Hair simulation method and system
A simulation method and simulation system technology, which are applied to the details of 3D image data, image data processing, animation production, etc., and can solve problems such as large amount of calculation, large amount of storage, and low realism.
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[0079] Please refer to Figure 1 to Figure 6 Shown, the preferred embodiment of a kind of hair simulation method of the present invention, comprises the following steps:
[0080] Step S10, setting the initial state of the hair styling, and dividing the hair styling into a fixed area (part attached to the scalp) and a moving area;
[0081] Step S20, generate hair mapping bones based on the hair direction of the fixed area and the moving area; mapping bones is a common method in the field of model animation, and is generally used for human body movement; the number of hair mapping bones can be passed through parameters To determine, in order to improve computational efficiency, tens of thousands of hair points can be mapped to 100 mapped bones;
[0082] Step S30, setting the motion parameters of the hair, and using the motion parameters and the mapped skeleton to simulate the motion of the hair in the motion area.
[0083] This application is also applicable to the motion of a...
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