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System and method for processing visual field of online role-playing network game

A technology of online games and role-playing, which is applied in the fields of electrical digital data processing, special data processing applications, instruments, etc., and can solve the problem of high cost

Inactive Publication Date: 2012-12-12
北京天神互动科技有限公司
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The present invention aims at the problem that the player's field of view processing technology in the existing MMORPG is degraded due to the huge amount of calculation and data processing of the server, and the problem of high cost will be caused by improving the server configuration, and provides an online role-playing network game field of view The processing system can reduce the calculation amount and data processing amount of the server and improve the performance of the server by performing the calculation and processing of the field of view on the basis of the change of the player's field of view area. The present invention also provides a method for processing the field of view of an online role-playing network game

Method used

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  • System and method for processing visual field of online role-playing network game

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Embodiment Construction

[0036] The present invention will be described below in conjunction with the accompanying drawings.

[0037] The present invention relates to a field of view processing system for an online role-playing network game, and its preferred structural diagram is as follows figure 2 As shown, the visual field processing system includes a server and a client, wherein the server includes a distribution and storage module, a visual field calculation module, a detection module, a visual field change calculation module, a server data sending and processing module, and a server database, a distribution and storage module, The field of view area calculation module, detection module, field of view change calculation module, and server data sending and processing module are connected in sequence, and the server database is respectively connected with the distribution and storage module, field of view area calculation module, and server data sending and processing module. The field of view are...

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Abstract

The invention provides a system and a method for processing a visual field of an online role-playing network game. The system comprises a server and a client; the server comprises a distribution and storage module, a visual field area calculation module, a detection module, a visual field change calculation module and a server data transmitting and processing module which are orderly connected; the server also comprises a server database; the server database is respectively connected with the distribution and storage module, the visual field area calculation module and the server data transmitting and processing module; and the client comprises a terminal data receiving and processing module, and the terminal data receiving and processing module is connected with the server data transmitting and processing module. According to the system, by carrying out visual field calculation treatment on the basis of visual field area change of a player, the server calculated quantity and data processing quantity can be reduced, and the performance of the server is improved.

Description

technical field [0001] The invention relates to an image processing technology, in particular to a visual field processing system and method of an online role-playing network game. Background technique [0002] With the continuous development of Internet technology, online games have gradually replaced stand-alone games as the mainstream of computer games, and are still developing at a high speed. Among them, Massive Multiplayer Online Role-Playing Game (MMORPG, Massive Multiplayer Online Role-Playing Game) is currently the most popular online game form among players. There are usually many game scenes in MMORPG. In the game scene, each player can see many game behaviors of other players near him, such as the movement and fighting of other players. For example, the character Henry played by the player (relative to the player is the protagonist) can see other players in the scene, some players are meditating, some are running, some are riding a dragon, and some are riding a ...

Claims

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Application Information

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IPC IPC(8): G06F19/00
Inventor 刘恒立
Owner 北京天神互动科技有限公司
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