Game Device

a game device and game technology, applied in the field of game devices, can solve the problems of detracting from the value of the game application, users will be less willing to advance the game,

Inactive Publication Date: 2009-10-15
SONY COMPUTER ENTERTAINMENT INC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0004]In view of this situation, it is favorable for the game device to provide a game application with an environment in which some counter measures can be implemented as needed. The degree of desire for duplicatin

Problems solved by technology

If it is easy to duplicate saved data, users will be less willing to advance the game by the user's own ability.
This may ultimately detract from the value of the game application.

Method used

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Embodiment Construction

[0015]FIG. 1 shows a game system according to an embodiment of the present invention. The game system 1 comprises a game device 10 for running a game application and an output device 12 for outputting a result of processing in the game device 10.

[0016]The game device 10 is an information processing apparatus for processing a game application and generating an image signal and an audio signal indicating the result of processing the game application. The game device 10 is connected to at least one output device 12 so as to display an image on the output device 12 or output sound. The output device 12 may be a television set provided with a display unit for outputting images and further with an audio output unit for producing an audio output. The output device 12 may be connected to the game device 10 by a cable or wirelessly connected to the device 10 via a wireless local area network (LAN).

[0017]FIG. 2 is a functional block diagram of the game device 10. The game device 10 is provide...

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Abstract

Game data that can be conveniently used by a game program is provided: a save API processing module is configured as an application processor calls a save data utility function for data saving; a status acquisition unit acquires status information indicating the status of environment for executing the game program; an appending unit appends the status information thus acquired to the game data acquired by a game data acquisition unit as additional information and stores the resultant data in a hard disk; an additional information acquisition unit in a load API processing module acquires the additional information from the saved data; a determination unit determines whether the current status information matches the additional information; and the result of determination is communicated by a notification unit to the application processor.

Description

TECHNICAL FIELD[0001]The present invention relates to game devices for executing a game application and, more particularly, to a game device provided with the function of saving and / or loading game data.BACKGROUND ART[0002]By storing (saving) the status of progress of game play in a storage device, the user can continue the game play from where the user left off previously, using the game data stored in the storage device. Saved data is stored in, for example, a directory associated with a game application. The game device loads saved data into an internal memory from the directory associated with the game application to be executed.[0003]Rearing simulation games are known to enable users to enjoy letting a character to grow over time. When the saved data for a grown character is duplicated for a user other than the user that originated the data, the duplicating user would be able to acquire high-level character data effortlessly, spoiling the meaning of the game. The same thing is ...

Claims

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Application Information

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IPC IPC(8): A63F9/24A63F13/71A63F13/73A63F13/95
CPCA63F13/10A63F2300/8058A63F2300/554A63F13/45A63F13/49
InventorTANAKA, SHINICHI
OwnerSONY COMPUTER ENTERTAINMENT INC