Image coding system and method
a coding system and image technology, applied in image memory management, instruments, processor architecture/configuration, etc., can solve the problems of time taken to render images, significant obstacles to generating such content, and the practicality of storing sufficiently detailed information
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[0019]Referring now to the drawings, wherein like reference numerals designate identical or corresponding parts throughout the several views, an improved system and method for encoding image content is disclosed.
[0020]FIG. 1 schematically illustrates a typical vertex shading arrangement. In this arrangement, the vertex buffer 10 stores information identifying a number of vertices and their three-dimensional location within a virtual environment to be rendered. The index buffer 20 stores the indices identifying the vertices, as stored in the vertex buffer 10, representing particular triangles (or other polygons) that may be rendered.
[0021]The triangles may be used to represent a three-dimensional mesh within a virtual environment, which (when combined with a corresponding texture) can represent an object in a generated image.
[0022]In FIG. 1, the vertex buffer 10 is shown as storing three sets of vertex attribute data (a1, a2, a3) along with ‘pos’ data. The attribute data a1, a2, a3, ...
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