Method and system for creating game character animations

A game character and animation technology, applied in the field of PC games, can solve the problems of reducing players' enthusiasm for games and weak artistic expression effect.

Pending Publication Date: 2019-06-11
镇江奇游网络科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] In existing games, most of the character animations are in the form of textures. At the same time, the existing animation production technology has very weak effects on the sense of game immersion and artistic expression, which cannot be used to produce real feelings and reduce the player's game enthusiasm

Method used

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  • Method and system for creating game character animations

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Embodiment Construction

[0034] The specific implementation manners of the present invention will be further described in detail below in conjunction with the accompanying drawings and embodiments. The following examples are used to illustrate the present invention, but are not intended to limit the scope of the present invention.

[0035] see figure 1 A method for creating a game character animation according to a preferred embodiment of the present invention, the character animation includes a skeletal module and a 2D picture corresponding to the skeletal module, wherein the method includes the following steps:

[0036] S1. Creation of the reference picture, cutting the plane 2D image of the game character, cutting according to the head, torso, arms, and legs of the character, wherein the arms and legs are cut twice at the joints, and for each cut picture Set the picture identification number;

[0037] S2, skeleton module creation, generate game character character skeleton, described character sk...

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Abstract

The invention relates to a method for creating game character animations. The character animation comprises a skeleton module and a 2D picture corresponding to the skeleton module. The method comprises the following steps that S1, a reference picture is created, a game character plane 2D image is cut according to the head, the trunk, the arms and the legs of a character, the arms and the legs arecut for the second time at the joints, and a picture identification number is set for each cut picture; S2, a skeleton module is created; S3, mapping is established, and a one-to-one corresponding mapping table is established for the picture identification numbers and the bone identification numbers; and S4, binding: the cut picture is bound with the bone through a mapping relation. According to the method, the 2D picture is cut and then mapped to the bone, and a certain 3D effect can be achieved through the 2D picture.

Description

technical field [0001] The invention relates to the technical field of PC games, in particular to a method and system for creating game character animations. Background technique [0002] With the rapid development and popularization of computer and network technology, games (especially online games) have become more and more popular and popular. Large-scale role-playing game (Role-playing game), referred to as RPG, is a type of game. In the game, the player is responsible for playing this character in a real or fictional world. Role-playing games are a genre of games. The core of role-playing games is to play. In terms of gameplay, the player plays a role in a real or fictional world. The player is responsible for playing the character and develops the played character through a number of actions under a structured rule. A player's success or failure in the process is determined by a formal system of rules or courses of action. [0003] In the existing games, most of ...

Claims

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Application Information

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IPC IPC(8): G06T13/40
Inventor 赵中杰
Owner 镇江奇游网络科技有限公司
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