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67 results about "Normal mapping" patented technology

In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons. A common use of this technique is to greatly enhance the appearance and details of a low polygon model by generating a normal map from a high polygon model or height map.

Method for optimizing three-dimensional model for mobile augmented reality browser

The invention provides a method for optimizing a three-dimensional model for a mobile augmented reality browser. The method can reduce the waiting time of a user during browsing of a VR scene at a cell phone side and improve the user experience. The method comprises the following steps: Step 1, building a low mould model of an object based on Maya, wherein the low mould model is a model expression form for expressing a basic shape configuration of the object; Step 2, eliminating a hidden surface of the low mould model acquired in the first step, wherein the hidden surface refers to a polygon surface plate in a user invisible area; leading the low mould mode into ZBruh to perform a surface fractionizing operation, and adding model details and generating a high mould mode, wherein the high mould model is a model expression form including rich level details; Step 3, leading the high mould model acquired in the second step and the low mould model acquired in the first step into Maya, and baking a normal map for the low mould model under the reference of a texture coordinate map of the high mould model; Step 4, leading the texture coordinate map of the high mould model and the normal map for the low mould model into Photoshop to generate a color map for the low mould model, and finally, endowing the color map to the low mould model.
Owner:BEIJING INSTITUTE OF TECHNOLOGYGY

Refined embroidery texture migration method based on sample domain

The invention discloses a refined embroidery texture migration method based on a sample domain, which comprises the following steps: in a model training stage, based on a cyclic generative adversarialnetwork, adding a Waserstein loss item, a feature matching loss item and an MS-in loss item into a loss function, and performing feature matching on the loss item and the MS-in loss item; according to the SSIM loss item, a self-attention mechanism is added to a generator G network, and a resolution enhancement method from coarse to fine is introduced. A training model is used for synthesizing embroidery textures; performing color quantization processing based on self-organizing network mapping on the input embroidery vector design drawing, performing color correction on the generated embroidery textures through the quantization method, and finally combining the embroidery textures with the generated normal map to obtain an embroidery texture map which meets the three-dimensional display requirement and has both embroidery colors and concave-convex textures. According to the method, rapid generation from image design to refined embroidery texture is realized, and the rework rate of production personnel is reduced while the communication efficiency of the design personnel is improved.
Owner:SHANGHAI LINCTEX DIGITAL TECH CO LTD

method for generating a 3D material map through a picture with multi-angle lighting

The invention discloses a method for generating a 3D material map through a picture with multi-angle lighting. The method comprises the steps of image collection, image preprocessing, diffuse reflection map generation, normal map generation, replacement map generation, highlight map generation, transparency map generation and result output. The method has the advantages that the diffuse reflectionphenomenon of the texture of the material to light at different light angles is comprehensively simulated, and the generated diffuse reflection map reflects the light diffuse reflection attribute ofthe material more accurately; Compared with one-dimensional normal data obtained by a single picture, the three-dimensional normal data reflects the concave-convex of textures more accurately, so thatthe 3D real-time rendering effect is more real; Through the highlight map evolved by the normal map, the interference of pattern colors in the picture on acquisition of highlight attributes of the material can be effectively removed, and the generated highlight map reflects the reflection characteristics of the material more accurately; And through bottom polishing, the obtained picture truly reflects the light transmission of the material, so that the generated transparency map is more accurate.
Owner:XIAMEN QISHON TECH CO LTD

Normal map reconstruction processing system and method for 3D models

InactiveCN105574917AGuaranteed high degree of simulation reductionIntegrity guaranteed3D-image rendering3D modellingAlgorithmHandling system
The invention discloses a normal map reconstruction processing system for 3D models. The system comprises a model import module, a slice processing module, a slice analysis module, a slice normal calculation and mapping processing module, a model updating module and a model output module, wherein the slicing processing module is connected with the model import module and is used for carrying out slice scanning processing on a to-be-processed model through passing through all the map top points by a scanning line; the slice analysis module is connected with the slice processing module and is used for carrying out analysis processing on the model slices processed by the slice processing module; the slice normal calculation and mapping processing module is connected with the slice analysis module and is used for carrying out point-by-point normal calculation by taking slices as basis so as to write in a normal map and calculating a new map UV coordinate when the top points are scanned; the model updating module is connected with the slice normal calculation and mapping processing module and is used for updating the model according to the processing result of the slice normal calculation and mapping processing module; and the model output model is connected with the model updating module and is used for outputting the updated model. The invention furthermore discloses a normal map reconstruction processing method for 3D models.
Owner:CHENGDU JUNQIAN INFORMATION TECH CO LTD

Texture mapping method and system based on three-dimensional grid model parameter design

The invention provides a texture mapping method and system based on three-dimensional grid model parameter design, and the method comprises the steps of obtaining a segmentation result of a group of CT images, and carrying out the reconstruction of each tissue structural plane model according to the mark of the segmentation result, and obtaining a three-dimensional grid model; according to the mark of the segmentation result, determining the category of each tissue model, and configuring different segmentation schemes for different categories of tissues; parameterizing each segmentation result to obtain a one-to-one mapping relation from the three-dimensional model to the plane, and obtaining a preliminary parameterization result; according to the designed texture image, normalizing the preliminary parameterization result according to the position corresponding to segmentation, and obtaining correspondence between the parameterization surface and the texture image; re-combining corresponding segmentation results or suturing the model added with the segmentation lines to obtain a three-dimensional model of a certain tissue with texture coordinates; and performing normal mapping on the model with the texture coordinates. According to the invention, batch automatic texture mapping and display can be realized.
Owner:SHANDONG UNIV
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