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Game object flying display method in 2D game and game object flying display system thereof

A display method and display system technology, applied in the field of 2D games, can solve problems such as poor user experience, low efficiency, and large system resource occupation, and achieve the effects of improving experience, improving rendering efficiency, and occupying less resources

Active Publication Date: 2017-05-17
NETEASE HANGZHOU NETWORK
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Use this method to realize the flight display effect of the flying object. When the flying object takes off, it is necessary to hide the flying object in the scene layer and create a transparent panel in the UI interface layer, and render the flying object on the transparent panel. When flying When the object lands, it needs to display the flying object in the scene layer and cancel the transparent panel in the UI interface layer; on the one hand, it takes up a lot of system resources and reduces efficiency; on the other hand, when the flying object takes off or lands, it requires the UI The tasks of the interface layer and the scene layer must be completed at the same time, and the frame animations must overlap when connecting to achieve a better display effect, otherwise it may lead to unrealistic display effects and poor user experience; in addition, if players who do not fly in the game scene want to To see players in flight, you must also create a transparent panel on the UI interface layer to see them, which increases the cost of system operation

Method used

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  • Game object flying display method in 2D game and game object flying display system thereof
  • Game object flying display method in 2D game and game object flying display system thereof

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Embodiment Construction

[0025] The present invention will be further described below with reference to the accompanying drawings and in combination with preferred embodiments.

[0026] Such as figure 1 As shown, the embodiment of the present invention discloses a display method for flying game objects in 2D games, including: adding parameters about the flying height of each game object in the game scene in the rendering display rules, and setting the parameters Set as the highest priority determination parameter used to determine the occlusion relationship of each game object; determine the flight height of the game object in the game scene; use the occlusion relationship of the game object with a large flight height to block the game object with a small flight height for the game object Rendered display.

[0027] In a further embodiment, the display method further includes: taking any one game object as a reference object, rendering and displaying other game objects relative to the reference object...

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PUM

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Abstract

The invention discloses a game object flying display method in a 2D game and a game object flying display system thereof. The display method comprises the steps that the parameters of flying height of each game object in a game scene are additionally arranged in rendering display rules, and the parameters are set as the highest priority judgment parameters for judging the shielding relationship of all the gam objects; and the flying height of the flying objects in the game scene is judged, and rendering display is performed on the game objects according to the shielding relationship that the game objects of high flying height shield the game objects of low flying height. The display system comprises a setting module, a judgment module and a display module. According to the game object flying display method in the 2D game and the game object flying display system thereof, the realistic flying effect can be realized, and the resource occupation of the system is small so that the rendering efficiency can be greatly enhanced and thus the user experience effect can be enhanced.

Description

technical field [0001] The invention relates to the field of 2D games, in particular to a display method and system for game object flying in 2D games. Background technique [0002] The existing method for creating the effect of flying game objects in 2D games is to use the UI interface layer to simulate flight. First, the flying objects in the scene layer are hidden, and then a transparent panel is created on the UI interface layer to represent the flight layer. The flying object is rendered on the transparent panel, so that the effect of the flying object covering the scene layer is realized. Use this method to realize the flight display effect of the flying object. When the flying object takes off, it is necessary to hide the flying object in the scene layer and create a transparent panel in the UI interface layer, and render the flying object on the transparent panel. When flying When the object lands, it needs to display the flying object in the scene layer and cancel ...

Claims

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Application Information

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IPC IPC(8): G06T13/80
CPCG06T13/80
Inventor 龙娉婷曾鵾程
Owner NETEASE HANGZHOU NETWORK
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