene display area. The present invention solves the technical problems that the adjustment method and operation mode of the virtual lens in the game provided in the related art is single, lacks good adaptability and scalability, and cannot meet the game experience requirements of game players at different levels.

Description

technical field [0001] The present invention relates to the field of computers, in particular, to a display control method, device, storage medium, processor and terminal in games. Background technique [0002] At present, mainstream multiplayer online tactical arena (MOBA) mobile games usually use the basic method of fixed camera plus camera dragging to observe the game scene. In addition, some games will carry out targeted lens interaction design for a small number of specific types of heroes on this basis; or, supplementary design for specific lenses, for example: gamers can manually switch the high and low modes of the lens. [0003] Fixed camera means that the virtual camera is fixed on the body of the game character model, and the camera height is a fixed value by default. Players can move the camera by clicking and dragging on a specific area of ​​the screen, and the speed of dragging the camera varies in different types of games. In some MOBA mobile games, the long...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/52A63F13/525A63F13/55A63F13/42
CPCA63F13/42A63F13/52A63F13/525A63F13/55A63F13/2145A63F13/5255A63F13/5258A63F13/58A63F13/822A63F13/69
Inventor 邵堃晋铮
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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