Method for realizing quasi real-time network video based on p2p technology

A network video and quasi-real-time technology, which is applied in the field of quasi-real-time network video and p2p network streaming media, can solve the problems that the client cannot pause or buffer the video, and achieve the effect of enhancing adaptive performance and improving experience

Active Publication Date: 2012-04-18
上海悠络客电子科技股份有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

The characteristic of this system is that due to the borderless nature of the video, a fixed-length buffer cannot be opened on the client to buffer the entire video; at the same time, the current video must be buffered for a period of time to achieve p2p transmission, that is, to pull from other nodes For video streams and video resources provided to other nodes, the buffered video must move forward with time; due to certain real-time requirements for video, when the network quality is poor and the data is incomplete, the client cannot stop and wait for the data to be full

Method used

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  • Method for realizing quasi real-time network video based on p2p technology
  • Method for realizing quasi real-time network video based on p2p technology
  • Method for realizing quasi real-time network video based on p2p technology

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0052] First set the following parameters of the system:

[0053] 1) minbufseq_src The minimum frame number of the local cache data of the video source, that is, the last boundary.

[0054] 2) maxbufseq_src The maximum frame number of the local cache data of the video source, that is, the front edge. This parameter is also the current frame number of the video source.

[0055] 3) The current frame sequence number periodically recorded by the periodseq video source.

[0056] 4) minbufseq[i] The minimum frame sequence number of node i's local cache data.

[0057] 5) maxbufseq[i] The minimum frame sequence number of node i's local cache data.

[0058] 6) The video frame rate of the whole system is f / s.

[0059] 7) partnerset partner node set.

[0060] 8) checkseqnum is the serial number of the currently checked data block.

[0061] Combine below figure 1 To illustrate the construction and update method of the node's buffer:

[0062] s100 is a timeline of a certain p2p vid...

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Abstract

The invention relates to a method for realizing quasi real-time network video based on the p2p technology. In the invention, a system node buffer zone is erected in a staggering way; the node is automatically updated, the system calibration method is adopted and node video time delay in viewing a same video is maintained in a certain range; the node differentially dispatches different sections ofa local buffer zone; the staggering arrangement of the system node buffer zone is employed to adjust data and obtain nodes; so that node bandwidth can be fully made use of and load balancing among system nodes can be achieved; the method of the invention can also adapt to isomerism of the network and the nodes, ensure transmission of key frames on a priority basis when network bandwidth is not sufficient and dynamically adjust video quality of the node.

Description

technical field [0001] The invention belongs to the field of p2p network streaming media, especially the field of quasi-real-time network video. Background technique [0002] In recent years, p2p (peer-to_peer) technology has been widely concerned and developed. The use of p2p technology to download files has been relatively mature, and BT, eMule, etc. have become commonly used download software. With the rapid development of streaming media and network technology, the transmission of multimedia, especially real-time video streaming, through the Internet has attracted more and more attention. However, since the transmission of multimedia through the Internet requires a large network bandwidth, the traditional C / S architecture adopts the server forwarding mode, and the limited bandwidth and processing capacity of the server has made it difficult to support large-scale user applications. P2P technology effectively solves this problem. While downloading and watching streaming...

Claims

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Application Information

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Patent Type & AuthorityPatents(China)
IPC IPC(8): H04N21/63H04N21/647H04L29/06
Inventor方文杰
Owner上海悠络客电子科技股份有限公司