method for generating a 3D material map through a picture with multi-angle lighting

A picture generation, multi-angle technology, applied in the 3D virtual field, can solve the problems that the color has a great influence, and there is no way to generate a transparency map, so as to achieve a realistic rendering effect

Pending Publication Date: 2019-03-26
XIAMEN QISHON TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

The disadvantages are: 1. When converting a single image, since the source image only contains the light and shadow direction information left when the light source is in a single direction, the converted normal map only contains normal information in one direction.
2. There is no way to generate a transparency map through a single source map
At the time, it simply decolorizes the image and converts it into a grayscale image, and uses different grayscale values ​​to represent the degree of transparency. This method is greatly affected by the color of the source image.

Method used

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Embodiment Construction

[0032] Combine below figure 1 The present invention is further described, but the protection scope of the present invention is not limited to the content.

[0033] For the sake of clarity, not all features of an actual embodiment are described. In the following description, well-known functions and constructions are not described in detail since they would obscure the invention with unnecessary detail and should be considered in the development of any actual embodiment. , a great deal of implementation detail must be worked out to achieve the developer's specific goals, such as changing from one embodiment to another in accordance with system-related or business-related constraints, and it should also be recognized that such development work may be complex and time-consuming Yes, but just routine work for those skilled in the art.

[0034] A method for generating a 3D texture map from a picture illuminated from multiple angles, characterized in that it includes the following ...

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Abstract

The invention discloses a method for generating a 3D material map through a picture with multi-angle lighting. The method comprises the steps of image collection, image preprocessing, diffuse reflection map generation, normal map generation, replacement map generation, highlight map generation, transparency map generation and result output. The method has the advantages that the diffuse reflectionphenomenon of the texture of the material to light at different light angles is comprehensively simulated, and the generated diffuse reflection map reflects the light diffuse reflection attribute ofthe material more accurately; Compared with one-dimensional normal data obtained by a single picture, the three-dimensional normal data reflects the concave-convex of textures more accurately, so thatthe 3D real-time rendering effect is more real; Through the highlight map evolved by the normal map, the interference of pattern colors in the picture on acquisition of highlight attributes of the material can be effectively removed, and the generated highlight map reflects the reflection characteristics of the material more accurately; And through bottom polishing, the obtained picture truly reflects the light transmission of the material, so that the generated transparency map is more accurate.

Description

technical field [0001] The invention relates to a method for generating a 3D texture map, in particular to a method for generating a 3D texture map through multi-angle illuminated pictures, and belongs to the field of 3D virtual technology. Background technique [0002] The application of 3D virtual technology is becoming more and more widespread. However, in order to make the model rendering effect more realistic in the application of 3D virtual technology, high-quality 3D material library maps are required. At present, the material maps required by most 3D virtual software include (diffuse map Color, normal map Normals, displacement map Displacement, specular map Specular, transparency map Alpha). The current similar technology for generating textures is a simple conversion of a single color source image to generate 3D material textures. The disadvantages are: 1. When converting a single image, since the source image only contains the light and shadow direction informatio...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T15/04G06T15/50
CPCG06T15/04G06T15/50G06T2210/62
Inventor 吴谋贵
Owner XIAMEN QISHON TECH CO LTD
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