System and method for simulating real hair model for virtual character

A virtual character and hair technology, which is applied in the field of computer game development, can solve problems such as general effects, large gaps in real hair, and simple modeling of hair models, and achieve simple production processes, reduced time, and realistic gloss effects

Inactive Publication Date: 2017-07-14
ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] (1) The traditional hand-painted style of making the hair model of the game character is too simple, and there is no model similar to real hair, which has a huge gap with real hair, and it is impossible to provide students with a model suitable for dynamic bones for the next action;
[0004] (2) Although the texture is drawn with all my heart, there is no dynamic light, and there is a huge gap between the light and shadow of real hair;
[0005] (3) It takes at least two days to paint textures, and the effect is average

Method used

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  • System and method for simulating real hair model for virtual character
  • System and method for simulating real hair model for virtual character

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Embodiment Construction

[0018] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be described in detail below in conjunction with the accompanying drawings and specific embodiments. The system and method for virtual character simulating real hair models of the present invention are applicable to the development of game hair models.

[0019] figure 1 Shown is a flowchart according to an embodiment of the prior art. Such as figure 1 The implementation flow chart of the prior art is shown. It can be seen that the traditional hand-painted style of making game character hair model modeling is too simple, and no model similar to real hair has been built. The classmate provided a model that can be applied to the dynamic skeleton; although the texture was drawn with all my heart, there was no dynamic light, and there was a huge gap between the light and shadow of real hair; painting the texture took at least two days for the artist, ...

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Abstract

The technical scheme of the invention comprises a system and a method for simulating a real hair model for a virtual character. The method comprises the following steps: building a hair model consistent with real hair; getting a color map, a specular map and a normal map of the hair model based on the hair model obtained by a drawing module; adding gloss to the specular map, wherein the gloss is set to be generated following a corresponding part of a virtual camera in a game; and creating a corresponding material ball for the hair model. The beneficial effects are as follows: the model is built according to the growth of hair, and possibility is provided for the action production staff to add a dynamic skeleton in the subsequent process; the gloss of hair can change as the camera moves, and thus, the hair looks more real; and the production process is simple, and the time for map drawing is reduced.

Description

technical field [0001] The invention relates to a system and method for a virtual character to simulate a real hair model, belonging to the field of computer game development. Background technique [0002] Such as figure 1 As shown, there are defects in the flow chart of the existing technology for making the hair of game characters, as shown in (1)~(3), including: [0003] (1) The traditional hand-painted style of making the hair model of the game character is too simple, there is no model similar to real hair, and there is a huge gap with real hair, and it is impossible to provide a model suitable for dynamic bones for the next action; [0004] (2) Although the texture is drawn with all my heart, there is no dynamic light, and there is a huge gap between the light and shadow of real hair; [0005] (3) It takes at least two days to draw the texture map, and the effect is average. Contents of the invention [0006] Aiming at the deficiencies of the prior art, the techni...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T15/00
CPCG06T15/005
Inventor 刘铃陈镇秋
Owner ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD
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