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442 results about "Anime" patented technology

Animation is a method in which pictures are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, most animations are made with computer-generated imagery (CGI). Computer animation can be very detailed 3D animation, while 2D computer animation can be used for stylistic reasons, low bandwidth or faster real-time renderings. Other common animation methods apply a stop motion technique to two and three-dimensional objects like paper cutouts, puppets or clay figures.

Method for achieving global illumination drawing of animation three-dimensional scene with virtual point light sources

ActiveCN104008563AAchieve reuseImprove light time correlationAnimation3D-image renderingViewpointsAnimation
The invention discloses a method for achieving global illumination drawing of an animation three-dimensional scene with virtual point light sources, and belongs to the technical field of three-dimensional animation drawing. According to the method, geometric objects in the scene are divided into the static geometric objects and the dynamic geometric objects, and organization and management are respectively carried out with different scene graphs. On the basis that light sampling is carried out on illumination emitting space of the light sources, intersection points of light and the geometric objects in the scene are solved, the virtual point light sources are created at the positions of the intersection points to illuminate the animation three-dimensional scene, and indirect illumination drawing of the animation three-dimensional scene is further achieved. By means of the method, the large number of virtual point light sources can be reused between continuous frames, and global illumination drawing of the animation three-dimensional scene with viewpoints and geometric object movement can be supported at the same time. The method is used for producing three-dimensional animations, and the visual quality of the three-dimensional animations can be improved.
Owner:CHANGCHUN UNIV OF SCI & TECH

Lip synchronization between rigs

ActiveUS20170053663A1Believable and robust and editable animationGood synchronizationImage enhancementImage analysisMedicineComputer graphics (images)
In some embodiments a method of transferring facial expressions from a subject to a computer-generated character is provided where the method includes receiving positional information from a motion capture session of the subject representing a performance having facial expressions to be transferred to the computer-generated character, receiving a first animation model that represents the subject, and receiving a second animation model that represents the computer-generated character. Each of the first and second animation models can include a plurality of adjustable controls that define geometries of the model and that can be adjusted to present different facial expressions on the model, and where the first and second animation models are designed so that setting the same values for the same set of adjustable controls in each model generates a similar facial poses on the models. The method further includes determining a solution, including values for at least some of the plurality of controls, that matches the first animation model to the positional information to reproduce the facial expressions from the performance to the first animation model, retargeting the facial expressions from the performance to the second animation model using the solution; and thereafter, synchronizing lip movement of the second animation model with lip movement from the first animation model.
Owner:LUCASFILM ENTERTAINMENT

Two-dimensional stereoscopic animation making method

The invention discloses a two-dimensional stereoscopic animation making method. The method includes the following steps that A, two-dimensional animations are made; B, layering is carried out, namely, storyboard original paintings of the two-dimensional animations suitable for being converted to three-dimensional animations are layered according to the far and near relations between angles of view of people, and materials located on different animation layers are separated to different layers; C, moving is carried out, namely, the layers are moved to form layers after moving; D, merging is carried out, namely, the moved layers are merged on the same layer, and frames of the original two-dimensional animations and the layers formed after moving and merging serve as frames for presentation to left eyes and frames for presentation to right eyes respectively according to the principle that images, observed by people from different angles, of objects differ. In the method, only the step of plane merging of the three-dimensional animations is added on the basis of the original two-dimensional animations, the two-dimensional animations can be converted to the two-dimensional stereoscopic animations without the complex flow of three-dimensional animations, and therefore animation making time and cost are reduced, the brand new expressive force of the two-dimensional animations is increased, and the traditional two-dimensional animations can better adapt to stereoscopic play markets in the future.
Owner:马宁

Animation processing method and device, computer storage medium and electronic equipment

The invention provides an animation processing method and device, and relates to the field of artificial intelligence. The method comprises the steps of acquiring topographic features in a graphical user interface at the current moment, and state information and task information corresponding to virtual characters in animation segments at the current moment; inputting the topographic features, thestate information and the task information into an animation processing model, and performing feature extraction on the topographic features, the state information and the task information through the animation processing model to obtain joint action information corresponding to the virtual character at the next moment; and determining a joint moment according to the joint action information, performing rendering based on the joint moment to obtain posture adjustment information corresponding to the virtual character at the current moment, and processing the animation segment according to theposture adjustment information. When the animation segment is simulated, the action posture of the virtual character is adjusted according to different topographic features and task information, so that the animation fidelity is improved, the interaction between the user and the virtual character is realized, and the self-adaptability of the virtual character is improved.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Cartoon-type animation generation method for human face video image

The invention discloses a cartoon-type animation generation method for a human face video image. The cartoon-type animation generation method comprises the following steps of: reading a human face video to be processed and extracting a key frame of the human face video to obtain a formula described in the specification; reading a key frame image and carrying out illustration processing to obtain an illustration image; reading the illustration image and carrying out human face feature positioning to obtain a face feature point set, and calculating the ratio of each portion of the human face according to face feature points, and carrying out feature discovery on the human face; carrying out overall deformation on the illustration image to obtain an image fti(x,y); carrying out partial exaggeration on the image fti(x,y) to obtain a final cartoon image; processing S frame by frame to obtain a key frame sequence image with a cartoon effect; reading a key frame sequence D, and carrying out middle frame generation between every two key frames by a cross decomposition method to obtain the human face video image. According to the cartoon-type animation generation method disclosed by the invention, the generated cartoon has a comedy and does not lose the original romantic charm by adopting a global-partial combination method, thus the problems of inconsistent styles and face position disproportionality of the existing cartoon are solved, and the generated illustration image is more natural and rich in artistic perception.
Owner:XIAN UNIV OF TECH
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