Method, device, storage medium, processor and terminal for controlling display in game

A display control method and processor technology, applied in the computer field, can solve the problems of inability to meet the game player's game experience requirements, single operation mode, lack of adaptability and scalability, etc.

Active Publication Date: 2019-04-26
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0007] At least some embodiments of the present invention provide a display control method, device, storage medium, processor, and terminal in a game, to at least solve the single operation mode and lack of a good way to adjust the virtual camera in the game provided in the related art. Adaptability and scalability, and technical issues that cannot meet the game experience needs of gamers at different levels

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  • Method, device, storage medium, processor and terminal for controlling display in game
  • Method, device, storage medium, processor and terminal for controlling display in game
  • Method, device, storage medium, processor and terminal for controlling display in game

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Embodiment Construction

[0041] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0042] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate ...

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Abstract

The invention discloses a method, a device, a storage medium, a processor and a terminal for controlling the display in a game. The method comprises the following steps: configuring a touch region ina graphical user interface; answering first touch operation acting in the touch region, and controlling a first virtual role to move in a game scene according to the first touch operation; updating the scene display region according to the first position of the first virtual role in the game scene; inspecting whether a second virtual role meeting a preset condition exists in a preset range of thefirst position or not; if so, acquiring a second position of the second virtual role; and updating the scene display region according to the first position and the second position. The method can solve the technical problems that an adjustment mode of a virtual lens in a game provided by the prior art has simple operation mode, lacks excellent adaptability and extensibility and cannot meet game experience requirements of game players at different levels.

Description

technical field [0001] The present invention relates to the field of computers, in particular, to a display control method, device, storage medium, processor and terminal in games. Background technique [0002] At present, mainstream multiplayer online tactical arena (MOBA) mobile games usually use the basic method of fixed camera plus camera dragging to observe the game scene. In addition, some games will carry out targeted lens interaction design for a small number of specific types of heroes on this basis; or, supplementary design for specific lenses, for example: gamers can manually switch the high and low modes of the lens. [0003] Fixed camera means that the virtual camera is fixed on the body of the game character model, and the camera height is a fixed value by default. Players can move the camera by clicking and dragging on a specific area of ​​the screen, and the speed of dragging the camera varies in different types of games. In some MOBA mobile games, the long...

Claims

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Application Information

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IPC IPC(8): A63F13/52A63F13/525A63F13/55A63F13/42
CPCA63F13/42A63F13/52A63F13/525A63F13/55A63F13/2145A63F13/5255A63F13/5258A63F13/58A63F13/822A63F13/69
Inventor 邵堃晋铮
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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