Live stream pushing method and apparatus reducing time delay, and live system
A technology for sending queues and data packets, applied in image communication, selective content distribution, electrical components, etc., can solve problems that affect the interaction between viewers and hosts, and watch delays at the viewer end, so as to increase real-time interactivity and reduce delays Effect
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[0035] The present invention will be described in further detail below in conjunction with the accompanying drawings and specific embodiments. It should be understood that the specific embodiments described here are only used to explain the present invention, not to limit the present invention.
[0036] Live broadcast technical process: The live broadcast of the anchor end is divided into 3 large modules, audio and video data collection, encoding, and push. Correspondingly, the audience end is also divided into three modules, audio and video data receiving, decoding, and playing.
[0037] The reason for the live broadcast delay is that the original image data is usually very large. It is compressed by the h.264 video compression algorithm, encapsulated into data packets by the rtmp protocol, and transmitted over the network. Although the image data is compressed, the amount of data is still quite large. When there is jitter or other abnormalities in the network, according to ...
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