Game object flying display method in 2D game and game object flying display system thereof
A display method and display system technology, applied in the field of 2D games, can solve problems such as poor user experience, low efficiency, and large system resource occupation, and achieve the effects of improving experience, improving rendering efficiency, and occupying less resources
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[0025] The present invention will be further described below with reference to the accompanying drawings and in combination with preferred embodiments.
[0026] Such as figure 1 As shown, the embodiment of the present invention discloses a display method for flying game objects in 2D games, including: adding parameters about the flying height of each game object in the game scene in the rendering display rules, and setting the parameters Set as the highest priority determination parameter used to determine the occlusion relationship of each game object; determine the flight height of the game object in the game scene; use the occlusion relationship of the game object with a large flight height to block the game object with a small flight height for the game object Rendered display.
[0027] In a further embodiment, the display method further includes: taking any one game object as a reference object, rendering and displaying other game objects relative to the reference object...
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