Method for rendering computer simulation scene
A computer simulation and scene technology, applied in computing, image data processing, instruments, etc., can solve the problem of low rendering efficiency, achieve the effect of improving rendering efficiency and reducing workload
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[0022] In order to make the purpose, technical solution and advantages of the present invention clearer, the present invention will be further described in detail below in conjunction with the accompanying drawings and specific embodiments.
[0023] Considering that when there is a need for large-scale particle rendering, the update of particles requires large-scale floating-point unit operations. Compared with the CPU, the GPU has a large number of floating-point calculation units and is more suitable for this work. Based on this, the core idea of the present invention is: the calculation operation of the particle attributes of each frame is transferred to the GPU for realization, and the particle attributes of each frame are determined by the GPU according to the initial particle data created by the CPU and the current time offset parameters of each frame In this way, the CPU can be liberated from the complicated floating-point calculations, and at the same time, the freque...
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