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Real-time indirect gloss reflection rendering method for linear transformation spherical distribution

A linear transformation and indirect technology, applied in 3D image processing, image data processing, instruments, etc., can solve the problems of reducing rendering efficiency, result deviation, a large number of texture sampling operations, etc., and achieve the effect of improving rendering efficiency

Pending Publication Date: 2022-02-08
CHENGDU RONGAO TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] (1) The virtual point light source generated based on the shadow map cannot be reused in the multi-light source scene and the virtual point light source generated based on the triangular mesh may have the problem of result deviation due to factors such as mesh shape and size;
[0007] (2) Randomly cropping the virtual point light source may calculate many virtual point light sources that have little influence on the shading point;
[0008] (3) GGX BRDF lighting model to render the high overhead caused by indirect glossy reflection effects;
Due to the existence of texture sampling operations, different virtual point sources have different matrix texture sampling coordinates, resulting in too many texture sampling times, which will greatly reduce rendering efficiency
Therefore, it cannot be directly applied to the calculation of indirect glossy reflection effects, otherwise there will be a large number of texture sampling operations, which will seriously affect the efficiency

Method used

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  • Real-time indirect gloss reflection rendering method for linear transformation spherical distribution
  • Real-time indirect gloss reflection rendering method for linear transformation spherical distribution
  • Real-time indirect gloss reflection rendering method for linear transformation spherical distribution

Examples

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Embodiment 1

[0038] Example 1: Implementation process and analysis of real-time indirect glossy reflection algorithm

[0039] (1) Realization process

[0040] 1. A system for real-time indirect glossy reflection evaluation

[0041] According to the experimental progress of the real-time indirect glossy reflection algorithm in the immediate radiosity algorithm, the evaluation of an indirect glossy reflection algorithm mainly consists of two parts: efficiency and accuracy. Efficiency evaluation is relatively intuitive, generally based on system resource consumption and rendering efficiency per unit time. The accuracy index is relatively complicated. In order to illustrate the index requirements to be achieved by the present invention for terrain rendering, the present invention uses the gray value of the indirect glossy reflection result calculated by the present invention and the real indirect glossy reflection for each pixel in the calculation screen space. The root mean square error (RM...

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Abstract

The invention belongs to the field of real-time rendering, and discloses a real-time indirect gloss reflection rendering method for linear transformation spherical distribution, which comprises the following steps of: determining a virtual point light source generation algorithm and improving the virtual point light source generation algorithm; determining the radius of a virtual point light source by defining an importance factor, and randomly rejecting the virtual point light source according to a Russian roulette method; in a global illumination rendering pipeline based on an immediate radiance algorithm, a mathematical thought of linear transformation spherical distribution is adopted, and complex spherical distribution in illumination calculation is linearly transformed into cosine distribution for calculation; a global illumination calculation formula is improved, and a linear transformation matrix and a specific coloring point are decoupled. The method is stable in rendering efficiency, low in system overhead and low in rendering error.

Description

technical field [0001] The invention belongs to the field of real-time rendering, in particular to a real-time indirect gloss reflection rendering method for linearly transforming spherical distribution. Background technique [0002] At present, the existing technologies commonly used in the industry are as follows: [0003] The indirect glossy reflection effect is one of the common lighting effects in daily life. The simulation of the indirect glossy reflection effect has extremely important value and research significance in the fields of games, film and television animation, virtual reality, visual simulation, etc. Indirect glossy Reflection effects can greatly enhance the realism of rendered images and are a vital part of the field of graphics rendering. In the field of real-time rendering, the immediate radiosity algorithm is one of the algorithms used to simulate the effect of indirect glossy reflections in real time. In this algorithm, in order to calculate the glos...

Claims

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Application Information

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IPC IPC(8): G06T15/00G06T15/50
CPCG06T15/005G06T15/506
Inventor 曾威李辉周俊成
Owner CHENGDU RONGAO TECH
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