Method and system for making and rendering large-scale terrain

A large-scale terrain and terrain technology, applied in the field of image processing, can solve the problems of limited interface means, inability to carry, and irregular shape expression, etc., to reduce the number of texture mixing times, reduce rendering pressure, and reduce the number of grids Effect

Active Publication Date: 2018-06-01
SNAIL GAMES
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  • Abstract
  • Description
  • Claims
  • Application Information

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Problems solved by technology

[0004] The existing overall rendering implementation method does not support the expression of irregular shapes, which limits the scope of application
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  • Method and system for making and rendering large-scale terrain
  • Method and system for making and rendering large-scale terrain
  • Method and system for making and rendering large-scale terrain

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[0056] The preferred embodiments of the present invention will be described below with reference to the accompanying drawings. It should be understood that the preferred embodiments described here are only used to illustrate and explain the present invention, and are not intended to limit the present invention.

[0057] figure 1 For a system for making and rendering large-scale terrain according to the present invention, such as figure 1 As shown, a system for making and rendering large-scale terrain of the present invention includes a terrain editor 201 and a game client 202, where:

[0058] The terrain editor 201 is used to generate terrain data in the resource production stage, including: a terrain creation module 2011, a basic texture baking module 2012, a vegetation data generation module 2013, a mesh cutting module 2014, and a terrain data generation module 2015;

[0059] The game client 202 is used to make and render terrain during the running of the game, and includes: a terra...

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Abstract

A system for making and rendering a large-scale terrain is disclosed, which includes a terrain editor and a game client. The terrain editor is used to create a current terrain and process and serialize generated terrain data into data required when a game is running. The game client instantiates a terrain management object, gives the basic rendering texture, and renders the terrain during the running of the game. The terrain data include terrain height data, surface texture data and vegetation data. The invention also provides a system method for making and rendering a large-scale terrain, which can produce different shapes of the ground surface, effectively reduce the number of texture mixing, improve the rendering efficiency, effectively reduce the number of grids within the field of view, and reduce the rendering pressure and memory consumption.

Description

technical field [0001] The present invention relates to the technical field of image processing, in particular to a system and method for making and rendering large-scale terrain. Background technique [0002] At present, with the rapid development of mobile platform hardware and user needs, newer and higher requirements are constantly being put forward for the large-scale and authenticity of the game scene terrain. However, the production of large-scale terrain, realistic and efficient rendering has always been a hot and difficult problem faced by game development. [0003] At present, the production of terrain mainly adopts the realization method of overall construction and overall rendering, one grid for the entire terrain, real-time mixing of multi-layer textures, no seams, high authenticity, and high production efficiency. [0004] The existing implementation methods of overall rendering do not support the expression of irregular shapes, which limits the scope of appli...

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Application Information

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IPC IPC(8): G06T17/05
CPCG06T17/05
Inventor 王强
Owner SNAIL GAMES
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