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Method and device for generating model map

A texture and model technology, applied in the computer field, can solve problems such as high resource waste, save rendering resources, solve high resource waste, and improve rendering efficiency.

Active Publication Date: 2021-06-25
BEIJING PERFECT WORLD SOFTWARE TECH DEV CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] This application provides a method and device for generating model textures, to at least solve the technical problem of high waste of resources when rendering decals on models in the related art

Method used

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  • Method and device for generating model map
  • Method and device for generating model map
  • Method and device for generating model map

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Embodiment Construction

[0075] In order to enable those skilled in the art to better understand the solution of the present application, the technical solution in the embodiment of the application will be clearly and completely described below in conjunction with the accompanying drawings in the embodiment of the application. Obviously, the described embodiment is only It is an embodiment of a part of the application, but not all of the embodiments. Based on the embodiments in this application, all other embodiments obtained by persons of ordinary skill in the art without creative efforts shall fall within the scope of protection of this application.

[0076] It should be noted that the terms "first" and "second" in the specification and claims of the present application and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific order or sequence. It is to be understood that the data so used are interchangeable under appropriate circumstances such ...

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PUM

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Abstract

The invention relates to a method and device for generating a model map, and the method comprises the steps: obtaining an initial map of a target model which is a model of a to-be-rendered target decal; according to the decal information of the target decal, adding the decal map of the target decal to the initial map to obtain a target map, wherein the decal information comprises the information of the decal map and the relation information between the target decal and the target model; determining the target map as a model map of the target model, wherein the model map is used for rendering the target model when an application where the target model is located runs. The technical problem of relatively high resource waste during decal rendering on the model in the prior art is solved.

Description

technical field [0001] The present application relates to the field of computers, in particular to a method and device for generating model maps. Background technique [0002] At present, there are more and more large-scene games, and the game scenes are getting bigger and bigger, and the requirements for performance optimization are getting higher and higher. In order to meet players' increasingly discerning tastes for games and higher and higher requirements for game quality, the scenes of games are getting bigger and bigger. There are also more and more demands for decal functions in the scene. The existing decal solution is to add a rendered 3D object to the scene, and use this 3D object to display the required decals. However, every time a decal is added in this way, an additional rendering object needs to be added, which increases rendering consumption and reduces the efficiency of scene rendering. [0003] For the above problems, no effective solution has been prop...

Claims

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Application Information

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IPC IPC(8): G06T15/00G06T15/80G06T19/20A63F13/52
CPCG06T15/005G06T15/80G06T19/20A63F13/52A63F2300/66
Inventor 王耀民
Owner BEIJING PERFECT WORLD SOFTWARE TECH DEV CO LTD
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