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Animation processing method and device, computer storage medium and electronic equipment

An animation processing and animation technology, applied in the field of artificial intelligence, can solve the problems of interaction, poor character action effect, natural and realistic animation, etc., to improve the fidelity, improve the adaptive force, and realize the effect of interaction

Active Publication Date: 2020-06-16
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the animation playback effect produced by the animator is not as natural and realistic as the animation rendered in real time in the physics engine, and it cannot interact with the player, such as the inability to achieve changing target tasks, inability to adapt to dynamic terrain, etc., which makes the character's action effect poor. , greatly reducing the user experience in the game

Method used

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  • Animation processing method and device, computer storage medium and electronic equipment
  • Animation processing method and device, computer storage medium and electronic equipment
  • Animation processing method and device, computer storage medium and electronic equipment

Examples

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Embodiment Construction

[0044] Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete and will fully convey the concept of example embodiments to those skilled in the art.

[0045] Furthermore, the described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided in order to give a thorough understanding of embodiments of the present disclosure. However, those skilled in the art will appreciate that the technical solutions of the present disclosure may be practiced without one or more of the specific details, or other methods, components, means, steps, etc. may be employed. In other instances, well-known methods, ap...

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PUM

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Abstract

The invention provides an animation processing method and device, and relates to the field of artificial intelligence. The method comprises the steps of acquiring topographic features in a graphical user interface at the current moment, and state information and task information corresponding to virtual characters in animation segments at the current moment; inputting the topographic features, thestate information and the task information into an animation processing model, and performing feature extraction on the topographic features, the state information and the task information through the animation processing model to obtain joint action information corresponding to the virtual character at the next moment; and determining a joint moment according to the joint action information, performing rendering based on the joint moment to obtain posture adjustment information corresponding to the virtual character at the current moment, and processing the animation segment according to theposture adjustment information. When the animation segment is simulated, the action posture of the virtual character is adjusted according to different topographic features and task information, so that the animation fidelity is improved, the interaction between the user and the virtual character is realized, and the self-adaptability of the virtual character is improved.

Description

technical field [0001] The present disclosure relates to the technical field of artificial intelligence, and in particular, to an animation processing method, an animation processing device, a computer storage medium, and electronic equipment. Background technique [0002] With the continuous development of artificial intelligence, more and more fields begin to apply artificial intelligence technology, such as medical field, financial field, image design field and so on. Taking game design as an example, it has gradually developed from the initial 2D game design to the current 3D game design. [0003] At present, in game production, an animator usually designs multiple animation clips, and then a game engine mixes and switches the multiple animation clips, and finally realizes the effect in the game. Among them, animation is a way of expressing character behavior. Recording and playing the action of a character object within a period of time is a complete animation clip. H...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T13/40
CPCG06T13/40G06N3/006G06N3/08G06N3/045A63F13/67A63F13/55A63F13/573G06T2207/20081A63F13/52A63F13/655A63F2300/6607A63F2300/695G06T2200/24
Inventor 张榕
Owner TENCENT TECH (SHENZHEN) CO LTD
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