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Display control method and device used in game

A display control method and game technology, which are applied in the field of game control and can solve problems such as poor user experience, operation interruption, and reduced virtual object control efficiency.

Active Publication Date: 2020-01-07
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, in the above method, if the user unintentionally separates the finger from the GUI, the virtual roulette will also return to the preset position, causing the user's original operation to be interrupted, and the user fails to drag the virtual wheel according to his wishes. Disk, control the movement of virtual objects in the game, resulting in a reduction in the control efficiency of virtual objects in the game, and poor user experience

Method used

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  • Display control method and device used in game
  • Display control method and device used in game
  • Display control method and device used in game

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Embodiment Construction

[0053] In order to make the purpose, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. It should be understood that the appended The figures are only for the purpose of illustration and description, and are not used to limit the protection scope of the present application. Additionally, it should be understood that the schematic drawings are not drawn to scale. The flowcharts used in this application illustrate operations implemented in accordance with some embodiments of the application. It should be understood that the operations of the flowcharts may be performed out of order, and steps that have no logical context may be performed in reverse order or concurrently. In addition, those skilled in the art may add one or more other operations t...

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Abstract

The invention provides a display control method and a display control device used in a game. The method comprises the following steps: responding to first touch operation acting to a graphical user interface, displaying a virtual wheel disc at a first position corresponding to the acting position, on the graphical user interface, of the first touch operation; responding to the finishing of the first touch operation, controlling the virtual wheel disc to be maintained at the first position, and monitoring that whether second touch operation acting to the graphical user interface is received ornot within the preset duration after the first touch operation is finished; and if the second touch operation acting to the graphical user interface is received within the preset duration, controllinga virtual object to move in a game scene according to the relation between the position, acting to the graphical user interface, of the second touch operation and the first position. With the methodand the device, the original operation of a user can be maintained under the condition that the user unconsciously interrupts the touch operation transitorily, the intention of the user is conformed,the user feels no interrupting of the operation, and therefore, user experience is improved.

Description

technical field [0001] The present application relates to the technical field of game control, in particular, to a display control method and device in a game. Background technique [0002] At present, in many touch terminal games, the user needs to control the behavior of the virtual objects in the user's game through various controls in the graphical user interface of the touch terminal. Among these controls, the most commonly used one is the control Controls for the movement of virtual objects in the game. This kind of control is usually designed in the shape of a roulette wheel and is called a "virtual roulette". Since controls such as virtual roulette do not have a physical form, users cannot perceive whether their fingers are above such controls through touch, and it is easy to make mistakes during the game. [0003] In order to solve the above problems, the method of dynamically deploying the control position is usually adopted. For example, the deployment position ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/52A63F13/2145A63F13/42A63F13/55
CPCA63F13/52A63F13/2145A63F13/42A63F13/55
Inventor 姜明雪美
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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