The invention relates to a Unity-based immersive content rendering improvement method and device and a storage medium, and the method comprises the steps: obtaining related parameters according to the size of an actual scene, creating a
camera array, respectively corresponding to the front, left, right and bottom, setting the
focal length of a camera according to known parameters, calculating the lens offset parameter of the camera according to the relation between the position of the camera and a corresponding screen, and obtaining a final correct rendering picture. The rendering resolution is consistent with the effective resolution, immersive pictures with higher resolution can be rendered, the details of the finally presented immersive content are ensured, the
algorithm is simple and easy to understand, related art workers can conveniently and quickly adjust parameters according to the size of the actual
application site of the
naked eye 3D immersive digital prototype room, the real-time performance of the
naked eye 3D immersive digital prototype room is improved, and the
software to adapt the content is configured to the display site. Rendering efficiency is improved, hardware performance requirements are reduced, and cost investment is effectively reduced.