Marine scalar field volume rendering method based on earth sphere model
A volume rendering and scalar field technology, which is applied in the field of ocean scalar field volume rendering based on the earth sphere model, which can solve the problems of complex data structure, surge in data volume, and inability to integrate the earth sphere model, and achieves good visualization effect and high rendering efficiency. , the effect of good scalability
Patent Information
- Authority / Receiving Office
- CN · China
- Current Assignee / Owner
- Publication Date
- 2014-04-30
- Estimated Expiration
- Not applicable · inactive patent
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Abstract
Description
technical field
[0001] The invention relates to a method for rendering an ocean scalar field, in particular to a method for rendering an ocean scalar field based on an earth sphere model. Background technique
[0002] The visualization of ocean water body is an important content of "digital ocean" research, and the volume rendering of three-dimensional data field is the focus and difficulty of ocean water body visualization.
[0003] The sphere model system is currently a research hotspot in the field of GIS. With its powerful spatial data management capabilities and rich and intuitive information presentation capabilities, it has rapidly become a powerful platform for spatial information integration and sharing, and is the basis for the construction of "Digital Earth" and "Digital Ocean". The data structure of the ocean water body is complex. The three-dimensional field data of the ocean water body derived from the data model has three dimensions: longitude, dimension and d...
Examples
Embodiment Construction
[0045] The preferred embodiments of the present invention will be described in further detail below in conjunction with the accompanying drawings.
[0046] The ocean scalar field volume rendering method based on the earth sphere model provided by the present invention:
[0047] 1) The traditional ray-casting algorithm is improved by using an arc composed of six mesh faces instead of a cube as the proxy geometry. The cube refers to the proxy geometry of the traditional ray-casting algorithm. By changing the cube proxy geometry in the traditional algorithm to a spherical proxy geometry with a specified radius, latitude and longitude range and thickness, coordinate transformation is performed during the ray casting process, and the path of the ray projection is converted from the world coordinates to the high latitude and longitude coordinates. The correct value and accumulation in the volume data, and finally realize the visualization of the ocean scalar field data based on the ...