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POW! board game

a chess-like board game and game technology, applied in the field of military-style chess-like board games, can solve the problems of limiting the potential number of layouts, chess games do not have the point scoring system, and are difficult to set up, transport and store for users, and are easy to manufacture and manufacture. , the effect of easy to set up and enjoy

Inactive Publication Date: 2005-02-24
BERRIOS MARCO ANTONIO +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

"The invention is a two-player strategy game that combines traditional chess skills, military strategy, decision-making, and finesse. The game consists of a playing surface with 64 circles or squares arranged like a chessboard. Each player sets up their game pieces, and the game pieces have pre-determined values and moves based on a pre-determined rule for each piece. The objective of the game is to get as many game pieces to the opponent's base to score the value points of the piece, and to capture the opponent's game pieces to prevent them from scoring the value points of the piece. The game ends when either player has no pieces left, and the players tally up the score of their pieces that have successfully made it to the opponent's base. The game is dynamic in that players can strategically place and move game pieces according to their own strategies and tactics. A mathematical aspect of the game assigns point value to each group of game pieces, making the game more interesting and entertaining. The game is economical and easy to manufacture and use, with multiple themes and game pieces to interest every demographic, economic, and biographic segment of society."

Problems solved by technology

In checkmate, a player's king cannot successfully move out of a check, where it is threatened with capture.
However, the chess game does not have the point scoring system that allows points to be scored by the player reaching the opposing player's base.
In addition, the initial placement of the chess pieces in a traditional chess game is fixed which limits the potential number of possible layouts.

Method used

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  • POW! board game
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Examples

Experimental program
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Embodiment Construction

The following discussion describes in detail one embodiment of the invention and several variations of that embodiment. This discussion should not be construed, however, as limiting the invention to those particular embodiments. Practitioners skilled in the art will recognize numerous other embodiments as well.

The invention is a game set containing a substantially horizontal playing surface, preferably with Six-four (64) circles or squares and thirty-two (32) game pieces. The playing surface may be made of any substantially horizontal surface, with checkered circles for the placement of the game pieces. Each game piece, which may be made of any number of substantially hardened and opaque material (such as plastic, wood or cardboard) is a figure, like a Chess piece. A graphical representation of the Board is shown in FIG. 1.1 and -the game pieces are shown in FIGS 2.1-6.5.

Referring now to the drawings in which like parts are designated by like reference numerals throughout the s...

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PUM

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Abstract

This invention is a unique strategy board game involving traditional chess skills, decision-making and tactics. It has a unique scoring system. The moves assigned to the pieces, the combination in which they are used, and their point values, are new concepts. The game board, specifically designed for the rules contained within this patent, consists of a horizontal playing surface of checkered squares or circles, on which the game pieces move each in accordance with its designated movement rules. Each player moves the game pieces with the object of capturing as many of the opposing player's pieces as possible to prevent scoring by the opposing player and by moving as many of the player's own pieces as possible to the opposing player's first row on the board, with the object of scoring points.

Description

BACKGROUND OF THE INVENTION 1. Background This invention relates generally to military style chess-like board games, combining the ideas of chess with other military style board games, and specifically relates to improvements, expansions, or variants of both the popular chess game and military style board games. 2. Description of Prior Art A) History and Movement of the Pieces Originating in Asia, orthodox chess is a game of skill for two players, played upon an eight-by-eight square, checkered game board. Chess rules and movements of the pieces have been essentially unchanged for five hundred years. The game consists of the six familiar types of pieces with their accepted modes of movement. The king moves any direction one square at a time. The rook moves in a straight direction (vertically or horizontally) any number of squares. The bishop moves diagonally any number of squares. The knight moves one straight, then one diagonally at a forty-five degree angle. Alternately, the ...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F3/00A63F3/02
CPCA63F3/02A63F3/00075
Inventor BERRIOS, MARCO ANTONIOJARAMILLO, GIOVANNI PAOLO
Owner BERRIOS MARCO ANTONIO
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