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272 results about "Anime" patented technology

Animation is a method in which pictures are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, most animations are made with computer-generated imagery (CGI). Computer animation can be very detailed 3D animation, while 2D computer animation can be used for stylistic reasons, low bandwidth or faster real-time renderings. Other common animation methods apply a stop motion technique to two and three-dimensional objects like paper cutouts, puppets or clay figures.

Game animation character display method based on virtual reality technology

The invention provides a game cartoon character display method based on a virtual reality technology. The method comprises the following steps: acquiring three-dimensional model data of a game cartoon character in a target display area through a user interaction terminal; the virtual reality content management platform determines a dynamic rendering precision level according to the model data, and generates a real-time rendering strategy including a model patch reduction coefficient, a texture compression rate and a skeleton animation updating frequency in combination with terminal performance parameters; the strategy is sent to a virtual reality supervision platform and a user interaction terminal, and a virtual reality rendering engine platform is instructed to execute real-time rendering; and the virtual reality supervision platform monitors the frame rate fluctuation data of the head-mounted display device, calculates the scene rendering stability, sends a rendering optimization instruction if the scene rendering stability is lower than a threshold value, and adjusts the model data acquisition frequency and the video memory cleaning period to optimize the performance. The rendering efficiency and the system stability can be improved, and the hardware load and the frame rate fluctuation are reduced.
Owner:JIANGSU JIUQU INTERACTIVE ENTERTAINMENT NETWORK TECHNOLOGY CO LTD

3D animation model intelligent generation method based on image recognition

The invention discloses a 3D animation model intelligent generation method based on image recognition, and relates to the technical field of 3D animation models.Physical accuracy and visual fidelity of mechanical arm animation are remarkably improved through a multi-view feature fusion and physical constraint fusion mechanism; the space-time convolution kernel module is combined with mechanical kinematics constraint to effectively inhibit action distortion under high-speed motion; a dynamic anti-aliasing algorithm and a speed-adaptive LOD strategy are subjected to collaborative optimization, and edge aliasing and fuzzy mismatching are eliminated while the calculation load is reduced; external vibration data are converted into microscopic deformation through a micro-amplitude displacement superposition technology, and the limitation of traditional deformation simulation is broken through.
Owner:ANHUI SHENGZI TECH CO LTD

Method and system for quickly generating movie and television animation scene in combination with AI algorithm

The invention relates to the technical field of generative artificial intelligence, and particularly provides a film and television animation scene rapid generation method and system combined with an AI algorithm, and the method comprises the steps: firstly receiving scene description text input, carrying out the semantic analysis, obtaining a scene element set and element association features, and then calling a pre-trained scene resource matching model, matching a scene resource combination in a multi-modal resource library according to an analysis result, then performing spatio-temporal layout optimization on the resource combination, generating a layout adjustment parameter and a dynamic adjustment parameter, constructing a three-dimensional space topological structure according to the layout adjustment parameter and the dynamic adjustment parameter, and rendering to generate a target animation scene frame sequence, and finally, synchronously calibrating the target animation scene frame sequence and a preset plot time axis, and outputting a complete animation scene flow, thereby improving the efficiency and accuracy of movie and television animation scene generation by means of an AI algorithm, and realizing rapid and intelligent scene generation highly conforming to the plot.
Owner:CHENGDU LIFANG VISION TECHNOLOGY CO LTD

Portrait animation generation method, device and system based on audio driving and medium

The invention provides a portrait animation generation method, device and system based on audio driving and a medium. The method comprises the following steps: acquiring a figure picture and animation voice data; inputting the character picture and the animation voice data into an animation generation model to obtain a portrait animation video output by the animation generation model; wherein the animation generation model is obtained by training according to a character picture sample and a motion label and a video sample corresponding to the character picture sample; and the animation generation model is used for extracting picture features according to an input figure picture, extracting audio features according to input animation voice data, performing stream matching in combination with an emotion tag predicted based on the audio features, predicting a corresponding video frame based on a potential feature sequence obtained based on a stream matching result, and obtaining a portrait animation video. According to the method, the video can be quickly generated, and natural emotion expression, consistent time sequence and stable generation of the video are ensured.
Owner:BEIJING XIAOBING YUEDONG TECHNOLOGY CO LTD

Management of pseudorandom animation system

Methods, devices, media, and other embodiments are described for managing and configuring a pseudorandom animation system and associated computer animation models. One embodiment involves generating image modification data with a computer animation model configured to modify frames of a video image to insert and animate the computer animation model within the frames of the video image, where the computer animation model of the image modification data comprises one or more control points. Motion patterns and speed harmonics are automatically associated with the control points, and motion states are generated based on the associated motions and harmonics. A probability value is then assigned to each motion state. The motion state probabilities can then be used when generating a pseudorandom animation.
Owner:SNAP INC

Voice action synchronization method and device of virtual character, equipment and storage medium

The embodiment of the invention discloses a voice action synchronization method and device for a virtual character, equipment and a storage medium, and relates to the technical field of artificial intelligence, and the method comprises the steps: carrying out the voice generation of an answer text, obtaining an answer voice sequence and the attribute information of each phoneme, determining a standard mouth shape identifier of the corresponding phoneme based on the phoneme identifier of each phoneme, and obtaining a voice action synchronization result; generating a mouth shape animation sequence based on the standard mouth shape identifier of each phoneme according to the time range of each phoneme; determining an emotional action sequence and an emotional action starting timestamp corresponding to the emotional label of the answer text, and generating a supplementary animation sequence based on the emotional action sequence and the emotional action starting timestamp; and synchronizing the answer voice sequence, the mouth shape animation sequence and the supplementary animation sequence according to the time sequence to obtain a synchronization relationship, and driving the virtual response character of the user based on the synchronization relationship, the mouth shape animation sequence and the supplementary animation sequence when the answer voice sequence is played, so that the voice action synchronization function of the virtual character is realized.
Owner:SHANGHAI JIACHE INFORMATION TECH CO LTD

Motion capture combined movie and television animation character expression generation method and system

The invention relates to the technical field of movie and television animation production, in particular to a movie and television animation character expression generation method and system combined with motion capture, and the method comprises the steps: firstly collecting a real-time motion data set of a target actor through motion capture equipment, including face and body motion data subsets; the facial action data is composed of facial key point displacement data with multiple continuous timestamps, then calling a preset expression mapping model to decouple the facial action data to obtain a basic and personalized expression feature set, then adjusting the basic expression feature set according to preset emotion parameters of an animation role, generating an emotion adaptive expression feature set, and generating a personalized expression feature set according to the emotion adaptive expression feature set; the method comprises the steps of obtaining a personalized expression feature set, fusing with the personalized expression feature set to obtain a target expression feature set, finally driving a three-dimensional face model to generate an expression animation by using the target expression feature set, and binding body action data to a three-dimensional body model to generate a complete character animation, thereby improving the authenticity and expressive force of animation character expressions.
Owner:CHENGDU LIFANG FANTASY TECHNOLOGY CO LTD

Interactive three-dimensional animation generation method and system based on AIGC technology

The invention discloses an interactive three-dimensional animation generation method and system based on an AI GC technology, and the method comprises the steps: carrying out the cross-modal joint understanding of an animation sketch and natural language description inputted by a user, and generating a preliminary three-dimensional animation low-fidelity preview based on the cross-modal joint understanding; then, by introducing a structured scene decoding mechanism, analyzing the complex animation intention multi-mode joint feature into a structured scene description containing a series of refined interaction modules, so as to decompose the macroscopic animation intention into local units capable of being accurately intervened by a user; a user can send a specific refining instruction for the specific refining interaction modules, the system updates the structured scene description after receiving the instruction, and generates an updated three-dimensional animation preview based on the updated structured scene description. Thus, the user can carry out targeted and refined adjustment on the animation, the controllability and flexibility of animation generation are greatly enhanced, and the problem that details are difficult to adjust in a traditional AI GC scheme is effectively solved.
Owner:GUANGZHOU HUAXIA VOCATIONAL COLLEGE

Management of pseudorandom animation system

Methods, devices, media, and other embodiments are described for managing and configuring a pseudorandom animation system and associated computer animation models. One embodiment involves generating image modification data with a computer animation model configured to modify frames of a video image to insert and animate the computer animation model within the frames of the video image, where the computer animation model of the image modification data comprises one or more control points. Motion patterns and speed harmonics are automatically associated with the control points, and motion states are generated based on the associated motions and harmonics. A probability value is then assigned to each motion state. The motion state probabilities can then be used when generating a pseudorandom animation.
Owner:SNAP INC

Computer-readable media, information processing system, information processing apparatus, and information processing method

In an exemplary game of the exemplary embodiment, a non-player character is set to a first state or a second state. In the first state, the non-player character is controlled based on a plurality of processes including a process of causing automatic traveling, an animation process, an interaction detecting process to detect an interaction with another object, and a process of causing a behavior according to an interaction detected. In the second state, the animation process related to animation not involving traveling and at least a part of the interaction detecting process are performed out of the plurality of processes, and the process of causing automatic traveling is not performed.
Owner:NINTENDO CO LTD

Animation extension method and device, extended animation playing method and device, equipment and medium

The invention provides an animation extension method and device, an extended animation playing method and device, equipment and a medium, and relates to the technical field of animation processing. The animation extension method comprises the steps that an original animation file is analyzed, an original animation sequence frame and animation configuration in a protobuf format are obtained, the format of the original animation file is any one of APNG, WebP and GIF, and the animation configuration comprises the size and frame rate information of the original animation; a target mask sequence frame of the target mask resource is imported, effective information of the mask sequence frame is extracted, mask configuration in the protobuf format is generated, and the effective information comprises the position, the size and the scaling rate of a non-transparent area in the mask sequence frame; the animation configuration and the mask configuration are combined into the unified protobuf configuration file, the resource header of the original animation file is written, the extended animation file is exported, lightweight extension of the original animation format is achieved, mask resources can be mounted, the animation resource reuse rate is increased, and the development and management cost is reduced.
Owner:GUANGZHOU MIZAO NETWORK TECH CO LTD

Animation Creation Device

To provide an animation creating device for creating animation that can be used for coaching a player. [Solution] An animation creation device acquires video data generated by filming a game. The animation creation device includes a teacher data storage unit that stores teacher data. The animation creation device detects the positions of multiple players and the ball in the video data. The animation creation device assigns identification information to each of the multiple players. The animation creation device creates images representing the following (a) to (c), and creates an animation using these images: (a) the positions of the multiple players and the ball; (b) the identification information assigned to the multiple players; and (c) the positions and identification information of the multiple players included in the teacher data.
Owner:株式会社総合管理

Animation processing method and device, equipment and medium product

The invention discloses an animation processing method and device, equipment and a medium product, and the method comprises the steps: responding to a transition triggering event of a first animation, obtaining a second animation, the first animation and the second animation comprise the same object model, and there is a model penetration risk between K parts in the object model; performing attitude acquisition on the K parts in the first animation to obtain first part attitude data; carrying out attitude acquisition on the K parts in the second animation to obtain attitude data of the second parts; according to the first part attitude data and the second part attitude data, predicting a model-crossing risk factor, and based on the model-crossing risk factor, determining a target transition duration between the first animation and the second animation, the target transition duration being negatively correlated with the model-crossing risk factor; and the first animation is transited to the second animation according to the target transition duration, so that the problem of mold crossing in the animation transition process is reduced, the equipment storage space and processing resources consumed in the animation transition process are saved, and the animation transition efficiency is improved.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Two-dimensional animation production drawing board

The utility model discloses a two-dimensional animation production drawing board, and relates to the technical field of drawing boards. The drawing board device comprises a drawing board device body, a supporting mechanism is arranged on one side of the drawing board device body and can adjust the angle of the drawing board device body, and a protection mechanism is arranged at the end, close to the drawing board device body, of the supporting mechanism and can effectively prevent the drawing board device body from being damaged. The protection mechanism is located on the side, away from the supporting mechanism, of the drawing board equipment, the supporting mechanism comprises a supporting plate, the supporting mechanism is stably attached to the drawing board equipment through the supporting plate, elastic fixing is provided through an arc-shaped clamping plate, clamping adjustment of a rotatable supporting rod and a limiting groove is combined, and flexible design of a rotating plate and a limiting frame is combined; the multi-angle stable supporting and adjusting function of the drawing board equipment is achieved, and meanwhile the structural stability and the use convenience are improved.
Owner:周启

Three-dimensional animation asset management system and method thereof

The invention discloses a three-dimensional animation asset management system and method, and belongs to the technical field of animation production, and the system comprises a warehousing application module, a central processor, an auditing module, a general asset library, a data collection unit, a situation analysis module, and an asset monitoring module. And the situation analysis module performs situation analysis on assets in the general asset library and non-core assets outside the general asset library, calculates an asset reuse situation score S by combining the asset reuse times B, the asset reuse retrieval time T and the intelligent recommendation accuracy C, and generates a low-efficiency report and sends the low-efficiency report to the asset monitoring module if S is smaller than a set threshold value S0. According to the invention, a double-path warehousing mechanism, a man-machine cooperation auditing mechanism and a situation quantitative analysis and early warning mechanism are adopted, full-period management of three-dimensional animation general assets can be realized, the reuse efficiency of the assets is accurately evaluated through the situation analysis module, data support is provided for asset optimization, and the asset monitoring module timely gives an early warning when an abnormality is found.
Owner:SHANGHAI MAGIC DIGITAL TECH CO LTD

Method, device and equipment for generating a cut-scene and readable medium

The application discloses a method, device and equipment for generating a cutscene and a readable medium. The method comprises: when playing a cutscene is triggered in game running, obtaining a cutscene resource file, wherein the cutscene resource file contains a resource object and a time axis; determining a to-be-replaced animation model, an original model in the resource object, and a target track in the time axis, wherein the target track is a track bound with the original model; replacing the original model contained in the resource object with the to-be-replaced animation model, and binding the to-be-replaced animation model to the target track, so as to generate a target animation in real time in the game process. Through the above embodiment, the to-be-replaced animation model can replace the original model in the cutscene resource file, and the to-be-replaced animation model is bound to the target track, so that the cutscene is generated in real time, and it is no longer necessary to separately produce corresponding cutscenes for different types of to-be-replaced animation models, and the cutscene generation efficiency can be effectively improved.
Owner:SHANGHAI PERFECT WORLD SOFTWARE CO LTD

Animal movement pathological state three-dimensional animation generation method, device and equipment and storage medium

ActiveCN120689476AAnimation3D modellingJOINT MALFORMATIONSpinal column
The invention provides an animal movement pathological state three-dimensional animation generation method and device, equipment and a storage medium. Relates to the crossing field of computer graphics and digital medical technology. The method comprises the following steps: generating a target body structure from a basic geometry based on anatomical data, cooperatively refining muscle lines and body surface contours by adopting multiple tools, and controlling edge flows through masks and topological poles to obtain a target model topological graph; hair features are generated through a particle system, bones are bound, and motion constraints of the spine, the neck and the limbs are set; skeleton, muscle and motion features are driven through biomechanical pathological feature parameterization, and a periodic gait animation is generated by using key frame interpolation and a loop modifier. According to the invention, through parameterized driving of skeleton, muscle and motion characteristics of quadruped animals, precise reduction of sick postures such as limp, joint malformation and nerve injury and high-fidelity generation of 3D animations are realized.
Owner:SOUTHWEST UNIV

Methods, apparatuses, and media for generating and displaying animations

ActiveCN114503165BComputer animationComputer graphics (images)
Methods, devices, media, and other implementations are described for generating, modifying, and outputting pseudo-random animations that can be synchronized with audio data. In one implementation, a computer animation model comprising one or more control points is accessed by one or more processors, the one or more processors associate a motion pattern with a first control point of the one or more control points and associate one or more velocity harmonics with the first control point. A set of motion states is identified using the motion pattern for a probabilistic combination, and a probability value is assigned to each motion state in the set of motion states. The probability values can be used to probabilistically determine a particular motion state as part of a display animation of the computer animation model.
Owner:SNAP INC

Method, device and equipment for editing virtual resources of a meta-universe live room and medium

The application relates to the field of network live broadcast, and provides a virtual resource editing method and device of a meta universe live broadcast room, an electronic device and a computer readable storage medium; the method comprises the following steps: initializing a configuration file according to a resource file of a 3D model uploaded by a user; creating a model instance of the 3D model on an editor and editing the attributes of the 3D model on the configuration file; associating the 3D model with a personalized script selected by the user and debugging according to the personalized script; finally, saving the resource file of the 3D model, the configuration file and the associated personalized script as a 3D model file and uploading the 3D model file to an editor server for loading and use. According to the technical scheme, an editor with 3D animation special effects can be provided for an editor, the editor is applied to a 3D animation editing scene, the 3D effect of virtual resource played by a client is improved, the interactivity between the virtual resource played by the client and the user is enhanced, and the viewing retention rate and viewing time of the user are improved.
Owner:GUANGZHOU FANGGUI INFORMATION TECHNOLOGY CO LTD

Electronic device, method, and non-transitory computer-readable storage medium for providing animation for character

This electronic device comprises: a display; a memory storing instructions; and at least one processor including processing circuitry. The instructions, when executed individually or collectively by the at least one processor, cause the electronic device to: when a text is obtained through an input UI provided through the display, obtain context information corresponding to the obtained text; obtain emotion information of a user corresponding to each sentence composition unit of the text on the basis of the context information; obtain an animated character providing an animation effect in which a character utters the text while an expression of the character is changed in accordance with each sentence composition unit of the text on the basis of the emotion information; and input the animated character to the input UI.
Owner:SAMSUNG ELECTRONICS CO LTD

Video data processing method and device, electronic equipment and readable storage medium

The invention discloses a video data processing method and device, electronic equipment and a readable storage medium. The method comprises the following steps: extracting a target video image from a video; extracting a preset object from the target video image to obtain an object image; generating an object animation according to the object image; playing the video, and inserting the playing object animation after the target video image of the video is played; and recording the playing process of the video and the object animation to obtain a target video. According to the embodiment of the invention, the object animation of any frame of video image of the video is inserted into the video, so that the playing time of the video can be effectively prolonged without making new animation materials by artists.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Animation processing method and system

The invention provides an animation processing method and system. The method comprises the following steps: acquiring a plurality of pre-developed and reusable animation segments and a plurality of corresponding animation attribute sets; determining a playing sequence of the plurality of animation segments based on the animation playing demand; based on the playing sequence and the multiple animation attribute sets, obtaining an animation attribute consistency result between the target animation segments adjacent in time sequence; based on an animation attribute consistency result and a target animation attribute set corresponding to the target animation segments, determining a target transition rate of the target animation segments adjacent in time sequence in a preset animation transition period; and correcting the actual playing rate of the currently played target animation segment according to the target transition rate in the preset animation transition period. According to the invention, smooth transition of the adjacent animation segments can be realized, and animation development experience and user visual experience are optimized.
Owner:ZHAOLIAN CONSUMER FINANCE CO LTD

Animation special effect playing control method and device, equipment and medium

The invention relates to the field of animation control, and discloses an animation special effect playing control method and device, equipment and medium, and the method comprises the steps: responding to an animation playing notification event, and displaying an animation special effect on a graphical user interface where a live broadcasting room is located according to the multi-layer animation data of the animation special effect specified by the event; monitoring configuration operation of an associated user of the animation special effect, and determining that a target layer configured in the animation special effect and editing change data of the target layer form special effect playing control data; and broadcasting the special effect broadcast control data to the live broadcast room, and triggering to update the layer animation data of the target layer which is still displayed according to editing change data in the special effect broadcast control data so as to refresh the animation special effect. According to the method, the multi-layer animation special effect is allowed to be edited in real time and synchronously refreshed in the same live broadcast room, a complete file does not need to be issued again, and zero-delay personalized interaction is realized.
Owner:GUANGZHOU FANGGUI INFORMATION TECHNOLOGY CO LTD

Gaming machine

To provide a gaming machine that can perform engaging character-based presentations. [Solution] The variable animation may include a specific character animation in which a predetermined character image is displayed, and a specific corresponding animation that is advantageous to the player may occur in the variable animation (target variable animation) in which the specific character animation occurred, and when the result of the draw is announced as a win in the target variable animation and a winning game is executed, the probability of an advantageous animation that is advantageous to the player occurring in the winning game is higher when the specific corresponding animation does not occur in the target variable animation than when the specific corresponding animation occurs in the target variable animation.
Owner:SANSEI R&D KK

Animation processing method and device, computer program product and electronic equipment

The invention provides an animation processing method and device, a computer program product and electronic equipment, and relates to the technical field of animation production. The animation processing method comprises the steps of obtaining a first role animation, and performing particle conversion based on the first role animation to obtain a role cluster carrying physical attributes; the first character animation is an initial skeletal animation; the role cluster comprises a plurality of role particle swarms; a plurality of interaction particles are emitted to the role cluster, physical collision detection is carried out, collision calculation is carried out on role particle swarms generating collision interaction with the interaction particles in the role cluster, and a first role object carrying an interaction animation is obtained; and performing skeleton mapping on the first role object carrying the interactive animation to obtain a second role animation, the second role animation being a skeleton animation after collision calculation. According to the method and the device, batch generation of physical effects can be realized, animation variants in different forms are obtained, the animation production efficiency can be improved, and efficient animation library extension and animation modification are realized.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Animation generation method, computing device, electronic device and storage medium

The invention discloses an animation generation method, computing equipment, electronic equipment and a storage medium, and relates to the technical field of computers. The method comprises the steps that script setting is input into a first agent model, a script outline is generated through the first agent model, the script outline comprises information of multiple roles, the script setting is used for representing story plot setting of a script, and the script outline is used for representing a story plot framework of the script; the script outline is input into a plurality of second agent models, role deduction information of a plurality of roles is generated through the second agent models, and the role deduction information is used for representing deduction parameters of the roles in different scenes; and inputting the script outline and the role deduction information into a third agent model, and generating a target animation by using the third agent model. According to the method and the device, the technical problems of relatively low animation generation efficiency and generation effect in related technologies are solved.
Owner:SHANGHAI TAOXINBAO NETWORK TECHNOLOGY CO LTD

Animation generation method and device, computer equipment and storage medium

The invention discloses an animation generation method and device, computer equipment and a storage medium, and relates to the technical field of animation generation, and the method comprises the steps: generating a regular animation code based on an animation generation parameter and an animation initial code matched with an animation element track type when the animation element track type is a regular track; the animation element track type is an irregular track, converting the animation element track into a track point array and simplifying the track point array to obtain a key track point array, assigning a target attribute of a key frame corresponding to the key track point array based on original coordinate values of a plurality of key track points in the key track point array to obtain a target key frame, and outputting the target key frame. Generating an irregular animation code based on the target key frame and the animation generation parameter; and calling the animation element based on the regular animation code and / or the irregular animation code so as to generate the animation. The technical problem of low animation generation efficiency caused by long animation code configuration time in the prior art is solved, and the technical effect of improving the animation generation reliability is achieved.
Owner:JINAN INSPUR DATA TECH CO LTD

Animation processing method and device, storage medium and electronic equipment

The present disclosure provides an animation processing method and device, a computer storage medium and an electronic device, and relates to the technical field of computers. The method comprises the following steps: determining a rotation angle on a target direction axis according to a first horizontal plane orientation vector of a reference skeleton posture and a second horizontal plane orientation vector of a skeleton posture to be evaluated, and aligning the two to obtain an aligned skeleton posture according to the rotation angle; for the same skeleton segment, determining an included angle between a first skeleton segment direction vector of the skeleton segment in the reference skeleton posture and a second skeleton segment direction vector of the skeleton segment in the aligned skeleton posture to obtain a skeleton direction deviation of the skeleton segment; generating a comprehensive deviation based on the skeleton direction deviations of the skeleton segments; obtaining a maximum deviation value in the skeleton direction deviations, and applying threshold constraint to the comprehensive deviation according to a comparison result of the maximum deviation value and at least one deviation threshold to generate a motion evaluation result. The method can be applied to motion comparison between skeletons of different character body types, and can improve the motion evaluation quality.
Owner:GUANGZHOU BOGUAN TELECOMM TECH LTD

Systems and methods for real-time complex character animations and interactivity

Systems, methods, and non-transitory computer-readable media can identify a virtual character being presented to a user within a real-time immersive environment. A first animation to be applied to the virtual character is determined. A nonverbal communication animation to be applied to the virtual character simultaneously with the first animation is determined. The virtual character is animated in real-time based on the first animation and the nonverbal communication animation.
Owner:BAOBAB STUDIOS INC