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Method for presenting animation synchronously in instant communication

An animation and communication technology, applied in digital transmission systems, electrical components, transmission systems, etc., can solve problems such as short playback time, insufficient client user experience, and inability to update contacts synchronously, and achieve the effect of enhancing the experience effect

Active Publication Date: 2007-10-31
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The present invention provides a method for synchronously presenting animations in instant messaging to solve the problems in the prior art that the animations of virtual pets can only be played once, cannot be played continuously, the playing time is short, the user experience of the client is insufficient, and the user experience of the client is insufficient. After one of the parties updates the content of the animation, the contact of the other party cannot be updated synchronously

Method used

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  • Method for presenting animation synchronously in instant communication
  • Method for presenting animation synchronously in instant communication
  • Method for presenting animation synchronously in instant communication

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0035] Referring to FIG. 2 , this figure is a flow chart of main principles for realizing synchronous presentation of animation in Embodiment 1 of the present invention.

[0036] When the client A user is going to present the pet animation image that he or she is feeding virtually to the contact client B user, and enable the client B user to continuously watch the pet animation image, then proceed as follows:

[0037] In step 201, the user of client A sends a request for synchronously presenting animation to the user of client B.

[0038] Step 202, the client A user starts the animation file player, plays the animation file, and continuously presents the animation image of the virtual pet.

[0039] In step 203, the user of client B receives a request for synchronously presenting the animation. If the user agrees to watch the animation synchronously, perform step 204; otherwise, end the synchronously presenting.

[0040] Step 204, the client B user searches for the desired ani...

Embodiment 2

[0050] In the IM system, in order to enrich the chat content during the chat process, the client user wishes to dynamically display some chat content. This embodiment dynamically presents the user's chat content through the virtual pet image. For example, the client user adds such as When using emoticons such as "Laughing", the chat information of "Laughing" can be presented to the client user in the image of a virtual pet laughing synchronously.

[0051] Referring to FIG. 3 , this figure is a flow chart of realizing synchronous presentation of animation in Embodiment 2 of the present invention.

[0052] When the client A user sends a chat message to the client B user, and the chat message contains dynamic chat content, the following steps are performed:

[0053] Step 301, the user of client A selects the virtual pet animation information that dynamically expresses the chat content, and sends this information together with the chat information to client B. The virtual pet anim...

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PUM

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Abstract

The invention discloses a method of presenting cartoon in-phase in instant communication; it is used to resolve problem that dummy pet cartoon can not be played continuously between instant communication users. The invention includes: the relative information of first client terminal playing cartoon file is sent to the second client terminal, the relative information at least includes mark of said cartoon file; the client terminal received relative information plays cartoon continuously based on relative information; when any of the first client terminal and the second client terminal updates cartoon, the updated cartoon is sent to the other client terminal, the client terminal which receives the updating information plays the cartoon continuously based on said updating information.

Description

technical field [0001] The invention relates to instant messaging technology in the field of communication and computer technology, in particular to a method for synchronously presenting animation in instant messaging. Background technique [0002] Now, the continuous improvement and development of Instant Messaging (IM) tools provide network users with a variety of applications based on the IM platform, such as raising virtual pets and online music. Users in the IM system can virtually feed pets online to experience the fun of raising virtual pets. At the same time, they can also send animations of feeding virtual pets to each other during chatting with contacts, allowing contacts to share the benefits brought by virtual pet animations. joy. [0003] In the prior art, when a user of the client, user A, is going to share the virtual pet animation with another user of the client, user B, user A of the client sends the file number of the animation of the virtual pet to user B...

Claims

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Application Information

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IPC IPC(8): H04L12/58
Inventor 汪海兵杨晓虎
Owner TENCENT TECH (SHENZHEN) CO LTD
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