Method for remotely testing performance of virtual reality software and terminal
A technology of virtual reality and software performance, applied in the field of data processing, to achieve the effect of improving accuracy, reducing memory usage, and improving cross-platform testing
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Embodiment 1
[0070] This embodiment provides a remote testing method for virtual reality software performance, including:
[0071] S1. Establish a communication connection with the server through the Socket service.
[0072] S2. Mount the preset test script to the virtual reality software.
[0073] Among them, the client Socket is created when the virtual reality software is running, and the Socket service monitors the connection request from the server Socket, and the blocking mode is turned on until the server sends a connection request. After receiving the request, process the request data.
[0074] S3. When receiving the test request sent by the server, the test script acquires all UI objects corresponding to the virtual reality software to obtain the first UI object set. Specifically:
[0075] S31. The test script acquires all game objects corresponding to the virtual reality software, and obtains a game object set.
[0076] S32. The test script acquires game objects whose label t...
Embodiment 2
[0099] This embodiment provides a remote testing terminal for virtual reality software performance, including one or more processors 1 and a memory 2, the memory 2 stores programs and is configured to be executed by the one or more processors 1 The following steps:
[0100] S1. Establish a communication connection with the server through the Socket service.
[0101] S2. Mount the preset test script to the virtual reality software.
[0102] S3. When receiving the test request sent by the server, the test script acquires all UI objects corresponding to the virtual reality software to obtain the first UI object set. Specifically:
[0103] S31. The test script acquires all game objects corresponding to the virtual reality software, and obtains a game object set.
[0104] S32. The test script acquires game objects whose label type is UI from the game object set, and obtains a first UI object set.
[0105] S4. The test script acquires the MipMap function state corresponding to e...
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