The invention relates to a
graphics rendering pre-
processing method and a
graphics rendering
system. The method comprises the following steps of: 1, drawing a normal map of a model object; 2, drawinga fixed environment reflection
simulation map of the scene; 3, establishing lighting environment information and UV texture information of the model object, and conducting baking according to the lighting information and the UV texture information to obtain a lighting map; 4, drawing a
diffuse reflection map of a model object, comprising four channel of R, G, B and A; 5, incorporating Fresnel information and glossiness information into that
diffuse reflection map to form final
diffuse reflection sampling data; 6, according to the final diffuse reflection sampling data and the normal map in step 1, generating a material ball, and outputting the material ball and the illumination map as the rendering resources of the
client. The normal line details and the texture and
shadow effect are maintained, and at the same time, through the optimization of the
algorithm and the logic, the overall resource occupancy of the
client is reduced.