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185 results about "Anime" patented technology

Animation is a method in which pictures are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, most animations are made with computer-generated imagery (CGI). Computer animation can be very detailed 3D animation, while 2D computer animation can be used for stylistic reasons, low bandwidth or faster real-time renderings. Other common animation methods apply a stop motion technique to two and three-dimensional objects like paper cutouts, puppets or clay figures.

Portrait animation generation method, device and system based on audio driving and medium

The invention provides a portrait animation generation method, device and system based on audio driving and a medium. The method comprises the following steps: acquiring a figure picture and animation voice data; inputting the character picture and the animation voice data into an animation generation model to obtain a portrait animation video output by the animation generation model; wherein the animation generation model is obtained by training according to a character picture sample and a motion label and a video sample corresponding to the character picture sample; and the animation generation model is used for extracting picture features according to an input figure picture, extracting audio features according to input animation voice data, performing stream matching in combination with an emotion tag predicted based on the audio features, predicting a corresponding video frame based on a potential feature sequence obtained based on a stream matching result, and obtaining a portrait animation video. According to the method, the video can be quickly generated, and natural emotion expression, consistent time sequence and stable generation of the video are ensured.
Owner:BEIJING XIAOBING YUEDONG TECHNOLOGY CO LTD

Management of pseudorandom animation system

Methods, devices, media, and other embodiments are described for managing and configuring a pseudorandom animation system and associated computer animation models. One embodiment involves generating image modification data with a computer animation model configured to modify frames of a video image to insert and animate the computer animation model within the frames of the video image, where the computer animation model of the image modification data comprises one or more control points. Motion patterns and speed harmonics are automatically associated with the control points, and motion states are generated based on the associated motions and harmonics. A probability value is then assigned to each motion state. The motion state probabilities can then be used when generating a pseudorandom animation.
Owner:SNAP INC

Management of pseudorandom animation system

Methods, devices, media, and other embodiments are described for managing and configuring a pseudorandom animation system and associated computer animation models. One embodiment involves generating image modification data with a computer animation model configured to modify frames of a video image to insert and animate the computer animation model within the frames of the video image, where the computer animation model of the image modification data comprises one or more control points. Motion patterns and speed harmonics are automatically associated with the control points, and motion states are generated based on the associated motions and harmonics. A probability value is then assigned to each motion state. The motion state probabilities can then be used when generating a pseudorandom animation.
Owner:SNAP INC

Computer-readable media, information processing system, information processing apparatus, and information processing method

In an exemplary game of the exemplary embodiment, a non-player character is set to a first state or a second state. In the first state, the non-player character is controlled based on a plurality of processes including a process of causing automatic traveling, an animation process, an interaction detecting process to detect an interaction with another object, and a process of causing a behavior according to an interaction detected. In the second state, the animation process related to animation not involving traveling and at least a part of the interaction detecting process are performed out of the plurality of processes, and the process of causing automatic traveling is not performed.
Owner:NINTENDO CO LTD

Animation extension method and device, extended animation playing method and device, equipment and medium

The invention provides an animation extension method and device, an extended animation playing method and device, equipment and a medium, and relates to the technical field of animation processing. The animation extension method comprises the steps that an original animation file is analyzed, an original animation sequence frame and animation configuration in a protobuf format are obtained, the format of the original animation file is any one of APNG, WebP and GIF, and the animation configuration comprises the size and frame rate information of the original animation; a target mask sequence frame of the target mask resource is imported, effective information of the mask sequence frame is extracted, mask configuration in the protobuf format is generated, and the effective information comprises the position, the size and the scaling rate of a non-transparent area in the mask sequence frame; the animation configuration and the mask configuration are combined into the unified protobuf configuration file, the resource header of the original animation file is written, the extended animation file is exported, lightweight extension of the original animation format is achieved, mask resources can be mounted, the animation resource reuse rate is increased, and the development and management cost is reduced.
Owner:GUANGZHOU MIZAO NETWORK TECH CO LTD

Animation processing method and device, equipment and medium product

The invention discloses an animation processing method and device, equipment and a medium product, and the method comprises the steps: responding to a transition triggering event of a first animation, obtaining a second animation, the first animation and the second animation comprise the same object model, and there is a model penetration risk between K parts in the object model; performing attitude acquisition on the K parts in the first animation to obtain first part attitude data; carrying out attitude acquisition on the K parts in the second animation to obtain attitude data of the second parts; according to the first part attitude data and the second part attitude data, predicting a model-crossing risk factor, and based on the model-crossing risk factor, determining a target transition duration between the first animation and the second animation, the target transition duration being negatively correlated with the model-crossing risk factor; and the first animation is transited to the second animation according to the target transition duration, so that the problem of mold crossing in the animation transition process is reduced, the equipment storage space and processing resources consumed in the animation transition process are saved, and the animation transition efficiency is improved.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Three-dimensional animation asset management system and method thereof

The invention discloses a three-dimensional animation asset management system and method, and belongs to the technical field of animation production, and the system comprises a warehousing application module, a central processor, an auditing module, a general asset library, a data collection unit, a situation analysis module, and an asset monitoring module. And the situation analysis module performs situation analysis on assets in the general asset library and non-core assets outside the general asset library, calculates an asset reuse situation score S by combining the asset reuse times B, the asset reuse retrieval time T and the intelligent recommendation accuracy C, and generates a low-efficiency report and sends the low-efficiency report to the asset monitoring module if S is smaller than a set threshold value S0. According to the invention, a double-path warehousing mechanism, a man-machine cooperation auditing mechanism and a situation quantitative analysis and early warning mechanism are adopted, full-period management of three-dimensional animation general assets can be realized, the reuse efficiency of the assets is accurately evaluated through the situation analysis module, data support is provided for asset optimization, and the asset monitoring module timely gives an early warning when an abnormality is found.
Owner:SHANGHAI MAGIC DIGITAL TECH CO LTD

Method, device and equipment for generating a cut-scene and readable medium

The application discloses a method, device and equipment for generating a cutscene and a readable medium. The method comprises: when playing a cutscene is triggered in game running, obtaining a cutscene resource file, wherein the cutscene resource file contains a resource object and a time axis; determining a to-be-replaced animation model, an original model in the resource object, and a target track in the time axis, wherein the target track is a track bound with the original model; replacing the original model contained in the resource object with the to-be-replaced animation model, and binding the to-be-replaced animation model to the target track, so as to generate a target animation in real time in the game process. Through the above embodiment, the to-be-replaced animation model can replace the original model in the cutscene resource file, and the to-be-replaced animation model is bound to the target track, so that the cutscene is generated in real time, and it is no longer necessary to separately produce corresponding cutscenes for different types of to-be-replaced animation models, and the cutscene generation efficiency can be effectively improved.
Owner:SHANGHAI PERFECT WORLD SOFTWARE CO LTD

Methods, apparatuses, and media for generating and displaying animations

ActiveCN114503165BComputer animationComputer graphics (images)
Methods, devices, media, and other implementations are described for generating, modifying, and outputting pseudo-random animations that can be synchronized with audio data. In one implementation, a computer animation model comprising one or more control points is accessed by one or more processors, the one or more processors associate a motion pattern with a first control point of the one or more control points and associate one or more velocity harmonics with the first control point. A set of motion states is identified using the motion pattern for a probabilistic combination, and a probability value is assigned to each motion state in the set of motion states. The probability values can be used to probabilistically determine a particular motion state as part of a display animation of the computer animation model.
Owner:SNAP INC

Method, device and equipment for editing virtual resources of a meta-universe live room and medium

The application relates to the field of network live broadcast, and provides a virtual resource editing method and device of a meta universe live broadcast room, an electronic device and a computer readable storage medium; the method comprises the following steps: initializing a configuration file according to a resource file of a 3D model uploaded by a user; creating a model instance of the 3D model on an editor and editing the attributes of the 3D model on the configuration file; associating the 3D model with a personalized script selected by the user and debugging according to the personalized script; finally, saving the resource file of the 3D model, the configuration file and the associated personalized script as a 3D model file and uploading the 3D model file to an editor server for loading and use. According to the technical scheme, an editor with 3D animation special effects can be provided for an editor, the editor is applied to a 3D animation editing scene, the 3D effect of virtual resource played by a client is improved, the interactivity between the virtual resource played by the client and the user is enhanced, and the viewing retention rate and viewing time of the user are improved.
Owner:GUANGZHOU FANGGUI INFORMATION TECHNOLOGY CO LTD

Electronic device, method, and non-transitory computer-readable storage medium for providing animation for character

This electronic device comprises: a display; a memory storing instructions; and at least one processor including processing circuitry. The instructions, when executed individually or collectively by the at least one processor, cause the electronic device to: when a text is obtained through an input UI provided through the display, obtain context information corresponding to the obtained text; obtain emotion information of a user corresponding to each sentence composition unit of the text on the basis of the context information; obtain an animated character providing an animation effect in which a character utters the text while an expression of the character is changed in accordance with each sentence composition unit of the text on the basis of the emotion information; and input the animated character to the input UI.
Owner:SAMSUNG ELECTRONICS CO LTD

Animation processing method and system

The invention provides an animation processing method and system. The method comprises the following steps: acquiring a plurality of pre-developed and reusable animation segments and a plurality of corresponding animation attribute sets; determining a playing sequence of the plurality of animation segments based on the animation playing demand; based on the playing sequence and the multiple animation attribute sets, obtaining an animation attribute consistency result between the target animation segments adjacent in time sequence; based on an animation attribute consistency result and a target animation attribute set corresponding to the target animation segments, determining a target transition rate of the target animation segments adjacent in time sequence in a preset animation transition period; and correcting the actual playing rate of the currently played target animation segment according to the target transition rate in the preset animation transition period. According to the invention, smooth transition of the adjacent animation segments can be realized, and animation development experience and user visual experience are optimized.
Owner:ZHAOLIAN CONSUMER FINANCE CO LTD

Animation special effect playing control method and device, equipment and medium

The invention relates to the field of animation control, and discloses an animation special effect playing control method and device, equipment and medium, and the method comprises the steps: responding to an animation playing notification event, and displaying an animation special effect on a graphical user interface where a live broadcasting room is located according to the multi-layer animation data of the animation special effect specified by the event; monitoring configuration operation of an associated user of the animation special effect, and determining that a target layer configured in the animation special effect and editing change data of the target layer form special effect playing control data; and broadcasting the special effect broadcast control data to the live broadcast room, and triggering to update the layer animation data of the target layer which is still displayed according to editing change data in the special effect broadcast control data so as to refresh the animation special effect. According to the method, the multi-layer animation special effect is allowed to be edited in real time and synchronously refreshed in the same live broadcast room, a complete file does not need to be issued again, and zero-delay personalized interaction is realized.
Owner:GUANGZHOU FANGGUI INFORMATION TECHNOLOGY CO LTD

Gaming machine

To provide a gaming machine that can perform engaging character-based presentations. [Solution] The variable animation may include a specific character animation in which a predetermined character image is displayed, and a specific corresponding animation that is advantageous to the player may occur in the variable animation (target variable animation) in which the specific character animation occurred, and when the result of the draw is announced as a win in the target variable animation and a winning game is executed, the probability of an advantageous animation that is advantageous to the player occurring in the winning game is higher when the specific corresponding animation does not occur in the target variable animation than when the specific corresponding animation occurs in the target variable animation.
Owner:SANSEI R&D KK

Animation processing method and device, computer program product and electronic equipment

The invention provides an animation processing method and device, a computer program product and electronic equipment, and relates to the technical field of animation production. The animation processing method comprises the steps of obtaining a first role animation, and performing particle conversion based on the first role animation to obtain a role cluster carrying physical attributes; the first character animation is an initial skeletal animation; the role cluster comprises a plurality of role particle swarms; a plurality of interaction particles are emitted to the role cluster, physical collision detection is carried out, collision calculation is carried out on role particle swarms generating collision interaction with the interaction particles in the role cluster, and a first role object carrying an interaction animation is obtained; and performing skeleton mapping on the first role object carrying the interactive animation to obtain a second role animation, the second role animation being a skeleton animation after collision calculation. According to the method and the device, batch generation of physical effects can be realized, animation variants in different forms are obtained, the animation production efficiency can be improved, and efficient animation library extension and animation modification are realized.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Animation generation method and device, computer equipment and storage medium

The invention discloses an animation generation method and device, computer equipment and a storage medium, and relates to the technical field of animation generation, and the method comprises the steps: generating a regular animation code based on an animation generation parameter and an animation initial code matched with an animation element track type when the animation element track type is a regular track; the animation element track type is an irregular track, converting the animation element track into a track point array and simplifying the track point array to obtain a key track point array, assigning a target attribute of a key frame corresponding to the key track point array based on original coordinate values of a plurality of key track points in the key track point array to obtain a target key frame, and outputting the target key frame. Generating an irregular animation code based on the target key frame and the animation generation parameter; and calling the animation element based on the regular animation code and / or the irregular animation code so as to generate the animation. The technical problem of low animation generation efficiency caused by long animation code configuration time in the prior art is solved, and the technical effect of improving the animation generation reliability is achieved.
Owner:JINAN INSPUR DATA TECH CO LTD

Animation processing method and device, storage medium and electronic equipment

The present disclosure provides an animation processing method and device, a computer storage medium and an electronic device, and relates to the technical field of computers. The method comprises the following steps: determining a rotation angle on a target direction axis according to a first horizontal plane orientation vector of a reference skeleton posture and a second horizontal plane orientation vector of a skeleton posture to be evaluated, and aligning the two to obtain an aligned skeleton posture according to the rotation angle; for the same skeleton segment, determining an included angle between a first skeleton segment direction vector of the skeleton segment in the reference skeleton posture and a second skeleton segment direction vector of the skeleton segment in the aligned skeleton posture to obtain a skeleton direction deviation of the skeleton segment; generating a comprehensive deviation based on the skeleton direction deviations of the skeleton segments; obtaining a maximum deviation value in the skeleton direction deviations, and applying threshold constraint to the comprehensive deviation according to a comparison result of the maximum deviation value and at least one deviation threshold to generate a motion evaluation result. The method can be applied to motion comparison between skeletons of different character body types, and can improve the motion evaluation quality.
Owner:GUANGZHOU BOGUAN TELECOMM TECH LTD

Systems and methods for real-time complex character animations and interactivity

ActiveUS12718452B2Computer graphics (images)Character animation
Systems, methods, and non-transitory computer-readable media can identify a virtual character being presented to a user within a real-time immersive environment. A first animation to be applied to the virtual character is determined. A nonverbal communication animation to be applied to the virtual character simultaneously with the first animation is determined. The virtual character is animated in real-time based on the first animation and the nonverbal communication animation.
Owner:BAOBAB STUDIOS INC

Generation of avatar animations using motion modifiers

Generation of avatar animations for virtual environments using motion modifiers. In some implementations, a computer-implemented method includes determining a base animation defined by animation curves that each include position values that indicate positions of an associated portion of an avatar at points of time. One or more motion modifiers and parameters therefor are determined, each motion modifier composed of one or more modification primitives configured to modify respective animation curves of the base animation that are associated with respective portions of the avatar. A modified animation is generated by applying the motion modifiers to the base animation, where each of the modification primitives of each motion modifier modifies a respective animation curve for an associated portion of the avatar based on the parameters of the motion modifiers.
Owner:ROBLOX CORP

Hair editing techniques for animation

Techniques for configuring hair for animation include obtaining a first representation of a set of hairs on a surface and a second representation of a subset of the hairs. At a vertex of the surface, an interpolated hair is generated by minimizing a difference between a shape of a first hair and the interpolated hair. An edit is received to modify the shape of the first hair. At the vertex, a modified interpolated hair is generated by minimizing the difference between the modified hair shape and the modified interpolated hair. The interpolated hair and the modified interpolated hair are projected onto a root of a second hair. Rotation parameters indicating a rotation and a scaling factor indicating a scale difference between the projected interpolated hair and the projected modified interpolated hair are computed. The rotation parameters and scaling factor are applied to the second hair to propagate the edit.
Owner:PIXAR CORP

Video processing method and device, electronic equipment and storage medium

The embodiment of the invention discloses a video processing method and device, electronic equipment and a storage medium. The method comprises the following steps: extracting a standard image from a reference face video; extracting a time deformation field of each video frame relative to the standard image from the reference face video, wherein the time deformation field comprises face motion information; performing specified style processing on the standard image to obtain a stylized image; and generating a face animation video according to the stylized image and the time deformation field. According to the embodiment of the invention, the generation efficiency of the face animation video is improved, the incoherence and violation of the face animation video are avoided, and the overall fluency of the video is improved.
Owner:BEIJING CO WHEELS TECH CO LTD

Animation agency for clocks

An animation mechanism (1) for a clock (3) includes a support system (13) for carrying a first ornament (11), the support system being designed to rotate about a first axis of rotation (A1) and about a second axis of rotation (A2) under the action of a drive source (5), wherein the support system (13) includes a first frame (13b) mounted to pivot about the first axis of rotation (A1) on a structural member, and an inner frame (13f) mounted to pivot about the second axis of rotation (A2) in the first frame (13b), the second axis of rotation being substantially orthogonal to the first axis of rotation (A1), the inner frame (13f) carrying a second ornament (23), and wherein the inner frame (13f) is configured to be driven by an eccentric drive member (15b) rigidly rotatably engaged with a drive wheel (15), the drive wheel being configured to be driven directly or indirectly by the drive source (5).
Owner:GREUBEL FORSEY SA

Display device and associated playing method

This application provides a display device and a method for associated playback. The method responds to a video playback command for a target video by obtaining the video name of the target video, which includes the display time points corresponding to at least one preset animation element in the graphic animation. The video name is parsed to obtain the display time points corresponding to each animation element in the graphic animation. Based on the display time points corresponding to each animation element, a playback sequence configuration for the graphic animation is generated, which indicates the display sequence of at least one animation element. Finally, the display is controlled to play the target video, and the graphic animation is played according to the playback sequence configuration. This method enables the associated display of the target video and the graphic animation.
Owner:HISENSE VISUAL TECH CO LTD

Real-time debugging method, device, storage medium and equipment for animated keel

This invention provides a method, apparatus, storage medium, and device for real-time debugging of animation skeletons, comprising: acquiring an animation skeleton sent by a first terminal and a first bone replacement file sent by a second terminal; extracting a first interface marker from the first bone replacement file; traversing all interface markers contained in the animation skeleton to determine a second interface marker that matches the first interface marker; overwriting the bone code portion corresponding to the second interface marker with the first bone replacement file to obtain a debugged animation skeleton; sending the debugged animation skeleton to the first terminal; and publishing the debugged animation skeleton after receiving debugging confirmation information from the first terminal. By receiving debugging of local bones of the animation skeleton from different functional terminals at the engine end, the debugging efficiency of different functional terminals for the same animation skeleton is improved.
Owner:GUANGZHOU QUYAN NETWORK TECH CO LTD

Interactive animation generation method and device and electronic equipment

PendingCN121074206AAnimationVideo gamesInteraction timeLinguistic model
The invention provides an interactive animation generation method and apparatus, and an electronic device. The method comprises the steps of determining interactive elements and interactive situation information based on interactive intention description information; inputting the interaction elements and the interaction situation information into a large language model, and outputting an action sequence comprising a plurality of interaction sub-actions; generating an interaction posture sequence and time sequence information based on the action sequence; wherein the interaction posture sequence and the time sequence information are respectively used for indicating a relative posture and interaction time when the interaction subject interacts with the interaction object; generating animation skeleton information based on the interaction posture sequence and the time sequence information; and adding a preset animation effect to the animation skeleton information, and generating an interaction animation for interaction between the interaction subject and the interaction object. According to the method, the interaction intention is understood through the large language model, the action sequence matched with the interaction situation is generated, and the interaction animation is generated through the action sequence, so that the animation production cost is reduced, the animation production efficiency is improved, and the finally generated interaction animation is more real.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Gaming machine

To provide a gaming machine that can perform engaging character-based presentations. [Solution] The variable animation may include a specific character animation in which a predetermined character image is displayed, and a specific corresponding animation that is advantageous to the player may occur in the variable animation (target variable animation) in which the specific character animation occurred, and when the result of the draw is announced as a win in the target variable animation and a winning game is executed, the probability of an advantageous animation that is advantageous to the player occurring in the winning game is higher when the specific corresponding animation does not occur in the target variable animation than when the specific corresponding animation occurs in the target variable animation.
Owner:SANSEI R&D KK

Virtual card selection method and system for multi-stage animation arrangement

The invention provides a virtual card selection method and system for multi-stage animation arrangement, and relates to the technical field of animation, and the method comprises the steps: providing a plurality of virtual cards which are initially in a stacked state; the virtual cards in the stacked state are unfolded in an animation mode, a target angle is distributed for each virtual card, and the virtual cards are controlled to rotate from the stacked state to the target angle, so that a symmetric fan-shaped layout initial interface is obtained; and based on a card selection operation on the initial interface, triggering multi-stage animation arrangement to obtain a selection result. According to the invention, the user experience and the multi-device adaptability are improved.
Owner:BEIJING DISCOVERY CORNER TECH CO LTD

Animation positioning ruler

1. The name of the design product: animation positioning ruler. 2. The use of the design product: used for paper positioning and fixing in two-dimensional hand-drawn animation creation. 3. The design points of the design product: in shape. 4. The picture or photo that best indicates the design points: perspective view.
Owner:HEBEI ACADEMY OF FINE ARTS

Page transition animation control method and device

The application discloses a page jump animation control method, device and equipment. The method comprises the following steps: obtaining a video template file used for describing a page jump animation process, the video template file comprising a plurality of video pictures, the video picture comprising an animation image area, a mask area of the animation image and a transparency mask area of a pre-jump page; in response to a page jump operation, obtaining the plurality of video pictures comprised in the video template file; for each video picture, obtaining corresponding animation design content from each area in the video picture; generating an animation layer according to the animation image and the mask area of the animation image; setting a target pre-jump page view transparency mask as the target transparency mask, the animation effect layer being on the upper layer of the target pre-jump page view, and the target pre-jump page view being on the upper layer of a post-jump page view. By using the processing mode, the animation effect can be effectively improved, and the development cost is reduced.
Owner:BEIJING YOUKU TECH CO LTD