The invention discloses an optimization method for rapid rendering of a three-dimensional model in
animation design, and particularly relates to the technical field of three-dimensional model rendering, comprising the steps of S1, model lightweight
processing, S2,
open source material
library access, S3, illumination rendering parameter optimization, S4, agent model and scene layering, S5,
hardware acceleration and rendering, S6, cache
precomputation optimization, and S7, real-time rendering interaction optimization. By means of a series of optimization measures, efficient rendering of the three-dimensional model is achieved, wiring is conducted through the optimization model, redundant patches are reduced, pre-optimized material packages are downloaded, complex material nodes are automatically created, the rendering calculation amount is reduced,
texture compression, resolution
adaptation and UV
layout are optimized, texture waste is avoided, and the rendering efficiency is improved. According to the method, the sampling rate and the
global illumination rebound frequency are dynamically adjusted, and the
noise is quickly reduced, so that the
processing is simpler, the lagging, the
crash and the
data loss are effectively avoided, and the rendering efficiency is remarkably improved.