Method and system for preventing abnormal deal of prop and currency in online game
A technology for online games and game props, applied in the field of preventing abnormal transactions of online game props and currency, can solve problems such as abnormal transactions of props and currency, and achieve the effect of safeguarding interests, ensuring fairness, and maintaining network security
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Embodiment approach 1
[0024] According to the transaction prices of the auction house or stock market props and currencies in the game, within a regularly selected time period, different transaction prices are accumulated according to the different game props and currencies, and divided by the relevant transaction times;
[0025] The formula for calculating the average transaction price is: F 1 =b 1 / c 1 , F 2 =b 2 / c 2 ......F N =b N / c N ;
[0026] Among them: F refers to the calculated average transaction price, b refers to the cumulative transaction price, c refers to the number of transactions, and 1-N refers to the fixed number of game props and currency.
[0027] The user sends a transaction request to the designated trader, the system opens the transaction dialog window, and the system automatically displays the price at the time of the transaction according to the item and currency selected by the user, that is, the average transaction price already existing in the database and cal...
Embodiment approach 2
[0029] According to the transaction prices of the auction house or stock market props and currencies in the game, within a regularly selected time period, different transaction prices are accumulated according to the different game props and currencies, and divided by the relevant transaction times;
[0030] The formula for calculating the average transaction price is: F 1 =b 1 / c 1 , F 2 =b 2 / c 2 ......F N =b N / c N ;
[0031] Among them: F refers to the calculated average transaction price, b refers to the cumulative transaction price, c refers to the number of transactions, and 1-N refers to the fixed number of game props and currency.
[0032] According to the principle of borrowing and repaying, the user sends a borrowing transaction request to the designated trader, the system opens the borrowing transaction dialog window, and according to the items and currencies selected by the user, the system automatically displays the price at the time of the transaction, t...
Embodiment approach 3
[0038] According to the transaction prices of the auction house or stock market props and currencies in the game, within a regularly selected time period, different transaction prices are accumulated according to the different game props and currencies, and divided by the relevant transaction times;
[0039] The formula for calculating the average transaction price is: F 1 =b 1 / c 1 , F 2 =b 2 / c 2 ......F N =b N / c N ;
[0040] Among them: F refers to the calculated average transaction price, b refers to the cumulative transaction price, c refers to the number of transactions, and 1-N refers to the fixed number of game props and currency.
[0041]According to the principle of not returning the gift, the user sends a gift transaction request to the designated trader, the system opens the gift transaction dialog window, and the system automatically displays the price at the time of the transaction according to the item and currency selected by the user, that is, the pri...
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