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Virtual world exploration method and device based on visual field judgment

A technology of virtual world and exploration device, applied in the field of virtual reality interaction

Active Publication Date: 2018-10-02
福州市极化律网络科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] For this reason, it is necessary to provide a new virtual world exploration method to solve the problem of users experiencing a larger virtual space

Method used

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  • Virtual world exploration method and device based on visual field judgment
  • Virtual world exploration method and device based on visual field judgment
  • Virtual world exploration method and device based on visual field judgment

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Embodiment Construction

[0039] In order to explain in detail the technical content, structural features, achieved goals and effects of the technical solution, the following will be described in detail in combination with specific embodiments and accompanying drawings.

[0040] see here figure 1 , our method may start with step S103 to determine the field of view of the current character, and classify objects in the scene as objects within the field of view or objects outside the field of view, and S104 to perform coordinate transformation on objects outside the field of view. Finally, the coordinate-transformed object is displayed in the field of view. In our embodiment, there are usually certain obstacles in the real space (hereinafter referred to as the room), such as walls, etc. People (hereinafter referred to as users) are in the room, and avoiding collisions with obstacles such as walls is the first priority. tasks to avoid danger. If the actions of the characters (hereinafter referred to as t...

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PUM

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Abstract

The invention discloses a virtual world exploration method and device based on visual field judgment. The method includes steps: according to a visual field range in a current visual scene, dividing objects in a visual field and objects outside the visual field; when steering is needed, adjusting coordinates of part of the objects outside the visual field. The problem that users experience bigger virtual space is solved.

Description

technical field [0001] The invention relates to the field of virtual reality interaction, in particular to a method and device for large-scale exploration of a virtual world based on visual field judgment. Background technique [0002] Virtual reality (English: virtual reality, abbreviated as VR), referred to as virtual technology, also known as virtual environment, is the use of computer simulation to generate a three-dimensional virtual world, providing users with simulations of vision and other senses, so that users feel as if they are in the virtual world. environment, you can observe things in three-dimensional space in time and without limitation. When the user moves the location, the computer can immediately perform complex calculations and send back the accurate three-dimensional world video to generate a sense of presence. This technology integrates the latest developments in computer graphics, computer simulation, artificial intelligence, sensing, display, and net...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F3/01G06T7/70
CPCG06F3/011G06F2203/012G06T7/70
Inventor 肖晏嘉
Owner 福州市极化律网络科技有限公司
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