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Animation implementation method and device, electronic equipment and storage medium

An animation and target technology, applied in the computer field, can solve the time-consuming and labor-intensive problems of manual drawing

Active Publication Date: 2020-06-09
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The embodiment of this application provides an animation implementation method, device, electronic equipment and storage medium, which are used to solve the problem of time-consuming and labor-intensive manual drawing

Method used

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  • Animation implementation method and device, electronic equipment and storage medium
  • Animation implementation method and device, electronic equipment and storage medium
  • Animation implementation method and device, electronic equipment and storage medium

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Embodiment Construction

[0064] In order to make the purpose, technical solution and advantages of the application clearer, the application will be further described in detail below in conjunction with the accompanying drawings. Apparently, the described embodiments are only some of the embodiments of the application, not all of them. Based on the embodiments in this application, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the scope of protection of this application.

[0065] The word "exemplary" is used hereinafter to mean "serving as an example, embodiment or illustration". Any embodiment described as "exemplary" is not necessarily to be construed as superior or better than other embodiments.

[0066] The terms "first" and "second" herein are only used for descriptive purposes, and should not be interpreted as indicating or implying relative importance or implicitly specifying the quantity of indicated technical features. Therefor...

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Abstract

The invention provides an animation implementation method and device, electronic equipment and a storage medium, belongs to the technical field of computers, and relates to artificial intelligence andcomputer vision technologies. The animation implementation method comprises the steps of acquiring a target animation segment T0, wherein the target animation segment T0 comprises a first key frame,and the first key frame comprises initial attitude data of a target virtual character; inputting the initial attitude data and a set target task into a trained control strategy network to obtain target attitude data of the target virtual character; according to the initial attitude data and the target attitude data of the target virtual character, adjusting moments of N joints of the target virtual character; wherein N is a positive integer greater than or equal to 1; adjusting the target virtual character from the initial posture to the target posture by utilizing the moments of the N jointsto obtain a second key frame; and obtaining a target animation segment T1, wherein the target animation segment T1 is composed of at least a first key frame and a second key frame.

Description

technical field [0001] The present application relates to the field of computer technology, and in particular to an animation realization method, device, electronic equipment and storage medium. Background technique [0002] In the history of the development of the game industry, every major technological innovation will endow the game with more connotations and changes. The birth of the microprocessor brought electronic games onto the stage of history, the popularity of personal computers opened the era of stand-alone games, the rise of the Internet made online games popular in the world, and the popularity of smart phones brought us into the era of mobile games. The emergence and updating of various game engines have improved the speed and quality of game development. [0003] At present, the action production method of animated characters in games is mainly to manually draw key frames for use in animated characters. The method of manually drawing key frames requires fra...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T13/40A63F13/60
CPCG06T13/40A63F13/60A63F13/56A63F13/67G06T7/74G06V10/7747G06V20/46G06T7/20G06T2207/10016G06T2207/20081G06T2207/20084
Inventor 林群芬
Owner TENCENT TECH (SHENZHEN) CO LTD
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