Two-dimensional stereoscopic animation making method

A technology of animation production and two-dimensional animation, which is applied in the field of animation, can solve the problems of not being able to adapt to the requirements of future three-dimensional players, the complexity of three-dimensional animation and the production cost exceeding, time-consuming, manpower and cost increase, etc. Achieve the effect of shortening animation production time, sharp contrast of picture space and reducing production cost

Active Publication Date: 2014-01-29
马宁
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  • Abstract
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  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] At present, 3D animation (also known as paperless animation) is gradually becoming popular. It has a strong sense of three-dimensionality and can give the audience better visual enjoyment. However, the development process, complexity and production cost of 3D animation far exceed that of 2D animation. Production process such as figure 2 As shown, the time, manpower and cost are greatly increased
If 3D animation is to develop high-quality works, it needs a lot of cost and high-tech application, and it will take a long time (usually two to three years). Only works that can be invested and developed at a large cost can be accepted, otherwise A little unsatisfactory will be eliminated, because the current domestic 3D animation or film production is relatively immature compared with foreign countries, and will be subject to man

Method used

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  • Two-dimensional stereoscopic animation making method

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Embodiment 1

[0033] A kind of two-dimensional animation production method of the present embodiment, the step comprises:

[0034] A. Make two-dimensional animation; only need to follow the two-dimensional animation production process to complete the two-dimensional animation;

[0035] B. Layering: Layer the original storyboards suitable for 2D to 3D animations according to the distance from the person's perspective, and separate the materials in different animation layers into different layers; for example, in one frame of animation, including characters, The tree and the sky are three materials, and the frame can be divided into three layers: the person layer, the tree layer and the sky layer. The specific number of layers can be determined according to the accuracy required by the 3D animation. For example, the character's clothes, hair, and shoes can be subdivided into more layers to obtain a more accurate 3D animation.

[0036] C. Displacement: Displace each layer to form the displ...

Embodiment 2

[0046] Such as Figure 4 As shown, on the basis of embodiment 1, this embodiment includes the following steps:

[0047] A two-dimensional animation production method, the steps comprising:

[0048] A. Make 2D animation;

[0049] A1. Determine whether the original storyboard of the 2D animation is directly available. If it is directly available, proceed to step B; if not, modify the complementary color before proceeding to step B.

[0050] B. Layering: Layer the original storyboard images suitable for 2D-to-3D animation according to the distance from the person's perspective, and separate the materials in different animation layers into different layers;

[0051] C. Displacement: Displace each layer to form each layer after displacement;

[0052] D1. After the displacement, the perspective effect of the stacked three-dimensional animation is not good, and the three-dimensional production cannot be performed, then return to step A to recreate the two-dimensional animation;...

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Abstract

The invention discloses a two-dimensional stereoscopic animation making method. The method includes the following steps that A, two-dimensional animations are made; B, layering is carried out, namely, storyboard original paintings of the two-dimensional animations suitable for being converted to three-dimensional animations are layered according to the far and near relations between angles of view of people, and materials located on different animation layers are separated to different layers; C, moving is carried out, namely, the layers are moved to form layers after moving; D, merging is carried out, namely, the moved layers are merged on the same layer, and frames of the original two-dimensional animations and the layers formed after moving and merging serve as frames for presentation to left eyes and frames for presentation to right eyes respectively according to the principle that images, observed by people from different angles, of objects differ. In the method, only the step of plane merging of the three-dimensional animations is added on the basis of the original two-dimensional animations, the two-dimensional animations can be converted to the two-dimensional stereoscopic animations without the complex flow of three-dimensional animations, and therefore animation making time and cost are reduced, the brand new expressive force of the two-dimensional animations is increased, and the traditional two-dimensional animations can better adapt to stereoscopic play markets in the future.

Description

Technical field [0001] The invention involves the field of animation technology, especially a two -dimensional three -dimensional animation production method. Background technique [0002] Traditional two -dimensional animation is a traditional plane animation made by frame. The animation has the characteristics of strong flexibility, rich colors, and low cost. The playback carrier is the carrier of the network, television and various playback videos. Its production process is very mature.The production process is like figure 1 Show.Two -dimensional animation is widely accepted and the production level is relatively simple. It does not need to invest in large -scale human resources as three -dimensional animation.On the contrary, the number of two -dimensional animation is also due to the characteristics of easy development of the market. Aside from domestic and the United States, Japan's two -dimensional animation is enough to put pressure on the world.If the level of painting a...

Claims

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Application Information

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IPC IPC(8): G06T13/80
Inventor 马宁
Owner 马宁
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