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Go human-computer chess-playing system

A Go, human-computer technology, applied in transmission systems, special data processing applications, instruments, etc., can solve the problems of slow moving speed and little communication, and achieve the effect of improving the moving speed, increasing the calculation speed, and shortening the thinking time.

Inactive Publication Date: 2012-07-04
姚斯宇 +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0018] In order to solve the defects of the lack of communication between software and software, human beings and software and the slow speed of moves in the existing man-machine game software, the present invention proposes a Go man-machine game system

Method used

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Embodiment Construction

[0039] The Go man-machine game system of the present embodiment is composed of a system server Server, an AI platform, and a plurality of game user terminal Clients. Protocol SGCP protocol for communication, where:

[0040] The system server Server, as the game hall server, is used to provide online games, data exchange and game rule processing;

[0041] The AI ​​platform is the engine of the man-machine game, which is used to obtain the chessboard information of the game user terminal Client, and control the process of the man-machine game according to the chessboard information, including game analysis, tactical selection, and determination of placement points. Send the drop point information to the game user terminal Client;

[0042] The game user terminal Client is used to provide the Go game interface, and is also used to guide the user into the man-machine game process; it is also used to send the chessboard data to the AI ​​platform, and is also used to update the ches...

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Abstract

A go human-computer chess-playing system relates to a human-computer chess-playing software technology, which solves the defect of slow falling speed existing in the existing human-computer chess-playing software. The human-computer chess-playing system in the invention is formed by a hardware system comprising a system server, an AI platform and a plurality of chess-playing clients. The human-computer chess-playing system adopts a tactic and arithmetic coordinator in the AI platform to store tactic rules and arithmetic modules of the go, and overall plans and calls the tactic rules and the arithmetic modules to determine chess-playing positions. The go human-computer chess-playing system also adjusts and updates arithmetic parameters in a parameter editor during the game process, and judges the success or failure of the end. The tactic and arithmetic coordinator adopts a distributed calculative mode to analyze the chess game and obtain the chess-playing positions, improve the arithmetic ability and shortens the engine thinking time. The tactic and arithmetic coordinator also adopts a background arithmetic method, namely analyzes the chess game during the thinking time of an opponent, simulates the chess-playing process of human, increases real thinking time of the engine, further improves the arithmetic speed.

Description

technical field [0001] The invention relates to the technical field of Go man-machine game software, in particular to a system for playing Go by computer and human. Background technique [0002] With the continuous efforts of human beings for decades, computers have defeated top human masters in many chess games. Go has become the "Achilles heel" of computer science. [0003] Go is an intellectual game that originated in China. Let me first introduce the basics of Go: [0004] The qi of a chess piece refers to: a chess piece is on the chessboard, and the empty point directly adjacent to it is the "qi" of the chess piece. If there are chess pieces of the same color at the points adjacent to the straight line of the chess pieces, they will be connected to each other into an inseparable whole. Their qi should also be calculated together. If there is a chess piece of a different color at the point adjacent to the straight line of the chess piece, this tone will no longer exi...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F19/00H04L29/06
Inventor 姚斯宇何天一
Owner 姚斯宇
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