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Browser WebGL large-scale scene rendering method and device, equipment and medium

A large-scale scene and browser technology, which is applied in the direction of network data browsing optimization, instrumentation, and other database retrieval, etc., can solve the problems of time-consuming data preparation, etc., and achieve the effects of reducing memory overhead, improving user experience, and improving rendering performance

Pending Publication Date: 2022-06-24
深圳平安智慧医健科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] In view of the above, the present invention provides a browser WebGL large scene rendering method, device, equipment and medium, the purpose of which is to solve the technical problem in the prior art that requires time to prepare data in advance

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  • Browser WebGL large-scale scene rendering method and device, equipment and medium
  • Browser WebGL large-scale scene rendering method and device, equipment and medium
  • Browser WebGL large-scale scene rendering method and device, equipment and medium

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Embodiment Construction

[0036] In order to make the objectives, technical solutions and advantages of the present invention clearer, the present invention will be further described in detail below with reference to the accompanying drawings and embodiments. It should be understood that the specific embodiments described herein are only used to explain the present invention, but not to limit the present invention. Based on the embodiments of the present invention, all other embodiments obtained by those of ordinary skill in the art without creative efforts shall fall within the protection scope of the present invention.

[0037] refer to figure 1 As shown, it is a schematic diagram of a preferred embodiment of the electronic device 1 of the present invention.

[0038] The electronic device 1 includes but is not limited to: a memory 11 , a processor 12 , a display 13 and a network interface 14 . The electronic device 1 is connected to the network through the network interface 14 to obtain original da...

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Abstract

The invention relates to the technical field of research and development testing, and discloses a browser WebGL large-scale scene rendering method, which comprises the following steps: acquiring at least one to-be-rendered object corresponding to target scene data; numbering each object to be rendered, and generating an identifier corresponding to each object to be rendered; based on the identifiers corresponding to the to-be-rendered objects, shielding and removing the to-be-rendered objects to obtain visible objects after shielding and removing; and rendering the visible objects based on WebGL so as to display models corresponding to the visible objects in a display interface. The memory overhead and the cpu utilization rate of the whole software can be reduced, and the overall rendering performance is improved. Therefore, when a user views a large scene, the situation that the browser crashes or is stuck due to the fact that the scene is too complex is avoided, and the user experience of the user when the user views a complex three-dimensional scene is effectively improved.

Description

technical field [0001] The present application belongs to the technical field of research and development and testing, and in particular, relates to a browser WebGL large scene rendering method, device, device and medium. Background technique [0002] Large scene rendering optimization can generally use the LOD multi-level detail method to divide the scene into detail levels, and reduce rendering overhead by rendering different levels of detail. In addition, it can also cooperate with related culling algorithms to calculate the three-dimensional geometric information of the scene, and eliminate the objects that overlap or cannot be displayed, so as to reduce the complexity of the scene and improve the rendering performance. [0003] Generally speaking, scene culling usually adopts the form of tree structure data organization such as octree or bvh tree, divides the space where the three-dimensional scene is located, and then calculates whether the current model needs to be re...

Claims

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Application Information

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IPC IPC(8): G06T15/00G06F16/957
CPCG06T15/005G06F16/9574
Inventor 杨克斯
Owner 深圳平安智慧医健科技有限公司
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