Method and system for making and rendering large-scale terrain
A large-scale terrain and terrain technology, applied in the field of image processing, can solve the problems of limited interface means, inability to carry, and irregular shape expression, etc., to reduce the number of texture mixing times, reduce rendering pressure, and reduce the number of grids Effect
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[0056] The preferred embodiments of the present invention will be described below in conjunction with the accompanying drawings. It should be understood that the preferred embodiments described here are only used to illustrate and explain the present invention, and are not intended to limit the present invention.
[0057] figure 1 A system for making and rendering large-scale terrain according to the present invention, such as figure 1 As shown, a system for making and rendering large-scale terrain of the present invention includes a terrain editor 201 and a game client 202, wherein:
[0058] The terrain editor 201 is used to generate terrain data in the resource production stage, including: terrain creation module 2011, basic texture baking module 2012, vegetation data generation module 2013, grid cutting module 2014, terrain data generation module 2015;
[0059] The game client 202 is used to make and render terrain during game running, including: terrain index data loading...
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