Division method and device for game scene area

A region division method and game scene technology, which are applied in the game scene region division method and device field, can solve problems such as difficult to achieve efficient and accurate division of game scene areas, and achieve the effect of efficient division

Active Publication Date: 2019-02-12
BEIJING PIXEL SOFTWARE TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, due to the particularity of the 3D game scene of the game, it is difficult for the existing technology to achieve efficient and accurate division of the game scene area

Method used

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  • Division method and device for game scene area
  • Division method and device for game scene area
  • Division method and device for game scene area

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Embodiment Construction

[0065] In order to make the purpose, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments It is only a part of embodiments of the present invention, but not all embodiments. The components of the embodiments of the invention generally described and illustrated in the figures herein may be arranged and designed in a variety of different configurations.

[0066] Accordingly, the following detailed description of the embodiments of the invention provided in the accompanying drawings is not intended to limit the scope of the claimed invention, but merely represents selected embodiments of the invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the a...

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Abstract

The embodiment of the invention relates to the technical field of game development, in particular to a division method and device for a game scene area. The method is applied to a game server and comprises the steps that an orthographic projection standard graph of a game scene is acquired and divided into multiple pixels, and multiple orthographic projection graphs are generated in the first setdirection, wherein the distances between the planes where all the orthographic projection graphs are located and the plane wherein the orthographic projection standard graph is located are different;an interlayer is formed between the planes where every two adjacent orthographic projection graphs are located, a column body is formed by at least partial pixels in the orthographic projection standard graph and extends in the first set direction, a first space formed by intersection of the interlayer and the column body is acquired, the first space is used as the game scene area for identification, and in this way, the game scene area can be efficiently and accurately divided.

Description

technical field [0001] The embodiments of the present invention relate to the technical field of game development, and in particular, to a method and device for dividing game scene areas. Background technique [0002] In today's 3D game scene, in order to enrich the gameplay, the game scene is often divided into many areas, and once the game character enters a certain area, some special events will be triggered. However, due to the particularity of the three-dimensional game scene of the game, it is difficult to achieve efficient and accurate division of the game scene area in the prior art. Contents of the invention [0003] In view of this, the present invention provides a game scene region division method and device. [0004] An embodiment of the present invention provides a game scene area division method, which is applied to a game server, and the method includes: [0005] Obtaining a standard orthographic map of the game scene, and dividing the standard orthographi...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/60A63F13/52
CPCA63F13/52A63F13/60
Inventor 陈安治
Owner BEIJING PIXEL SOFTWARE TECH
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