Image coding system and method

a coding system and image technology, applied in image memory management, instruments, processor architecture/configuration, etc., can solve the problems of time taken to render images, significant obstacles to generating such content, and the practicality of storing sufficiently detailed information

Active Publication Date: 2022-04-05
SONY COMPUTER ENTERTAINMENT INC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

This method significantly reduces data storage needs and processing workload by minimizing redundant data and degenerate triangles, enhancing image generation performance and efficiency, especially for complex models.

Problems solved by technology

Despite improvements in processing technology, there are still significant obstacles to generating such content.
Significant drawbacks of a realistic content generation process may include the time taken to render the images, and the practicality of storing sufficiently detailed information to enable the generation of the content.

Method used

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  • Image coding system and method
  • Image coding system and method
  • Image coding system and method

Examples

Experimental program
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Embodiment Construction

[0019]Referring now to the drawings, wherein like reference numerals designate identical or corresponding parts throughout the several views, an improved system and method for encoding image content is disclosed.

[0020]FIG. 1 schematically illustrates a typical vertex shading arrangement. In this arrangement, the vertex buffer 10 stores information identifying a number of vertices and their three-dimensional location within a virtual environment to be rendered. The index buffer 20 stores the indices identifying the vertices, as stored in the vertex buffer 10, representing particular triangles (or other polygons) that may be rendered.

[0021]The triangles may be used to represent a three-dimensional mesh within a virtual environment, which (when combined with a corresponding texture) can represent an object in a generated image.

[0022]In FIG. 1, the vertex buffer 10 is shown as storing three sets of vertex attribute data (a1, a2, a3) along with ‘pos’ data. The attribute data a1, a2, a3, ...

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PUM

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Abstract

An encoding system comprising a triangle strip identification unit operable to identify a plurality of triangle strips representing at least a portion of a three-dimensional object mesh, an restart identification unit operable to identify one or more restart indices used to signify the start of a new triangle strip, a structure identification unit operable to identify one or more arrangements of triangles within the triangle strips, a data generation unit operable to generate data comprising a set of indices representing the plurality of triangle strips, information identifying the start of a new triangle strip, and information identifying a structure of a given triangle strip for one or more triangle strips, wherein the information identifying the start of a new triangle strip and the information identifying a structure of a given triangle strip are not provided in the set of indices, and a content encoding unit operable to encode the generated data for output.

Description

BACKGROUND OF THE INVENTIONField of the Invention[0001]This disclosure relates to an image coding system and method.Description of the Prior Art[0002]The “background” description provided herein is for the purpose of generally presenting the context of the disclosure. Work of the presently named inventors, to the extent it is described in this background section, as well as aspects of the description which may not otherwise qualify as prior art at the time of filing, are neither expressly or impliedly admitted as prior art against the present invention.[0003]In recent years, the demand for realistic and immersive computer generated imagery has increased substantially; this includes both still images and video content, such as movies or video games. Such content is defined by having a high image quality (for example, highly detailed models and textures) in conjunction with a reproduction of naturally occurring visual effects such as reflections—the goal is to generate an image or vid...

Claims

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Application Information

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Patent Type & AuthorityPatents(United States)
IPC IPC(8): G06T9/00G06T17/20
CPCG06T9/001G06T17/20G06T1/20G06T1/60G06T9/20G06T15/00H04N19/17
InventorKOCDEMIR, SAHIN SERDAR
OwnerSONY COMPUTER ENTERTAINMENT INC