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15 results about "Normal mapping" patented technology

In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons. A common use of this technique is to greatly enhance the appearance and details of a low polygon model by generating a normal map from a high polygon model or height map.

Simulation bait automatic coloring method and system based on 3D model

The invention relates to the technical field of computer graphics and deep learning, in particular to a simulation bait automatic coloring method and system based on a 3D model. The method comprises the following steps: acquiring an uncolored 3D model and a reference image, and generating standard data through analysis verification, curvature grid division and image compliance detection; performing color conversion, texture enhancement and multi-scale downsampling on the compliant image to construct an image pyramid; performing multi-level feature extraction and adversarial training optimization based on a pre-trained convolutional neural network and a generative adversarial network, and generating an enhanced color texture map; performing UV expansion, color mapping and normal mapping fusion in combination with the model topology, and constructing an intermediate model with physical rendering attributes; and batch color consistency verification is realized through color histogram comparison, adaptive threshold segmentation and iteration parameter adjustment, and a standard model group is generated. According to the invention, efficient and highly realistic automatic coloring of the simulated bait is realized, and color consistency and rendering quality in batch production are guaranteed.
Owner:XINJIANG JIARUI XIUYI OUTDOOR PRODUCTS CO LTD

Three-dimensional asset generation method and apparatus, and electronic device

The invention relates to the technical field of computers, and provides a three-dimensional asset generation method and device and electronic equipment. The method comprises the following steps: acquiring model guidance information and a three-dimensional model corresponding to the model guidance information; generating a geometric map based on the three-dimensional model, the geometric map at least comprising a normal map and a position map; the model guidance information and the geometric map are processed based on a material generation model, a visual color attribute map corresponding to the three-dimensional model is obtained, and the visual color attribute map is used for representing the self-luminous attribute and the basic color attribute of the surface of the three-dimensional model; and three-dimensional assets corresponding to the three-dimensional model are generated based on the three-dimensional model and the visual color attribute chartlet, and the problem that the chartlet, related to self-illumination and basic colors, of the three-dimensional model cannot be automatically generated in an existing scheme is solved.
Owner:XG TECHNOLOGIES PTE LTD

Model interior rendering method and device, electronic equipment and medium

The application discloses a kind of model interior scene rendering method, device, electronic equipment and medium, wherein the method comprises: obtaining the first direction map formed by three-dimensional model in the first direction of space coordinate system;Obtain the second direction map formed by the three-dimensional model in the second direction of space coordinate system;According to the first direction map and the second direction map, normal map calculation is carried out to the three-dimensional model, and the first direction normal map, the second direction normal map and the third direction normal map corresponding to the three-dimensional model in three directions of space coordinate system are obtained;According to the first direction normal map, the second direction normal map and the third direction normal map, the interior scene of the three-dimensional model is rendered to the surface of the three-dimensional model, and a stereoscopic image is obtained.The present application can solve the technical problems of too many map quantities and too much memory resource occupation in the prior art.
Owner:SHANGHAI PERFECT WORLD SOFTWARE CO LTD

A virtual scope rendering method and device, an electronic device, and a storage medium

This application relates to the field of game technology, specifically to a rendering method, device, electronic device, and storage medium for a virtual sight. The method includes: in response to an activation operation of the virtual sight, calculating a world space view vector and converting it into a tangent space view vector; in response to a view movement operation following a target virtual object, performing calculations within a target shader based on the tangent space view vector to generate a crosshair layer and a mask layer; in response to aiming at the target virtual object, sampling a spherical normal map on the sight rendering model, and calculating a reflection vector based on the tangent space view vector to generate a reflection layer; and in the target shader, performing pixel blending processing on the three layers, and displaying the virtual sight's image based on the blending result. This approach, while making the optical effects more realistic, reduces redundant drawing and interaction, lowers runtime overhead, and improves image stability and aiming immersion by completing integrated rendering within the same shader.
Owner:NETEASE (SHANGHAI) NETWORK CO LTD

Model rendering method and device, electronic equipment, storage medium and program product

The invention discloses a model rendering method and device, electronic equipment, a storage medium and a program product, and relates to the technical field of computers, and the method comprises the steps: obtaining a target normal map corresponding to a to-be-processed three-dimensional model, and a material map corresponding to the three-dimensional model; performing edge feature extraction on the target normal map to generate a mask map for defining a texture fusion range; determining a texture fusion area based on the pixel information of the mask map; fusing the preset texture map and the material map in the texture fusion region to generate a target material map; and rendering the three-dimensional model based on the target material map to obtain a target three-dimensional model. By implementing the technical scheme of the invention, the mask can be automatically generated from the normal map and the texture is fused, so that dynamic and programmed enhancement of model details is realized.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Image processing method and system and computer program product

The invention provides an image processing method and system and a computer program product, and relates to the technical field of computer graphics. The image processing method comprises the following steps: acquiring a first image and a normal map of a three-dimensional model; wherein the pixel value of the first image reflects the color information of the three-dimensional model; performing edge enhancement processing on the normal map to obtain a second image; generating a third image based on the first image and the second image; wherein the third image is a grayscale image capable of reflecting the edge contour of the three-dimensional model and the regional brightness change; and fusing the first image and the third image to obtain a target image.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Model processing method and apparatus, computer device, and storage medium

Embodiments of the present application disclose a model processing method and device, computer equipment and a storage medium. The method comprises: obtaining a plurality of to-be-spliced modules, the plurality of to-be-spliced modules belonging to the same model element; splicing the plurality of to-be-spliced modules according to hierarchical information to obtain a target model, wherein the hierarchical information comprises the height and coordinates of the corresponding level of the to-be-spliced module; obtaining a normal map of the target model from a texture map; and rendering the target model according to the normal map and the hierarchical information to obtain a rendered target model texture map. The technical solution of the present application can significantly improve the efficiency of model production and rendering processing, and reduce the consumption of model processing resources.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Graphical rendering method, apparatus, electronic device, and storage medium

Embodiments of the present application disclose a graphics rendering method and device, electronic equipment and computer readable storage medium; the embodiments of the present application can obtain the basic color of each pixel of the to-be-rendered wrinkled surface based on the color map of the to-be-rendered wrinkled surface; the normal map of the to-be-rendered wrinkled surface is used to obtain the normal of each pixel of the to-be-rendered wrinkled surface; the final rendering color of each pixel of the to-be-rendered wrinkled surface is obtained according to the normal of each pixel, the camera direction vector of the rendering camera of the to-be-rendered wrinkled surface and the basic color of each pixel; the to-be-rendered wrinkled surface is rendered according to the final rendering color of each pixel, and the final rendering effect of the to-be-rendered wrinkled surface is obtained, and the final rendering color of each pixel is used to improve the display effect of the to-be-rendered wrinkled surface. The embodiments of the present application can effectively improve the wrinkling effect of the wrinkled surface in the case of no light, and effectively improve the display effect of the wrinkled surface in the case of reducing the graphics rendering pressure.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Texture processing method and device of virtual model, computer device and storage medium

Embodiments of the present application disclose a virtual model texture processing method and device, computer equipment and a storage medium. The method comprises the following steps: obtaining a mask map corresponding to a basic normal map of a to-be-rendered detail texture; converting a mask brightness value of each pixel point in the mask map into texture coordinate rotation information; obtaining a rotated texture coordinate of each pixel point according to the texture coordinate rotation information corresponding to each pixel point; sampling a preset detail normal map according to the rotated texture coordinate to obtain sampling detail normal information; fusing the sampling normal information and first normal information carried by the basic normal map to obtain second normal information; and performing light and shadow rendering processing on the basic normal map based on the mask brightness value in the mask map and the second normal information to obtain a rendered detail texture. The embodiments of the present application can make the texture display effect in different texture regions in the basic normal map different, improve the reality of rendering a virtual embroidery model, and improve the user visual perception.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Virtual object rendering method and apparatus, storage medium, and electronic device

This disclosure relates to the field of computer technology, specifically to a virtual object rendering method, a virtual model rendering apparatus, a computer-readable storage medium, and an electronic device. The method includes: sampling an inner layer normal map to obtain inner layer normal information; sampling an inner layer texture map based on the inner layer normal information to obtain inner layer texture information; generating inner layer information of a virtual model; sampling an outer layer normal map to obtain outer layer normal information; sampling an outer layer environment map based on the outer layer normal information to obtain outer layer environment information; generating outer layer information of a virtual model; and rendering and displaying the virtual model to be rendered based on the inner and outer layer information of the virtual model. The technical solution of this disclosure can solve the problem of high resource consumption when rendering crystal balls in related technologies.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Method, device, storage medium and electronic device for rendering virtual natural landscape

The application discloses a method and device for rendering a virtual natural landscape, a storage medium and an electronic device. The method comprises the following steps: determining a first coverage range of the virtual natural landscape by using a first direction and a second direction, wherein the first direction is a normal direction of a virtual vegetation model in a game scene, and the second direction is a coverage direction of the virtual natural landscape to the virtual vegetation model; determining thickness information of the virtual natural landscape based on the first coverage range and the second direction; performing transition processing on a first map and a second map by using the first coverage range to obtain a processing result, wherein the first map is a base color map of the virtual natural landscape, and the second map is a normal map of the virtual natural landscape; and rendering the virtual natural landscape on the virtual vegetation model by using the thickness information, the first coverage range and the processing result. The application solves the technical problem of a virtual natural landscape rendering method provided in the related art, which has large performance consumption, poor rendering flexibility and poor reusability.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Model rendering method and device in game, program product and electronic equipment

The invention provides a model rendering method and device in a game, a computer program product and electronic equipment, and relates to the technical field of computers. Comprising the steps that an initial texture image is acquired, region separation processing is carried out on the initial texture image, a texture mask map is obtained, and the texture mask map comprises a first mask map region and a second mask map region; generating a first target normal map based on the texture mask map; wherein the first target normal map comprises a first normal region corresponding to the first mask map region and a second normal region corresponding to the second mask map region; smoothing each normal vector of a first normal region in the first target normal map to obtain a second target normal map; and rendering the initial virtual model based on the second target normal map to obtain a rendered target virtual model. According to the method and the device, a more real enamel effect can be efficiently realized through lower performance consumption.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Visual interaction effect rendering method and device and electronic equipment

The invention provides a rendering method and device for a visual interaction effect and electronic equipment, and the method comprises the steps: responding to an interaction behavior between an interaction model in a virtual scene and a target model, and controlling a particle emitter mounted on the interaction model to emit a preset normal map; the normal chartlet comprises normal information representing an interaction effect; rendering the normal map to a preset texture to obtain a target texture, and mixing a normal of the target texture with a vertex normal of the target model to obtain a target vertex normal of the target model; and rendering on the surface of the target model based on the target vertex normal to generate an image representing an interaction effect. In the mode, the normal map is emitted through the particle emitter, the normal map is rendered into the preset texture, and the preset texture is sampled to be mixed with the vertex normal of the target model, so that the water ripple effect can be rendered based on the mixed vertex normal, the implementation process is simple, the performance consumption is low, and a vivid visual effect can be realized; and thus, the compatibility is improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Model rendering method and device and electronic equipment

PendingCN121725128A3D-image rendering3D modellingTransparency (graphic)Shadow mapping
The invention discloses a model rendering method and device and electronic equipment, and relates to the field of graphic processing, Gaussian point data is acquired according to an arrangement sequence, and rendering processing is performed on the Gaussian point data, so that a pixel coverage area, a basic color and transparency of the Gaussian point data are obtained. On the basis, the more accurate grid contour cutting requirement is met through template mapping, and a display area needing to be rendered is obtained. And adjusting the light of the model in the display area by combining the normal mapping with the light setting parameters. And adjusting the shadow effect of the rendered model through the shadow map. And finally, adjusting the basic color of the display area according to all the illumination results, and mixing the transparency and the synthesized color obtained after adjustment with the related rendering result of the previous Gaussian point data to gradually render all the Gaussian point data. The rendering result can be adjusted in a more refined and diversified mode, and the richer model rendering effect is achieved.
Owner:HUNAN HAPPLY SUNSHINE INTERACTIVE ENTERTAINMENT MEDIA CO LTD

Map generation method and device, equipment, storage medium and program product

The invention relates to the technical field of computer graphics, and provides a map generation method and device, equipment, a storage medium and a program product.The map generation method comprises the steps that firstly, a texture image of a target two-dimensional object is obtained, and brightness information of all pixels in the texture image is extracted; meanwhile, acquiring skeleton animation data for driving the target two-dimensional object, and determining a vertex normal vector which is transformed in real time along with skeleton movement; thirdly, calculating theoretical illumination intensity of each pixel in a preset virtual light source direction based on the vertex normal vector; then, the depth information of each pixel is determined by using the difference between the extracted brightness information and the calculated theoretical illumination intensity; and finally, generating a normal map for illumination rendering according to the depth information. According to the method and the device, the normal chartlet adaptive to dynamic deformation of the skeletal animation can be generated, and the problems of high manufacturing cost and incapability of matching a static chartlet with a dynamic posture in related technologies are solved.
Owner:GUANGZHOU BOGUAN TELECOMM TECH LTD