Game object matching method and device, electronic equipment and computer readable medium

A matching method and game technology, applied in the field of games, can solve problems such as low accuracy

Active Publication Date: 2020-06-23
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] At present, most matching systems use the ELO (Elo points) algorithm to calculate the player's points, but the strategy for calculating the player's points in the ELO algorithm is relatively simple, and the player's points are only updated according to the outcome of the game, and only through ELO The accuracy of predicting the player's victory or defeat by the size of the points is also relatively low

Method used

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  • Game object matching method and device, electronic equipment and computer readable medium
  • Game object matching method and device, electronic equipment and computer readable medium
  • Game object matching method and device, electronic equipment and computer readable medium

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Embodiment Construction

[0055] Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete and will fully convey the concept of example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided in order to give a thorough understanding of embodiments of the present disclosure. However, those skilled in the art will appreciate that the technical solutions of the present disclosure may be practiced without one or more of the specific details being omitted, or other methods, components, devices, steps, etc. may be adopted. In other instances, well-known technical solution...

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PUM

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Abstract

The invention relates to a game object matching method and device, electronic equipment and a computer readable medium, and belongs to the technical field of games. The method comprises the steps of extracting feature data of game objects from log data, wherein the feature data comprises ranking scores, competition time parameters, opponent ranking scores and competition winning and losing parameters; obtaining model parameters according to the ranking scores, the competition time parameters and the opponent ranking scores, and determining a loss function according to the model parameters; taking the real winning rate as training data to carry out iterative training on a loss function so as to update the ranking score of the game object; and when the loss function is smaller than or equalto the loss threshold value or the number of iterations is greater than or equal to the iteration threshold value, determining an updated ranking score so as to match the game object according to theranking score. According to the method, the loss function is defined by using more comprehensive game object feature parameters, and iterative training is performed on the loss function by using the machine learning algorithm, so that the prediction accuracy of player winning and losing can be effectively improved.

Description

technical field [0001] The present disclosure relates to the technical field of games, in particular, to a game object matching method, a game object matching device, electronic equipment, and a computer-readable medium. Background technique [0002] In multiplayer online tactical competitive games, it is necessary to use a matching system to balance the strength of the players on both sides, so that the levels of the two sides are as close as possible, so as to avoid the occurrence of crushing games to a large extent and optimize the player experience . [0003] At present, most matching systems use the ELO (Elo points) algorithm to calculate the player's points, but the strategy for calculating the player's points in the ELO algorithm is relatively simple. The player's points are only updated according to the outcome of the game, and only through ELO The accuracy of predicting the player's victory or defeat by the size of the points is also relatively low. [0004] There...

Claims

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Application Information

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IPC IPC(8): A63F13/795
CPCA63F13/795
Inventor 吴友友
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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