Normal map generation method and device

A technology of normal map and line paste, applied in the field of image processing, which can solve the problems of low efficiency of normal map acquisition, lower object rendering efficiency, and time-consuming, etc., to save time and production costs, and improve rendering efficiency.

Pending Publication Date: 2021-03-02
SHANGHAI HODE INFORMATION TECH CO LTD
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  • Abstract
  • Description
  • Claims
  • Application Information

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Problems solved by technology

However, the inventors of this patent application found that: the existing method is costly, and it takes a lot of time to make the high-mod

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  • Normal map generation method and device
  • Normal map generation method and device
  • Normal map generation method and device

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[0069]In order to make the objectives, technical solutions, and advantages of the present invention clearer, the following further describes the present invention in detail with reference to the accompanying drawings and embodiments. It should be understood that the specific embodiments described here are only used to explain the present invention, but not used to limit the present invention. Based on the embodiments of the present invention, all other embodiments obtained by those of ordinary skill in the art without creative work shall fall within the protection scope of the present invention.

[0070]The method for generating a normal map provided by the present invention will be described below with reference to the accompanying drawings.

[0071]Glossary:

[0072]Texture: It includes the texture of the surface of the object in the usual sense, that is, the grooves that make the surface of the object appear uneven, and it also includes the color pattern on the smooth surface of the objec...

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Abstract

The invention discloses a method for generating a normal map, and the method comprises the steps: loading a 3D model, and enabling the texture map coordinates of the 3D model to be unfolded and placedon a UV plane; determining the normal color corresponding to each vertex and each edge according to the tangent normal of each vertex and each edge of the 3D model; filling grids on the UV plane according to the vertexes and the edges; and generating a normal map according to the grid and the normal color. According to the method, the normal map can be automatically generated directly according to the 3D model, so that the high-modulus manufacturing and baking time is greatly saved, and the rendering efficiency of the object is greatly improved.

Description

Technical field[0001]The present invention relates to the technical field of image processing, in particular to a method and device for generating a normal map.Background technique[0002]With the continuous development of computer graphics, images, and video technologies, people's pursuit of image fidelity is getting higher and higher. Image processing technology can be used to describe more and more real images, in which the normal map method can improve the fidelity of the description of three-dimensional images. The normal is a kind of bump. The normal map can make the surface of the three-dimensional object have the rendering effect of light and shadow distribution, which can greatly reduce the number of faces and calculation content required for object rendering, so as to optimize the rendering effect of animation and games.[0003]In next-generation games, objects often need to be soft-edged, so that the game can render more refined effects with fewer model faces. Such asfigure 1...

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Application Information

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IPC IPC(8): G06T7/40G06T7/90G06T15/50G06T17/00
CPCG06T7/40G06T15/50G06T17/00G06T7/90
Inventor 陈思敏
Owner SHANGHAI HODE INFORMATION TECH CO LTD
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