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839 results about "Real-time rendering" patented technology

Real-time rendering is one of the interactive areas of computer graphics, it means creating synthetic images fast enough on the computer so that the viewer can interact with a virtual environment. The most common place to find real-time rendering is in video games. The rate at which images are displayed is measured in frames per second or Hertz. The frame rate is the measurement of how quickly an imaging device produces unique consecutive images.

Dynamic human modeling method based on three-dimensional gaussians

PCT designated stage expiredWO2025118224A13D-image renderingNeural fieldsComputer graphics (images)
Disclosed in the present invention is a dynamic human modeling method based on three-dimensional Gaussians. In the present method, a multi-view human video is given firstly, and in order to correct and transform the dynamic human appearance, a latent code and a set of blend weights are added to each Gaussian; and the latent code and a target pose are inputted to an MLP to correct the Gaussian in a canonical space, so as to capture an appearance change under the target pose. The corrected Gaussian is transformed into the target pose by means of the blend weights thereof in a linear blend skinning (LBS) manner. Finally, a realistic human image at a new viewing angle or a new pose can be rendered in real time by means of Gaussian splatting. Compared with an existing method based on an implicit neural radiance field (NeRF), the three-dimensional Gaussian representation of the present invention can better capture high-frequency details while achieving optimal rendering performance.
Owner:ZHEJIANG UNIV

Method of Constructing Digital Twin Physical Field of Computer Numerical Control Machine Tool with Double Order Reduction

A method of constructing a digital twin physical field of a computer numerical control machine tool with double order reduction is provided. A physical field finite element simulation sample data set in a working state sampling space has an order preliminarily reduced to sparse grid node data via an improved K Nearest Neighbor (KNN) algorithm, so that the number of point sets is kept within the real-time rendering capability range of graphic rendering software. A digital twin physical field proxy model is trained using a radial basis function (RBF) to realize reconstruction of the physical field. The proxy model is iteratively optimized using a genetic algorithm to solve the problem of deviation between a proxy physical field model and a real physical model. Finally, the proxy model is deployed to a digital twin system, and the physical field distribution is solved in real time.
Owner:ZHEJIANG UNIV

Dynamic human body modeling method based on three-dimensional Gaussian sputtering technology

A high-quality digital human avatar is quickly reconstructed from a monocular video and is rendered in real time, the method is widely applied to various fields, and an existing method based on a neural radiation field is high in training and rendering cost. According to the dynamic human body three-dimensional modeling method based on the three-dimensional Gaussian sputtering technology, three-dimensional Gaussian can be expanded to a dynamic human scene, and rapid training and real-time rendering can be achieved. Specifically, the three-dimensional Gaussian of the human body is initialized in a standard space, and the three-dimensional Gaussian is converted from the standard space to a posture space by utilizing linear hybrid skin (LBS) according to posture parameters, so that fine details of the human body are learned at very low calculation cost; a posture parameter refining module and an LBS weight optimization module are designed to improve the problem of inaccurate detection of posture parameters in a real data set, and multi-resolution hash coding is introduced to accelerate the model training speed.
Owner:GUANGDONG UNIV OF TECH

Game animation character display method based on virtual reality technology

The invention provides a game cartoon character display method based on a virtual reality technology. The method comprises the following steps: acquiring three-dimensional model data of a game cartoon character in a target display area through a user interaction terminal; the virtual reality content management platform determines a dynamic rendering precision level according to the model data, and generates a real-time rendering strategy including a model patch reduction coefficient, a texture compression rate and a skeleton animation updating frequency in combination with terminal performance parameters; the strategy is sent to a virtual reality supervision platform and a user interaction terminal, and a virtual reality rendering engine platform is instructed to execute real-time rendering; and the virtual reality supervision platform monitors the frame rate fluctuation data of the head-mounted display device, calculates the scene rendering stability, sends a rendering optimization instruction if the scene rendering stability is lower than a threshold value, and adjusts the model data acquisition frequency and the video memory cleaning period to optimize the performance. The rendering efficiency and the system stability can be improved, and the hardware load and the frame rate fluctuation are reduced.
Owner:JIANGSU JIUQU INTERACTIVE ENTERTAINMENT NETWORK TECHNOLOGY CO LTD

Virtual human design and application platform and method based on artificial intelligence, equipment and medium

The invention provides a virtual human design and application platform, method and device based on artificial intelligence, and relates to the technical field of virtual digital humans. The method comprises the steps of performing local anonymization on multi-modal input data on user equipment, encoding generated anonymized multi-modal features to obtain a multi-modal feature vector, and inputting the multi-modal feature vector into an emotion calculation model to obtain a user emotion intensity quantized value; inputting the multi-modal feature vector into a context sensing model, and generating a user intention vector after context correction in combination with a knowledge graph; generating an updated personality parameter matrix according to the user emotion intensity quantized value and the user intention vector; and outputting voice waveform data, facial muscle motion parameters and skeleton joint coordinate data based on the personality parameter matrix, and driving the virtual digital human three-dimensional model to perform real-time rendering. According to the scheme, the naturalness, emotional resonance and long-term user retention rate of virtual digital human interaction can be improved, and user privacy data security is protected.
Owner:郑雯月

Three-dimensional scene reconstruction method and device based on large model geometric prior, and medium

The invention discloses a three-dimensional scene reconstruction method and device based on large model geometric prior, and a medium, and aims to solve the problems that a conventional 3DGS is liable to have artifacts and detail loss in geometric discontinuity, data redundancy and illumination variation scenes, and predicts a dense depth map and a normal map from a monocular image by using a pre-trained large model. The position and form of the Gaussian kernel are constrained as additional geometric priori; a primitive adjustment strategy based on kernel density estimation is introduced in the training stage, small Gaussian primitives with similar structures and adjacent spaces are combined into a large Gaussian primitive, the rendering quality is kept, redundancy is reduced, and the volume of the model is reduced; an exposure coefficient is adaptively estimated for each input image, an exposure compensation image loss function is constructed, and floating artifacts caused by illumination differences at shooting moments are eliminated. Experiments show that compared with the prior art, the method improves the three-dimensional reconstruction precision and real-time rendering quality of complex illumination and less-texture areas in a public data set and an unmanned aerial vehicle aerial photography scene.
Owner:NARI INFORMATION & COMM TECH

Game scene optimization method and system based on dynamic rendering

The invention provides a game scene optimization method and system based on dynamic rendering, and belongs to the technical field of game development.The game scene optimization method comprises the steps that firstly, a real-time rendering state data set of a current game scene, rendering resource occupation information containing scene elements and picture frame rendering time consumption parameters are obtained; then, a pre-trained rendering demand analysis model is called for analysis, a rendering demand feature set of the scene elements is obtained, the rendering demand feature set comprises element visual importance features and rendering resource sensitivity features, and a scene element dynamic optimization strategy is generated based on the rendering demand feature set; the scene element dynamic optimization strategy comprises an element detail level adjustment rule and a rendering resource allocation priority parameter, executing a rendering parameter adjustment operation on a target scene element according to the scene element dynamic optimization strategy, generating adjusted scene rendering configuration data, and finally inputting the scene rendering configuration data into a game rendering pipeline for real-time rendering processing. And outputting the optimized game scene picture frame sequence. Therefore, the game picture quality and the operation performance can be improved.
Owner:CHENGDU FUQIAN TECH CO LTD +1

High-resolution three-dimensional reconstruction method of fusion diffusion model

The invention discloses a high-resolution three-dimensional reconstruction method of a fusion diffusion model, which belongs to the technical field of image data processing, and comprises the following steps: constructing an original data set D; constructing an enhanced training set; constructing a three-dimensional reconstruction network which comprises a text encoder, a renderer, a VAE encoder, a conditional diffusion model, a VAE decoder and an MVS module; training and fine-tuning the conditional diffusion model in three stages to obtain a three-dimensional reconstruction model, acquiring an image sequence and a text instruction of a scene to be reconstructed, and performing reconstruction by using the three-dimensional reconstruction model. According to the method, highly consistent geometric and color reduction can be kept under the multi-view condition, and splicing artifacts are remarkably reduced. Through semantic guidance optimization, texture details and structural consistency of the reconstruction model are greatly improved. Conditional diffusion sampling enables the model to accurately restore local details in a complex scene, and the stability of real-time rendering is improved.
Owner:SHENZHEN SENSING DATA TECH CO LTD +1

Detail level rendering method based on Gaussian splashing

The invention discloses a detail level rendering method based on Gaussian splash, which can dynamically change the detail level of a model according to the actual needs of a user in an interaction process, realize high-fidelity and low-resource-loss rendering based on Gaussian splash, and reduce the loss required by rendering. The technical scheme of the invention comprises a preparation stage and a real-time rendering stage. In the preparation stage, a multi-view image is acquired, a corresponding three-dimensional model or four-dimensional model is constructed according to the multi-view image, and Gaussian splash models with different detail levels are generated. And in the real-time rendering stage, the Gaussian splash models of different detail levels are selected for real-time rendering according to the real-time data of the user by using the Gaussian splash models of different detail levels.
Owner:BEIJING INST OF TECH

Scene building method and system based on three-dimensional reconstruction

The invention discloses a scene building method and system based on three-dimensional reconstruction. The method comprises the following steps: collecting a multi-view two-dimensional image of an environment; preprocessing the obtained two-dimensional image, and automatically identifying and labeling different objects and areas in the image by applying a semantic segmentation technology to understand semantic information in the image; according to the marked two-dimensional image data, reconstructing a three-dimensional model from the two-dimensional image by using a multi-view geometric three-dimensional reconstruction algorithm based on bundle adjustment, and storing the reconstructed three-dimensional model as a sub-scene model; according to the method, the three-dimensional model is accurately reconstructed by collecting the multi-view two-dimensional image and applying the semantic segmentation and bundle adjustment technology, the technical bottleneck of real-time rendering of a complex scene is solved, and the scene building efficiency and precision are improved; and in combination with the generative adversarial network and the variational auto-encoder optimization model, authenticity, detail expressive force and diversity are enhanced, and rich and real scene experience is provided for the field of virtual reality.
Owner:XIANGYANG CLOUD VALLEY INVESTMENT MANAGEMENT CO LTD

Dynamic scene reconstruction method and system based on spatial decomposition and Gaussian splashing

The invention provides a dynamic scene reconstruction method and system based on spatial decomposition and Gaussian splashing, and belongs to the technical field of computer vision and graphics. The method comprises the following steps: decomposing a dynamic scene into a static standard space and a dynamic playground; reconstructing the standard space by using three-dimensional Gaussian splashing to obtain Gaussian primitives of the standard space; decomposing the characteristics of the motion field into standard space characteristics and a plurality of motion subspace characteristics based on tensor decomposition; fusing the standard space feature and the multiple motion subspace features through a motion information decoder, and decoding motion information of Gaussian primitives in the standard space; and applying the motion information to Gaussian primitives of a standard space, generating any moment representation of a dynamic scene, and rendering a target view angle image through a snowball throwing method to realize reconstruction of the dynamic scene. Through the method, the reconstruction precision and the rendering quality are effectively improved, and the real-time rendering capability is kept.
Owner:SHANDONG UNIV

Digital human generation method based on multi-modal large model

The invention provides a digital human generation method based on a multi-modal large model. The method comprises the following steps: constructing a digital human basic model; generating a structured training set; generating a question and answer model supporting multi-channel interaction; semantic answers of the user questions are output, text emotional tendencies of the semantic answers are extracted, and emotional intensity parameters are output; generating facial muscle movement track data, and performing real-time rendering on the digital human basic model according to the facial muscle movement track data to output a digital human three-dimensional image with emotion expression. According to the embodiment of the invention, cross-modal alignment is carried out on text, image and audio data, and a multi-modal large model containing visual, voice and knowledge models is optimized by using a joint training method, so that more natural and smoother multi-channel interaction experience is realized; in addition, by introducing an emotion recognition model and a face interaction model, the emotion tendency contained in the semantic answer can be captured and reflected more accurately, so that a digital human three-dimensional image with real emotion expression is output.
Owner:CHINA NAT BUILDING MATERIALS TECH CO LTD +2

Cross-platform real-time digital human rendering system and method without being supported by GPU (Graphics Processing Unit)

The invention discloses a cross-platform GPU support-free real-time digital human rendering system and method, and relates to the technical field of digital human rendering, and the system comprises an offline modeling module which constructs a mouth base space model through principal component analysis based on video data of a target person; the real-time driving module is used for mapping real-time voice features into dynamic coefficients of the mouth base space model; the image synthesis module is used for reconstructing a mouth image according to the dynamic coefficient and fusing the mouth image with a pre-stored reference face image; the cross-platform adaptation layer is configured to realize real-time rendering without GPU dependence through compiling, memory mapping and multi-thread scheduling technologies; and the dynamic resource manager is used for optimizing resource occupation and ensuring stable operation in a multi-platform environment. According to the technical scheme, dependence on high-computing-power hardware and an ideal acoustic environment can be broken through, and a complete theoretical framework and an engineering implementation path are provided for large-scale popularization of a digital human technology in a lightweight terminal.
Owner:LIANGSHENG DIGITAL ARTIFICIAL INTELLIGENCE (SHENZHEN) CO LTD

Three-dimensional immersive content interaction method and system based on 3D Gaussian spattering

The invention belongs to the technical field of three-dimensional scene interaction, and particularly relates to a three-dimensional immersive content interaction method and system based on 3D Gaussian spattering. The method comprises the following steps: collecting a multi-view image and carrying out motion structure recovery to obtain a camera pose matrix; according to the camera pose matrix, performing three-dimensional reconstruction processing on the image data through a 3D Gaussian spattering algorithm to obtain a reconstruction model; performing behavior analysis on the historical viewport track of the user to obtain a visual angle prediction result; and according to the visual angle prediction result and the reconstruction result of the reconstruction model, video frame generation is carried out at a client through a real-time rendering engine, and a transmission result is obtained. According to the invention, the application of the 3DGS in the three-dimensional expression technology is realized, the rendering quality is improved, and the degree of participation and immersion of the user are improved.
Owner:COMMUNICATION UNIVERSITY OF CHINA

Automobile exhibition interactive experience method based on virtual reality

The invention belongs to application of a virtual reality technology in the field of automobile exhibition, and particularly relates to an automobile exhibition interactive experience method based on virtual reality. Firstly, a virtual exhibition hall and a vehicle type three-dimensional model are constructed and optimized, so that a user checks the appearance and the internal structure of a vehicle in an immersive manner; recording browsing behaviors, and analyzing preferences through a recommendation algorithm to generate personalized vehicle model recommendation; after a user selects a vehicle, configuration selection and real-time rendering display can be carried out, test driving can be selected, and the system loads different driving scenes to simulate control experience; and finally, capturing a user attention area based on a line-of-sight tracking technology of a clustering algorithm to generate a visual heat map so as to identify preference key points, and providing data support for marketing and exhibition planning. According to the method, the reality sense of virtual display is improved through multiple technologies, interactivity is enhanced, test driving experience is enriched, user preferences are accurately captured, and the defects of an existing automobile exhibition display mode are effectively overcome.
Owner:SHANDONG YOUZHAN CULTURE MEDIA CO LTD

Rendering equipment based on three-dimensional Gaussian sputtering

The invention discloses rendering equipment based on three-dimensional Gaussian sputtering. The hardware architecture includes a memory interface, a pre-processing engine, a cardinality ordering engine, a rasterization engine, and the like. The preprocessing engine converts the three-dimensional Gaussian point into a two-dimensional representation and generates a key value pair containing a tile identifier and depth information; the cardinal number sorting engine performs staged efficient sorting through a parallel processing mechanism and a BRAM alternate working mode; and the rasterization engine performs rendering processing by adopting a full-pipeline design and an early-stage stopping mechanism. According to the method, parallel execution of depth sequencing and rasterization is achieved, memory access and calculation redundancy are reduced through optimized data flow design, an efficient and low-power-consumption hardware acceleration solution is provided for three-dimensional Gaussian sputtering rendering, and the method is particularly suitable for application scenes such as virtual reality, games and scientific visualization requiring real-time rendering.
Owner:TSINGHUA UNIVERSITY

Virtual actor based on 4D Gaussian splashing and XR and on-site immersive real-time presentation system and method thereof

The invention belongs to the technical field of augmented reality (XR) and computer vision crossing, relates to fusion application in immersive digital performance, and provides a virtual actor reconstruction and immersive presentation system based on 4D Gaussian splash modeling and XR space positioning. The system comprises a set of spherical multi-camera-position high-synchronization camera shooting matrix used for capturing dynamic images of actors; performing dynamic modeling on the multi-angle image through a 4D Gaussian splashing technology, and outputting a virtual actor point cloud model which can be used by XR equipment; vPS visual positioning and an SLAM tracking module are combined, and precise mapping positioning of a performance space is achieved in AR / MR equipment. The method supports the immersive watching of the actor image at the audience end at a 360-degree free visual angle, and realizes the natural presentation of the virtual actor without dead angles and wearing in cooperation with shielding judgment and a real-time rendering engine. The system is widely applicable to on-site entertainment scenes such as immersive theaters, text travel performances, brand activities, concerts and television programs.
Owner:SHANGHAI SHICHEN CULTURAL COMMUNICATION CO LTD

Dynamic three-dimensional scene reconstruction and real-time rendering method and device based on free space-time Gaussian sputtering

The invention discloses a dynamic three-dimensional scene reconstruction and real-time rendering method based on free space-time Gaussian sputtering, and the method comprises the steps: firstly obtaining a multi-view-angle dynamic scene video, extracting cross-view-angle feature points for three-dimensional reconstruction, initializing free space-time Gaussian primitives, and carrying out the real-time rendering of the free space-time Gaussian primitives; an optimizable explicit motion function and a time opacity function are set for each Gaussian primitive and are used for representing the geometry and appearance of the dynamic three-dimensional scene; then sputtering and rendering the Gaussian primitive at the current moment based on the observation visual angle, and outputting a high-fidelity dynamic scene image of the corresponding visual angle; finally, Gaussian primitive parameters are optimized in a combined mode through a rendering loss function and a four-dimensional regularization strategy, and meanwhile low-influence Gaussian primitives are relocated periodically. According to the method, the movable Gaussian primitive is introduced at any position in space and time, the explicit motion function and the time opacity function are combined, a complex dynamic scene is effectively modeled, and efficient reconstruction and real-time rendering of the dynamic three-dimensional scene are achieved.
Owner:ZHEJIANG UNIV

Rendering method for local loading cache synchronous optimization rendering of large-scale basin twinborn model

The invention relates to a rendering method for local loading cache synchronous optimization rendering of a large-scale basin twinborn model, and belongs to the field of digital twinborn model rendering. The method comprises the following steps of: reconstructing a top index for an original model data set, and combining the original model data set into an integral data set through vertex compression and quality compression so as to realize the purpose of accelerating rendering; according to the method, detail models of different levels are created for different areas, so that the real-time rendering precision of the area far away from an observer is reduced, the calculated amount is reduced, optimization of an overall rendering pipeline is carried out in combination with a fragment shader and a vertex shader, thread consumption of a GPU is reduced, and real-time loading of a large-scale drainage basin twin model and display of simulation scene change are achieved. According to the method, the large-scale digital twin model can be lightened, the overall data size of the model is reduced while the visualization effect is guaranteed, and meanwhile, rendering visualization of the large-scale twin model can be dynamically loaded in real time.
Owner:FUJIAN ZHONGRUI HANDING DIGITAL TECH CO LTD

Multi-dimensional holographic image real-time rendering method and system based on dynamic light field modulation

The invention discloses a multi-dimensional holographic image real-time rendering method and system based on dynamic light field modulation, and relates to the technical field of holographic display, the method is applied to terminal equipment and a server, the terminal equipment determines a space coordinate range based on quantum dot super-structure surface characteristics by obtaining related parameters of a target holographic scene, and the real-time rendering of a holographic image is realized. A quantum dot excitation sequence is generated to regulate and control the micro-nano structure of the super-structure surface, a joint coding model is constructed, a target light field modulation instruction set is generated through optimization, corresponding multi-dimensional light field data is requested from a server, and a holographic scene is generated through processing, fusion and rendering; the server receives the request, calls original holographic data, constructs a coding model and a compression model, and sends multi-dimensional light field data subjected to entropy compression to the terminal through a multi-channel transmission protocol; according to the method, efficient real-time rendering of the multi-dimensional holographic image is achieved, the rendering efficiency and quality are improved, and the method is suitable for scenes with high requirements for real-time performance of the holographic image.
Owner:GUANGZHOU ACADEMY OF FINE ARTS

Multi-instance cloud edge collaborative rendering method based on unreal engine

The invention relates to the technical field of real-time rendering, cloud edge collaboration and three-dimensional visualization, in particular to a multi-instance cloud edge collaboration rendering method based on an unreal engine. Through cloud centralized scheduling and edge node plug flow collaborative architecture, on-demand distribution, dynamic start and stop and life cycle management of rendering instances are realized, and the resource utilization efficiency is remarkably improved; the system combines a relay agent mechanism of TURN and Nginx, gets through access restrictions among a public network, a local area network and a plurality of subnetworks, and realizes unified access and high-adaptability pixel flow transmission capability. Through edge-side integrated pixel flow and signaling service, distributed instance management and load balancing scheduling, the concurrent processing capability and horizontal expansibility of the system are enhanced, and the requirements of complex three-dimensional application scenes such as multiple users, real-time interaction and high-performance rendering are met. Through a cloud edge separation architecture, a relay forwarding mechanism and instance dynamic scheduling, efficient and stable pushing of unreal engine pixel streams in a multi-network environment is realized.
Owner:DONGFANG ELECTRONICS CO LTD

Gaussian model construction method and device, program product and storage medium

The invention discloses a Gaussian model construction method and device, a program product and a storage medium, and relates to the technical field of computer vision. The method comprises the following steps: acquiring multi-view images, and obtaining a three-dimensional Gaussian element corresponding to each multi-view image; establishing a hierarchical data structure; selecting a training view angle to obtain a trained three-dimensional Gaussian element; calculating a stability score of each trained three-dimensional Gaussian element, and performing hierarchical construction operation according to each stability score to obtain a plurality of space clusters; calculating a representative parent cluster; performing rasterization processing to obtain a rendering result; calculating rendering loss, and adding the representative parent cluster into the hierarchical data structure to obtain a target hierarchical data structure; and repeatedly executing the training operation and the hierarchical construction operation until the rendering loss is lower than a preset loss threshold value, and outputting a three-dimensional Gaussian scene model containing the target hierarchical data structure. By implementing the technical scheme provided by the invention, the performance pressure faced by real-time rendering can be reduced.
Owner:SHENZHEN SAIER INTELLIGENT CONTROL TECH CO LTD

Video stream concurrent access front-end dynamic scheduling control system and method based on digital twinborn scene

The invention discloses a video stream concurrent access front-end dynamic scheduling control system and method based on a digital twinborn scene, and relates to the technical field of computer software and network communication, the system comprises three core modules: a self-adaptive request queue module manages UE rendering resources based on a session token pool, distributes tokens through preemptive scheduling, and sends the tokens to a server; in combination with a GPU frame rate feedback dynamic adjustment strategy, queuing through a Promise asynchronous queue when the request fails; the front-end fusing and backoff retry module monitors the connection failure rate, when the connection failure rate reaches a threshold value, fusing is triggered, retry is delayed by adopting an exponential backoff strategy, and a semi-open state tends to recover; and the local cache collaboration module intercepts the request through Service Worker, caches the latest video clip, pushes the local content when the request is delayed, and ensures the freshness through ETag verification. The method and the device are used for efficiently managing loading and interaction of multiple users on real-time rendering pictures at a browser end.
Owner:浪潮智慧城市科技有限公司

Method for fusing three-dimensional geological model and WebGIS (Web Geographic Information System)

The invention relates to the technical field of geological analysis, and discloses a method for fusing a three-dimensional geological model and a WebGIS (Web Geographic Information System), aiming at solving the problems of poor data intercommunity, limited spatial analysis capability, difficulty in real-time updating and low model loading efficiency of the existing method, and the scheme mainly comprises the following steps: extracting geological model data, and carrying out standardized format processing; lightweight processing is carried out, and geological attributes and model nodes are bound one by one; the format is converted into a binary format embedded with a metadata label, and data integrity verification and automatic error correction are carried out in the conversion process; constructing a non-uniform adaptive octree spatial index, a multi-level attribute data architecture and a real-time updating mechanism of attribute data; after the geological model and the terrain are precisely registered and fused, a dynamic loading mechanism, a high-performance rendering mechanism and a geological model real-time updating mechanism are constructed, and a three-dimensional geological analysis tool is integrated. According to the method, efficient loading, real-time rendering, dynamic updating and spatial analysis of the three-dimensional geologic model in the WebGIS are realized.
Owner:CHINA HYDROELECTRIC ENGINEERING CONSULTING GROUP CHENGDU RESEARCH HYDROELECTRIC INVESTIGATION DESIGN AND INSTITUTE

Visualization system and method for urban building group earthquake disaster simulation

The invention relates to the technical field of urban earthquake disaster simulation, and provides a visualization system and method for urban building group earthquake disaster simulation, and the system comprises an offline data preprocessing and block organization module and a block dynamic data management and scheduling module. The GPU acceleration rendering module is used for mapping a global floor index to a vertex to endow the vertex with a unique identifier, and finally submitting the combined model to a GPU, and cooperating with a displacement texture and a user-defined shader to realize real-time rendering of a building form; the GPU parallel displacement picture moving module is deeply coupled to the GPU rendering pipeline and is used for resolving the vertex displacement and the color value in real time and injecting the vertex displacement and the color value into the rendering pipeline; and the efficient interaction module dynamically updates label contents and coordinates to realize three-dimensional interaction. According to the method, massive time sequence displacement data are coded into textures, and parallel calculation is performed by using the GPU vertex shader, so that real-time and smooth animation simulation of earthquake responses of all buildings is realized, and the performance bottleneck of a traditional CPU calculation mode is solved.
Owner:TONGJI UNIV +1

AI streaming output rich text real-time rendering method based on minimum rendering unit recognition

The invention provides an AI streaming output rich text real-time rendering method and system based on minimum rendering unit recognition. The method comprises the steps that an AI model outputs a text stream to an AI agent; defining a minimum rendering unit (MRU), wherein the minimum rendering unit is self-consistent in format and complete; the AI agent analyzes the text streams in real time, the analysis process continuously judges whether the currently accumulated text streams form a complete MRU or not, and if yes, a rendering trigger mark is added for output; if not, directly outputting; the client receives the output result and the text stream and judges whether current rendering is triggered or not, and if yes, the rendering result is displayed; and if not, continuing to receive the output result until the rendering result is displayed after the rendering is triggered. According to the method, real real-time rendering can be realized, and a user can see a formatted result to appear on a screen step by step and smoothly while AI generates contents, so that response speed perception and interaction experience are greatly improved, and the pain point of blank screen waiting is solved.
Owner:SHANGHAI GREAT WISDOM SHENJIU INFORMATION TECH CO LTD

Semantic SLAM method based on three-dimensional Gaussian sputtering

The invention proposes a semantic SLAM method based on three-dimensional Gaussian sputtering, and relates to the field of three-dimensional Gaussian sputtering and SLAM, and the method comprises the steps: constructing a three-dimensional Gaussian distribution model fusing semantic features, representing a scene through a group of isotropic three-dimensional Gaussian distribution, obtaining the RGB-D data of the scene in real time through an RGB-D sensor, and carrying out the calculation of the RGB-D data. S2, generating a pixel-level semantic segmentation mask of the original data by using a pre-trained semantic segmentation network, projecting the three-dimensional Gaussian distribution model to a two-dimensional plane to generate a rendering data set, and obtaining a multi-modal data set by minimizing a joint loss function formed by RGB loss, depth loss and semantic loss between the rendering data set and the multi-modal data set in S2; and iteratively optimizing the sensor pose parameters and optimizable parameters of the three-dimensional Gaussian distribution model to finally obtain a complete sensor pose track and three-dimensional semantic Gaussian distribution map, so that the semantic consistency and real-time rendering efficiency of three-dimensional scene reconstruction are remarkably improved.
Owner:NANJING UNIV OF POSTS & TELECOMM

Real-time rendering and interaction method for immersive virtual reality scene

The invention relates to the technical field of computers, and discloses a real-time rendering and interaction method and system for an immersive virtual reality scene. The method comprises the following steps: fusing tuner inertial data and eyeball tracking data, and constructing a prospective state prediction model; generating a predictive focus field in combination with scene visual saliency; synthesizing an anisotropic temporal-spatial resolution graph according to the predicted head angular velocity; gPU variable-rate coloring is driven to realize non-uniform rendering; and re-projection or dynamic fuzzy correction is executed in a self-adaptive manner according to the attitude prediction error before display. According to the technical scheme, the perception delay and the rendering load are remarkably reduced, and the frame rate stability and the visual immersion in a high-dynamic scene are improved.
Owner:CHENGDU TECHNICIAN COLLEGE (CHENGDU VOCATIONAL & TECH COLLEGE OF IND & TRADE CHENGDU ADVANCED TECH SCHOOL CHENGDU RAILWAY ENG SCHOOL)

Augmented reality intelligent navigation and operation quantitative evaluation method and system in operating room

The invention discloses an augmented reality intelligent navigation and operation quantitative evaluation method and system in an operating room, and the method comprises the steps: collecting multispectral image data and depth point cloud data of an operation region in the operating room in real time, and generating a multidimensional perception data set; performing feature extraction and spatial registration on the multi-dimensional perception data set, and decomposing the dynamic three-dimensional augmented reality model into an anatomical structure feature layer and an instrument interaction feature layer; performing dynamic matching and real-time rendering on the anatomical structure feature layer and the instrument interaction feature layer based on a digital twinning technology to generate augmented reality navigation information and an operation guidance scheme; and performing multi-dimensional quantitative analysis on the surgical operation process according to the augmented reality navigation information and the operation guidance scheme, and outputting a quantitative evaluation result. By utilizing the embodiment of the invention, augmented reality navigation guidance which is synchronous with a real operation scene in real time can be provided, meanwhile, accurate quantitative evaluation is carried out on the operation operation, and the accuracy, the safety and the trainability of the operation are improved.
Owner:HANGZHOU NORMAL UNIVERSITY

Three-dimensional scene data loading and displaying method and electronic equipment

The invention is suitable for the technical field of data processing, and provides a three-dimensional scene data loading and displaying method and electronic equipment. The method comprises the steps that to-be-processed three-dimensional scene data is spatially divided into data blocks of a plurality of precision levels, the number of the data blocks of each precision level is multiple, and all the data blocks can be independently stored and loaded; establishing a spatial index structure of all data blocks by adopting a spatial index technology; obtaining an operation applied to the interactive interface of the user side by a user, and determining a view range and a zoom level of the three-dimensional scene data needing to be loaded in the interactive interface according to the operation; and determining a target data block according to the zoom level, the view range and the spatial index structure, and sending the target data block to a user side for loading and displaying. According to the method, the data access and loading efficiency can be improved, the loading delay is reduced, and real-time rendering is ensured.
Owner:河北省第一测绘院 +1