Animation playing method and device and computer equipment

A playback method and animation technology, applied in the field of image processing, can solve problems such as low animation playback efficiency

Active Publication Date: 2021-02-26
SHANGHAI BILIBILI TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The object of the present invention is to provide a method, device, computer equipment and readable storage med

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  • Animation playing method and device and computer equipment
  • Animation playing method and device and computer equipment
  • Animation playing method and device and computer equipment

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Embodiment Construction

[0051] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be further described in detail below in conjunction with the accompanying drawings and embodiments. It should be understood that the specific embodiments described here are only used to explain the present invention, not to limit the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0052] Please refer to figure 1 , figure 1 is a schematic diagram of an application environment showing an animation playing method according to an embodiment of the present application. In an exemplary embodiment, the user can send an animation model acquisition request to the server 4 through the network 6 through the client APP or web client installed on the computer equipment 8, and th...

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Abstract

The invention discloses an animation playing method which comprises the following steps: acquiring animation models derived frame by frame according to animation playing time, acquiring model vertex color data in each animation model, and determining vertex serial numbers of vertexes contained in the animation models according to the model vertex color data; processing the model vertex color dataand the model tangent data of each animation model according to the vertex serial number of each animation model to obtain position change data and normal change data of each vertex in the animation;writing each piece of position change data and each piece of normal change data into the corresponding texture map according to a vertex sequence to obtain a position map and a normal map; and obtaining a map sampling instruction, sampling corresponding positions of the position map and the normal map according to the map sampling instruction, and rendering the position data and the normal data obtained by sampling so as to realize animation playing. The animation playing efficiency can be improved.

Description

technical field [0001] The invention relates to the technical field of image processing, in particular to an animation playing method, device and computer equipment. Background technique [0002] At present, with the continuous development of computer technology, there are more and more types of animation. Among them, 3D animation is not limited by time, space, place, conditions, and objects, no matter how rich and complex the idea is, The advantages that can be realized are becoming more and more popular among users. [0003] However, existing 3D animations, such as skeletal animation and blendshape, cannot participate in batch processing during playback, resulting in low animation playback efficiency. Contents of the invention [0004] The object of the present invention is to provide an animation playing method, device, computer equipment and readable storage medium, which are used to solve the problem of low animation playback efficiency in the prior art. [0005] Ac...

Claims

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Application Information

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IPC IPC(8): G06T7/90G06T13/20H04N21/44
CPCG06T7/90G06T13/20H04N21/44012
Inventor 杨意晨陈思敏
Owner SHANGHAI BILIBILI TECH CO LTD
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