Animation generation method, animation playing method and related devices

An animation and animation model technology, applied in the computer field, can solve the problems of high production cost and time, low animation production efficiency, etc., and achieve the effect of improving efficiency

Pending Publication Date: 2020-12-04
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, for large-scale group animation, the production cost and production time are high
If the motion path changes, the animation of the large-scale group needs to be recreated. At the same time, because the large-scale group animation includes a large number of characters, it is also necessary to stack the bones and models of each character, resulting in low animation efficiency.

Method used

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  • Animation generation method, animation playing method and related devices
  • Animation generation method, animation playing method and related devices
  • Animation generation method, animation playing method and related devices

Examples

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Embodiment Construction

[0089] The embodiment of the present application provides a method for generating animation, a method for playing animation, and a related device, which can generate an animation rendering file set based on the same target animation model, and the animation rendering file set can enable particle clusters to simulate multiple animation characters. Motion posture, thus getting rid of the constraints of traditional skeletal animation, and only need the skeletal animation of a target animation model to generate the animation effect of cluster characters, thus improving the low efficiency of animation production.

[0090] The terms "first", "second", "third", "fourth", etc. (if any) in the specification and claims of the present application and the above drawings are used to distinguish similar objects, and not necessarily Used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate circumstances such that the ...

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PUM

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Abstract

The invention discloses an animation generation method. The method comprises the steps of obtaining a target animation model and an animation file; obtaining a coordinate map and a normal map according to the target animation model and the animation file; according to the coordinate map and the normal map, creating an animation material corresponding to the target animation model; when an interface corresponding to the dynamic parameter is called, obtaining a particle parameter set for the target animation model through a particle editor; and generating an animation rendering file set according to the target animation model, the coordinate map, the normal map, the animation material and the particle parameters. The invention also discloses an animation playing method and device, the animation rendering file set can be generated based on the same target animation model, and the animation rendering file set can enable the particle cluster to simulate the motion postures of a plurality ofanimation roles, thereby getting rid of the constraint of a conventional skeletal animation, and improving the animation production efficiency.

Description

technical field [0001] The present application relates to the field of computer technology, in particular to a method for generating animation, a method for playing animation and related devices. Background technique [0002] 3D animation rendering technology can be roughly divided into two categories, one is realtime rendering which is often used in 3D games, and the other is offline rendering which is widely used in animation and movie production. Real-time rendering needs to ensure the rendering speed. Correspondingly, how to improve the visual effect of the game in a short period of time is a hot topic that game development practitioners are constantly pursuing. [0003] At present, conventional model animation can be played and processed in slow motion according to the playback speed during production according to the common key frame (key frame) method. In terms of real-time game rendering, the conventional way is to solve it by making skeletal animation and model ani...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T13/40G06T15/00
CPCG06T13/40G06T15/005
Inventor 王恺
Owner TENCENT TECH (SHENZHEN) CO LTD
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